During the last decade, information and communication technology (ICT) has become one of the most important drivers of change in all sectors of society. Globally, an increased number of people are engaged in different kinds of mixed realities. Still, in schools and museums the potential of ICT has not been utilized as fully as might have been expected. The potential for innovation and collaboration in and between these sectors has not been sufficiently taken up, neither technologically nor pedagogically. To enable innovation we need cross disciplinary research and development aiming for pedagogically informed design and disciplinary use.
It is possible to make ICT’s and the Internet more seamlessly integrated into activities, and in a sense, to furnish activities with a new layer of potential experiences. To make experiencing and interacting with ICT more personalized, relevant, and tangible, there is a need for research that designs, develops and documents new forms of interacting with ICT.