Design and use of mixed reality representations
This is a PhD project investigating meaning making trajectories across different learning contexts.
About the project
It is part of the MIRACLE project
At this pages, information about the progress of my PhD project will be updated.
During the 2011 - 2014 period this project will parallel the design, prototyping and implementation of the MIRACLE mission.
Objectives
During the design, prototyping and implementation process that MIRACLE involves, my research will pursue the following objects of inquiry:
- How key concepts of instructional desing (learning, learner, instructor, scaffolding...) need to be operationalized in order to suit the challegnes posed by MIRACLE's unique configuration?
In this regard, Cultural-Historical Activity Theory is used in order to analyze MIRACLE's multi-professional design work. The aim is to identify key aspects of the negotiation process that fosters innovation and problem solutions. - How the different digital and analogical representations/artifacts embedded in the physical space mediate meaning and sense making discourses?
For this question, a socio-cultural approach is adopted.How the student's interactions and discourse evolves through the mission sequence across the school and the museum, as these represent different institutional contexts, and how the whole trajectory is integrated in the student's reflections is investigated.
It is the aim of these pages to ilustrate the research process as it evolves across my PhD period through updating the "outcomes" section.
Outcomes
- Jornet-Gil, Alfredo (2011). Meaning making trajectories across contexts. Learning science through mixed reality representations in the school and the museum. 2nd Internation ISCAR Summer University for PhD Students. Theoretical Problems of Cultural-Historical Psychology in the Context of Emerging Social Practice. Moscow (Russia), 25 august - 02 september 2011.
- Jornet, A. & Jahreie, C.F. (2011). Designing for immersive learning environments across schools and science museums: Multi-professional conceptualisations of space. The Relive 2011 Conference: Researching Learning in Immersive Virtual Environments. Milton Keynes (England), 21-22 sept 2011.
Awards
- Best Paper Award at the ReLIVE11 conference, on behalf of Springer London Ltd. for the paper:
Jornet, A. & Jahreie, C. F. (2011): Designing for immersive learning experiences across school and museum. The ReLive 2011 conference, Milton Keynes, England. Sept. 21–22, 2011
Financing
This project is financed by the Research Council of Norway through the VERDIKT program, aimed at stimulating research on development of information and communication technology's applications.