GIDDER: Groups in Digital Dialogue (completed)
About the project
Groups in Digital Dialogue is a study of high school students interpreting modern and contemporary works of art. The knowledge domain is art history, a curriculum subject in which students are expected to not only master terminology and knowledge about artists and works -- but also to critically inquire and engage in meaning making processes. Museums are particularly interested in teenagers as a visitor group, and ICT-supported communication represents a means of achieving this goal, as youths are generally competent and familiar with many forms of digital technology. High school students are thus chosen for the study because they tend to make an effort to understand contemporary art, but also because they are a target audience for both contemporary art museums and developers of new mobile technologies.
The aim of this project is to design and combine technologies in activities that will engage high school students in deeper learning and experiences of contemporary art in museums. InterMedia and Astrup Fearnley Museum of Modern Art are currently implementing and analyzing the second iteration of the GIDDER prototype, which further develops an outreach model often used by museums in their work with schools.
- Pre-visit: students work with information in group wiki spaces and select works that they will explore more deeply at the museum
- Visit: students use mobile phones to blog - and label - experiences, impressions, and conversations to the wiki
- Post-visit: groups use blog, labels, and other resources to interpret selected artworks, presentation of wiki spaces to class
Pierroux, P., Krange, I. and Sem, I. (2011) Bridging Contexts and Interpretations: Mobile Blogging on Art Museum Field Trips, Mediekultur, 50: 25-44. pdf
Pierroux, P. (2011) Real Life Meaning in Second Life Art. In Gentikow, Barbara, Skogseth Egil G. and Svein Østerud (Eds.) Literacy Practices in Late Modernity. Managing Technological and Cultural Convergencies, pp. 175-194. Creskill NJ: Hampton Press.
Pierroux, P. (2009) Newbies and Design Research: Approaches to Designing a Learning Environment using Mobile and Social Technologies. In Vavoula, G. and A. Kukulska-Hulme (Eds.) Researching Mobile Learning: Frameworks, Methods and Research Designs, pp. 289–316. Bern: Peter Lang Publishing.
Conference papers, posters, presentations
Pierroux, P. (2008) Extending meaning from museum visits through the use of wikis and mobile blogging. Conference paper at International Perspectives in the Learning Sciences (ICLS 2008), Utrecht.
Pierroux, P. (2008) Social Technologies and Knowledge Practices in National Art Museums. Conference paper at Making National Museums (NaMU), Marie Curie Series of Events, June 16-18, Leicester.
Pierroux, P. (2008) Identity and Learning across Classroom and Museum Ecologies. Conference paper at International Society of Culture and Activity Research (ISCAR 2008), San Diego, CA.
Pierroux, P. (2008) Multimodality and Learning Encounters with Art. Conference paper at Multimodality and Learning. New Perspectives on Knowledge, Representation and Communication, London.
Lund, A., Pierroux, P., Rasmussen, I., Smørdal, O., Blevis, E. (2007) Wiki Research: Knowledge Advancement and Design. Pre-conference workshop at Computer-Supported Collaborative Learning (CSCL 2007), New Brunswick, NJ.
Pierroux, P., Kaptelinin, V., Hall, T., Walker, K., Bannon, L., and D. Stuedahl. (2007) MUSTEL: Technology-Enhanced Learning in Museums. Poster presented at Kaleidoscope Symposium, Berlin, November 26-28.
Pierroux, P. (2007) GIDDER Demo. Paper presented at Kaleidoscope Symposium, Berlin, November 26-28.
Pierroux, P. (2007) GIDDER: Groups in Digital Dialogues. Poster presented at Competence and Media Convergence Conference (CMC), Oslo, November 22-23.