Anders Mørch

Bilde av Anders Mørch
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Telefon +47 22840713
Mobiltelefon +47-48021736
Rom 4323
Treffetider Etter avtale
Brukernavn
Besøksadresse Gaustadalléen 21 Forskningsparken 0349 Oslo
Postadresse Postboks 1092 Blindern 0317 Oslo

Faglige interesser

Teknologi & Læring. Mer spesifikt: Samarbeidslæring i sosiale medier og virtuelle verdener (Second Life, Minecraft) (CSCL); brukergrensesnitt som støtter stilasbygging og læring (critiquing systems; pedagogiske agenter; lærings-analyse) (HCI, AI); aktiv læring gjennom å skape, gjenbruke, modifisere og tilpasse objekter; programmering i skolen (EUD, skaperverksted); design-inspirerte modeller av samarbeidslæring (evolving artifacts rammeverket; IRT modellen; ABR modellen); brukermedvirkning i design av ny teknologi (PD).

Fagfelter: Computer-supported collaborative learning (CSCL); Human-computer interaction (HCI); End-user development (EUD); Computer-supported cooperative work (CSCW); Virtual worlds (VW); Participatory design (PD); Applied AI;

Formidling

Media

De flinke studentene klarer å integrere det de får fra ChatGPT sømløst i tekstene sine. De som sliter mest klarer det ikke, sa professor i pedagogikk, Anders Mørch, Utdanningsnytt forrige uke. I dag (27. feb, 2024) gjestet han NRK Nyhetsmorgen. 🎧

👉 Se innslaget her: https://tv.nrk.no/se?v=NNFA05022724&t=2998s

Podcast

6/3-24. Hvilke elevgrupper har mest utbytte av å bruke KI? I podkast-serien Pedagogisk Intelligens, diskuterer jeg dette tema med kolleger fra Høgskolen i Østfold. YouTube

6/2-24. Er du lærer på universitet eller høyskole? Vår professor Anders Mørch, gjester podkasten Pedagogisk snakkis og forteller om stillasbygging - et viktig verktøy for studentmestring.

30/11-23. Drømmen til KI-forskere er å løse problemet vi kaller generell intelligens. Det vil si at vi mennesker kan snakke med maskiner slik vi gjør med kunnskapsrike personer, litt på samme måte som vi tenkte og gjorde for over 2000 år siden med Orakelet i Delfi, sier professor Anders Mørch. Han får motstand av forskerkollega Sten Ludvigsen i denne podcasten.

Forskning

Nåværende prosjekter

Tidligere prosjekter

Visuelle bidrag (eksperimentelle prototyper, proof of concept)

  • EssayCritic: Automatiske tilbakemeldinger på elevers tekster ved hjelp av AI og maskinlæring. Eksempel på fagspesifikk maskinlæring.
  • Janus: Integrasjon av konstruktiv og argumentativ design med bruk av regelbasert AI system. Et tidlig eksempel på anvendt KI, før web-basert internett.

Undervisning

Jeg underviser i fagområdene : HCI, CSCW og CSCL og gir skreddersydde seminarer (fra nybegynner til PhD) i teknologi & læring.

Dette semester (v24):

  • Kunstig intelligens i utdanning (PED4503)
  • Masteroppgave - KDL (PED4591)
  • Læring, design og teknologi (PED2802)

Tidligere:

  • Teknologistøttet læring (PED4540)
  • Sosiale medier og nettverksanalyse (PED4502)
  • PhD emne: Collaborative use of interactive digital representations for learning (UV9918)
  • Open Online Education: Research approaches to investigating organizational and learning aspects of the MOOC phenomenon (UV9914H2)

Veiledning PhD:

  • Veileder for Kristina Litherland (m/Anders Kluge), Ammar Singh (m/Irina Engeness/HiOF, hoved-veileder), Henrik Tjønn (m/Sten Ludvigsen, hoved-veileder)
  • Veiledet (inkl. bi-veileder/med-veileder) 10 PhD studenter og mer enn 80 master studenter  

Bakgrunn

  • Dr.scient i Informatikk, UiO, 1997.
  • M.S i Computer Science, University of Colorado, Boulder, 1988.
  • B.S i Electrical Engineering, University of California, Santa Barbara, 1985.

Verv

  • Programkoordinator for KDL master, siden 2014
  • Medlem av programrådet for studier, IPED, siden 2013
  • Professor, siden 2010
  • InterMedias forskerutdanningskoordinator ved UV-fakultetet  2008-2012
  • Forskningsleder for IKT & Læring i Arbeid (m/Anne Moen), 2004-2010
  • Medlem av redaksjonen (editorial board) i følgende tidskrifter:
    • Journal for Computer Supported Collaborative Learning (ijCSCL)
    • Knowledge Management & E-Learning: An International Journal (KM&EL)
Emneord: Pedagogikk, IT-pedagogikk, Anvendt KI, Læring gjennom design, Samarbeidslæring, Programmering i skolen, Læringsanalyse, Undervisningsmetode, Forskerutdanning

Publikasjoner

  • Eie, Siv; Andersen, Renate; Mifsud, Louise; Mørch, Anders & Rustad, Mikkel Bertram (2023). Kritisk tenkning og Minecraft i lærerutdanningen: en studie av samfunnsfagundervisning om det industrielle gjennombruddet i Norge . Nordidactica - Journal of Humanities and Social Science Education. ISSN 2000-9879. Fulltekst i vitenarkiv
  • Mørch, Anders & Andersen, Renate (2023). Programming with Minecraft Bedrock Up: Modeling, Coding, and Computational Concepts. I Spano, Lucio Davide; Schmidt, Albrecht; Santoro, Carmen & Stumpf, Simone (Red.), End-User Development. 9th International Symposium, IS-EUD 2023, Cagliari, Italy, June 6–8, 2023, Proceedings. Springer. ISSN 978-3-031-34433-6. s. 230–240. doi: 10.1007/978-3-031-34433-6_15.
  • Mørch, Anders; Flø, Ellen Egeland; Litherland, Kristina Torine & Andersen, Renate (2023). Makerspace activities in a school setting: Top-down and bottom-up approaches for teachers to leverage pupils' making in science education. Learning, Culture and Social Interaction. ISSN 2210-6561. 39, s. 1–16. doi: 10.1016/j.lcsi.2023.100697. Fulltekst i vitenarkiv
  • Baricelli, Barbara Rita; Fischer, Gerhard; Fogli, Daniela; Mørch, Anders; Piccinno, Antonio & Valtolina, Stefano (2022). CoPDA 2022 - Cultures of Participation in the Digital Age: AI for Humans or Humans for AI? I Bottoni, Paolo (Red.), AVI 2022: Proceedings of the 2022 International Conference on Advanced Visual Interfaces. ACM Publications. ISSN 978-1-4503-9719-3. s. 1–3. doi: 10.1145/3531073.3535262. Fulltekst i vitenarkiv
  • Andersen, Renate; Mørch, Anders & Litherland, Kristina Torine (2022). Collaborative learning with block-based programming: investigating human-centered artificial intelligence in education. Behaviour and Information Technology. ISSN 0144-929X. 41(9), s. 1830–1847. doi: 10.1080/0144929X.2022.2083981. Fulltekst i vitenarkiv
  • Mørch, Anders & Andersen, Renate (2022). Toward a Method of Visual Artifact Analysis: Understanding Learners’ Design Activity in a Makerspace. CEUR Workshop Proceedings. ISSN 1613-0073. 3136, s. 86–92. Fulltekst i vitenarkiv
  • Andersen, Renate; Gjølstad, Eli & Mørch, Anders (2022). Integrating Human-Centered Artificial Intelligence in Programming Practices to Reduce Teachers’ Workload. CEUR Workshop Proceedings. ISSN 1613-0073. 3136, s. 30–35. Fulltekst i vitenarkiv
  • Dohn, Nina Bonderup; Kafai, Yasmin; Mørch, Anders & Ragni, Marco (2022). Survey: Artificial Intelligence, Computational Thinking and Learning. Künstliche Intelligenz. ISSN 0933-1875. 36, s. 5–16. doi: 10.1007/s13218-021-00751-5.
  • Kaliisa, Rogers; Rienties, Bart; Mørch, Anders & Kluge, Anders (2022). Social learning analytics in computer-supported collaborative learning environments: A systematic review of empirical studies. Computers & Education Open (CAEO). doi: 10.1016/j.caeo.2022.100073. Fulltekst i vitenarkiv
  • Andersen, Renate; Mørch, Anders Irving & Litherland, Kristina Torine (2021). Learning Domain Knowledge Using Block-Based Programming: Design-Based Collaborative Learning. I Fogli, Daniela; Tetteroo, Daniel; Barricelli, Barbara Rita; Markopoulos, Panos & Papadopoulos, George A. (Red.), End-User Development. 8th International Symposium, IS-EUD 2021.. Springer. ISSN 978-3-030-79839-0. s. 119 –135. doi: 10.1007/978-3-030-79840-6_8.
  • Andersen, Renate; Eie, Siv; Mørch, Anders Irving; Mifsud, Louise & Rustad, Mikkel Bertram (2021). Rebuilding the Industrial Revolution: Using Minecraft in Teacher Education in Social Studies. I de Vries, Erica; Hod, Yotam & Ahn, June (Red.), Proceedings of the 15th International Conference of the Learning Sciences - ICLS 2021. International Society of the Learning Sciences (ISLS). ISSN 978-1-7373306-1-5. s. 27–35.
  • Litherland, Kristina Torine; Kluge, Anders & Mørch, Anders (2021). Interactive Screencasts as Learning Tools in Introductory Programming. I De Laet, Tinne; Klemke, Roland; Alario-Hoyos, Carlos; Hillinger, Isabel & Ortega-Arranz, Alejandro (Red.), EC-TEL 2021: Technology-Enhanced Learning for a Free, Safe, and Sustainable World, Proceedings of the 16th European Conference on Technology Enhanced Learning. Springer Nature. ISSN 978-3-030-86435-4. doi: 10.1007/978-3-030-86436-1_32.
  • Mørch, Anders Irving; Eielsen, Carl Sebastian & Mifsud, Louise (2021). Using Minecraft to Reconstruct and Roleplay Local History: Intersubjectivity, Temporality, and Tension. I Hmelo-Silver, Cindy E.; De Wever, Bram & Oshima, Jun (Red.), Proceedings of the 14th International Conference on Computer-Supported Collaborative Learning - CSCL 2021. International Society of the Learning Sciences, Inc.. ISSN 978-1-7373306-2-2. s. 27–34. Fulltekst i vitenarkiv
  • Litherland, Kristina & Mørch, Anders Irving (2021). Instruction vs. emergence on r/place: Understanding the growth and control of evolving artifacts in mass collaboration. Computers in Human Behavior. ISSN 0747-5632. doi: 10.1016/j.chb.2021.106845. Fulltekst i vitenarkiv
  • Kaliisa, Rogers; Kluge, Anders & Mørch, Anders (2021). Overcoming Challenges to the Adoption of Learning Analytics at the Practitioner Level: A Critical Analysis of 18 Learning Analytics Frameworks. Scandinavian Journal of Educational Research. ISSN 0031-3831. doi: 10.1080/00313831.2020.1869082. Fulltekst i vitenarkiv
  • Kaliisa, Rogers; Mørch, Anders Irving & Kluge, Anders (2021). ‘My Point of Departure for Analytics is Extreme Skepticism’: Implications Derived from An Investigation of University Teachers’ Learning Analytics Perspectives and Design Practices. Technology, Knowledge and Learning. ISSN 2211-1662. doi: 10.1007/s10758-020-09488-w. Fulltekst i vitenarkiv
  • Kaliisa, Rogers; Kluge, Anders & Mørch, Anders Irving (2020). Combining Checkpoint and Process Learning Analytics to Support Learning Design Decisions in Blended Learning Environments. Journal of Learning Analytics. ISSN 1929-7750. 7(3), s. 33–47. doi: 10.18608/JLA.2020.73.4. Fulltekst i vitenarkiv
  • Mørch, Anders Irving (2020). Two 3D virtual worlds as domain-oriented design environments: closing the educational gap with the action-breakdown-repair model. The international journal of information and learning technology. ISSN 2056-4880. doi: 10.1108/IJILT-03-2020-0029. Fulltekst i vitenarkiv
  • Engeness, Irina; Nohr, Magnus; Singh, Ammar Bahadur & Mørch, Anders Irving (2019). Use of videos in the Information and Communication Technology Massive Open Online Course: Insights for learning and development of transformative digital agency with pre- and in-service teachers in Norway. Policy Futures in Education. ISSN 1478-2103. 18(4), s. 497–516. doi: 10.1177/1478210319895189. Fulltekst i vitenarkiv
  • Kaliisa, Rogers; Mørch, Anders Irving & Kluge, Anders (2019). Exploring Social Learning Analytics to Support Teaching and Learning Decisions in Online Learning Environments. Lecture Notes in Computer Science (LNCS). ISSN 0302-9743. 11722 LNCS, s. 187–198. doi: 10.1007/978-3-030-29736-7_14. Fulltekst i vitenarkiv
  • Mørch, Anders Irving; Litherland, Kristina & Andersen, Renate (2019). End-User Development Goes to School: Collaborative Learning with Makerspaces in Subject Areas. I Malizia, Alessio; Valtolina, Stefano; Mørch, Anders Irving; Serrano, Alan & Stratton, Andrew (Red.), End-User Development : 7th International Symposium, IS-EUD 2019, Hatfield, UK, July 10–12, 2019 : Proceedings. Springer. ISSN 978-3-030-24780-5. s. 200–208. doi: 10.1007/978-3-030-24781-2_16.
  • Mørch, Anders Irving; Mifsud, Louise & Eie, Siv (2019). Developing a Model of Collaborative Learning with Minecraft for Social Studies Classrooms Using Role-play Theory and Practice. I Lund, Kristine; Niccolai, G; Hmelo-Silver, Cindy E.; Gweon, G & Baker, Michael J. (Red.), A Wide Lens: Combining Embodied, Enactive, Extended, and Embedded Learning in Collaborative Settings, 13th International Conference on Computer Supported Collaborative Learning (CSCL) 2019, Volume 1. International Society of the Learning Sciences (ISLS). ISSN 978-1-7324672-3-1. s. 272–279.
  • Mørch, Anders Irving; Murad, Hani; Herstad, Jo; Seibt, Sjur & Kjelling, Morten Oveson (2019). Material Conditions of Collaborative Knowledge Construction: The Case of Monoplant. I Cerratto Pargman, Teresa & Jahnke, Isa (Red.), Emergent Practices and Material Conditions in Learning and Teaching with Technologies. Springer. ISSN 978-3-030-10764-2. s. 147–162. doi: 10.1007/978-3-030-10764-2_9. Fulltekst i vitenarkiv
  • Saplacan, Diana; Herstad, Jo; Mørch, Anders Irving; Kluge, Anders & Pajalic, Zada (2018). Inclusion through design and use of digital learning environments: issues, methods and stories. I Bratteteig, Tone; Sandnes, Frode Eika & Berget, Gerd (Red.), NordiCHI '18 - Proceedings of the 10th Nordic Conference on Human-Computer Interaction, Oslo, Norway — September 29 - October 03, 2018 . Association for Computing Machinery (ACM). ISSN 978-1-4503-6437-9. s. 956–959. doi: 10.1145/3240167.3240264.
  • Mørch, Anders Irving; Eie, Siv & Mifsud, Louise (2018). Tradeoffs in combining domain-specific and generic skills' practice in minecraft in social studies in teacher education. CEUR Workshop Proceedings. ISSN 1613-0073. 2101, s. 44–52. Fulltekst i vitenarkiv
  • Barricelli, Barbara Rita; Fischer, Gerhard; Fogli, Daniela; Mørch, Anders Irving; Piccinno, Antonio & Valtolina, Stefano (2018). Cultures of participation in the digital age: Design trade-offs for an inclusive society. I Catarci, Tiziana; Norman, Kent & Mecella, Massimo (Red.), Proceedings of the 2018 International Conference on Advanced Visual Interfaces (AVI'18). ACM Publications. ISSN 978-1-4503-5616-9. doi: 10.1145/3206505.3206599.
  • Singh, Ammar Bahadur & Mørch, Anders Irving (2018). An Analysis of Participants’ Experiences from the First International MOOC Offered at the University of Oslo . Nordic Journal of Digital Literacy. ISSN 1891-943X. 13(1), s. 40–64. doi: 10.18261/issn.1891-943x-2018-01-04. Fulltekst i vitenarkiv
  • Mørch, Anders Irving; Caruso, Valentina; Hartley, Melissa D. & Ludlow, Barbara L. (2018). Creating Contexts for Collaborative Learning in a 3D Virtual World for Distance Education. I Qian, Yufeng (Red.), Integrating Multi-User Virtual Environments in Modern Classrooms. IGI Global. ISSN 9781522537199. s. 137–164. doi: 10.4018/978-1-5225-3719-9.ch007. Fulltekst i vitenarkiv
  • Mørch, Anders Irving; Engeness, Irina; Cheng, Victor C.; Cheung, William K. & Wong, Kelvin C. (2017). EssayCritic: Writing to learn with a knowledge-based design critiquing system. Educational Technology & Society. ISSN 1176-3647. 20(2), s. 213–223. Fulltekst i vitenarkiv
  • Mørch, Anders Irving; Caruso, Valentina & Hartley, Melissa D. (2017). End-User Development and Learning in Second Life: The Evolving Artifacts Framework with Application. I Paterno, Fabio & Wulf, Volker (Red.), New Perspectives in End-User Development. Springer. ISSN 978-3-319-60290-5. s. 333–358. doi: 10.1007/978-3-319-60291-2_13.
  • Andersen, Renate & Mørch, Anders Irving (2016). Mass collaboration in software product development between developers and users: Champion as emergent role. CEUR Workshop Proceedings. ISSN 1613-0073. 1776, s. 14–20.
  • Mørch, Anders Irving & Thomassen, Ingvill (2016). From wooden blocks and Lego to Minecraft: Designing and playing with blocks to learn in a 3D virtual world. CEUR Workshop Proceedings. ISSN 1613-0073. 1776, s. 61–67.
  • Mørch, Anders Irving (2016). End-user development and learning in Second Life: The “box” as multipurpose building block. I Blackwell, Alan; Plimmer, Beryl & Stapleton, Gem (Red.), Proc. 2016 IEEE Symposium on Visual Languages and Human-Centric Computing (VL/HCC).. IEEE (Institute of Electrical and Electronics Engineers). ISSN 978-1-5090-0252-8. s. 208–212. doi: 10.1109/VLHCC.2016.7739686.
  • Barricelli, Barbara Rita; Fischer, Gerhard; Fogli, Daniela; Mørch, Anders Irving; Piccinno, Antonio & Valtolina, Stefano (2016). Cultures of Participation in the Digital Age: From "Have to" to "Want to" Participate. I Fjeld, Morten & Bødker, Susanne (Red.), Proceedings of the 9th Nordic Conference on Human-Computer Interaction, NordiCHI '16. Association for Computing Machinery (ACM). ISSN 978-1-4503-4763-1. doi: 10.1145/2971485.2987668.
  • Andersen, Renate & Mørch, Anders Irving (2016). Mutual development in mass collaboration: Identifying interaction patterns in customer-initiated software product development. Computers in Human Behavior. ISSN 0747-5632. 65, s. 77–91. doi: 10.1016/j.chb.2016.08.005.
  • Engeness, Irina & Mørch, Anders Irving (2016). Developing Writing Skills in English Using Content-Specific Computer-Generated Feedback with EssayCritic. Nordic Journal of Digital Literacy. ISSN 1891-943X. 11(2), s. 118–135. doi: 10.18261/issn.1891-943x-2016-02-03.
  • Mørch, Anders Irving; Mifsud, Louise & Engen, Bård Ketil (2016). Problem-Based Learning In Synchronous Networked Environments: Comparing Adobe Connect And Second Life . Seminar.net - Media, technology and lifelong learning. ISSN 1504-4831. 12(1), s. 49–65.
  • Hetland, Per & Mørch, Anders Irving (2016). Ethnography for Investigating the Internet. Seminar.net - Media, technology and lifelong learning. ISSN 1504-4831. 12(1), s. 1–14. Fulltekst i vitenarkiv
  • Mørch, Anders Irving (2015). Ready-to-hand information and computer-mediated activity: Challenges, opportunities, and methods. CEUR Workshop Proceedings. ISSN 1613-0073. 1641, s. 17–21.
  • Murad, Hani; Mørch, Anders Irving; Herstad, Jo; Seibt, Sjur & Kjelling, Morten Oveson (2015). Monoplant: Developing an Innovative CSCL Application for Teaching Photosynthesis Using Multiple Representations. I Lindwall, Oskar; Häkkinen, Päivi; Koschman, Timothy & Ludvigsen, Sten Runar (Red.), Exploring the Material Conditions of Learning: Computer Supported Collaborative Learning (CSCL) Conference 2015. International Society of the Learning Sciences (ISLS). ISSN 978-0-9903550-6-9. s. 817–818.
  • Mørch, Anders Irving; Hartley, Melissa D. & Caruso, Valentina (2015). Teaching Interpersonal Problem Solving Skills Using Roleplay in a 3D Virtual World for Special Education: A Case Study in Second Life. I Sampson, Demetrios G.; Huang, Ronghuai; Hwang, Gwo-Jen; Liu, Tzu-Chien; Chen, Nian-Shing; Kinshuk, Prof & Tsai, Chin-Chung (Red.), Proceedings IEEE 15th International Conference on Advanced Learning Technologies (ICALT 2015). IEEE (Institute of Electrical and Electronics Engineers). ISSN 978-1-4673-7333-3. s. 464–468. doi: 10.1109/ICALT.2015.139.
  • Barricelli, Barbara Rita; Fischer, Gerhard; Mørch, Anders Irving; Piccinno, Antonio & Valtolina, Stefano (2015). Cultures of participation in the digital age: Coping with information, participation, and collaboration overload. Lecture Notes in Computer Science (LNCS). ISSN 0302-9743. 9083, s. 271–275. doi: 10.1007/978-3-319-18425-8_28.
  • Caruso, Valentina; Hartley, Melissa D. & Mørch, Anders Irving (2015). End-user development in second life: Meta-design, Tailoring, and Appropriation. I Diaz, Paloma; Pipek, Volkmar & Ardito, Carmelo (Red.), End-User Development: Proc. 5th International Symposium (IS-EUD 2015) Madrid, Spain, May 26-29, 2015. Springer. ISSN 978-3-319-18424-1. s. 92–108. doi: 10.1007/978-3-319-18425-8_7.
  • Mørch, Anders Irving (2015). Social media in the workplace. I Spector, J. Michael (Red.), The SAGE Encyclopedia of Educational Technology. Sage Publications. ISSN 978-1-4522-5822-5. s. 667–669. doi: 10.4135/9781483346397.n274.
  • Prasolova-Førland, Ekaterina; Fominykh, Mikhail; Darisiro, Ramin; Mørch, Anders Irving & Hansen, David (2014). Preparing for International Operations and Developing Scenarios for Inter-cultural Communication in a Cyberworld: A Norwegian Army Example. Lecture Notes in Computer Science (LNCS). ISSN 0302-9743. 8490, s. 118–138. doi: 10.1007/978-3-662-43790-2_7.
  • Mørch, Anders Irving; Hartley, Melissa D.; Ludlow, Barbara L.; Caruso, Valentina & Thomassen, Ingvill (2014). The Teacher as Designer: Preparations for Teaching in a Second Life Distance Education Course. I Sampson, Demetrios G.; Spector, J. Michael; Chen, Nian-Shing; Huang, Ronghuai & Kinshuk, Prof (Red.), The 14th IEEE International Conference on Advanced Learning Technologies (ICALT2014). IEEE (Institute of Electrical and Electronics Engineers). ISSN 978-1-4799-4038-7. s. 691–693. doi: 10.1109/ICALT.2014.201.
  • Barricelli, Barbara Rita; Gheitasy, Ali; Mørch, Anders Irving; Piccinno, Antonio & Valtolina, Stefano (2014). Culture of Participation in the Digital Age: Social Computing for Learning, Working, and Living. I Paolini, Paolo & Garzotto, Franca (Red.), Proceedings of the 2014 International Working Conference on Advanced Visual Interfaces (AVI 2014). ACM Publications. ISSN 978-1-4503-2775-6. s. 387–390. doi: 10.1145/2598153.2602223.
  • Prasolova-Førland, Ekaterina; Fominykh, Mikhail; Darisiro, Ramin; Mørch, Anders Irving & Hansen, David (2014). Preparing for International Operations and Developing Scenarios for Inter-cultural Communication in a Cyberworld: A Norwegian Army Example. I Gavrilova, Marina; Tan, C. J. Kenneth; Mao, Xiaoyang & Hong, Lichan (Red.), Transactions on Computational Science XXIII. Springer. ISSN 978-3-662-43789-6. s. 118–138. doi: 10.1007/978-3-662-43790-2_7.
  • Caruso, Valentina; Mørch, Anders Irving; Thomassen, Ingvill; Hartley, Melissa & Ludlow, Barbara (2014). Practicing Collaboration Skills Through Role-Play Activities in a 3D Virtual World. I Huang, Ronghuai; Kinshuk, Prof & Chen, Nian-Shing (Red.), The New Development of Technology Enhanced Learning. Springer. ISSN 978-3-642-38291-8. s. 165–184 . doi: 10.1007/978-3-642-38291-8_10.
  • Cheng, Bo; Wang, Minhong; Mørch, Anders Irving; Cheng, Nian-Shing; Kinshuk, Prof & Spector, J. Michael (2014). Research on e-learning in the workplace 2000-2012: A bibliographic analysis of the literature. Educational Research Review. ISSN 1747-938X. 11, s. 56–72. doi: 10.1016/j.edurev.2014.01.001.
  • Prasolova-Førland, Ekaterina; Fominykh, Mikhail; Darisiro, Ramin & Mørch, Anders Irving (2013). Training Cultural Awareness in Military Operations in a Virtual Afghan Village: A Methodology for Scenario Development. I Sprague, Ralph H. (Red.), 46th Hawaii International Conference on System Sciences (HICSS). IEEE (Institute of Electrical and Electronics Engineers). ISSN 978-1-4577-1925-7. s. 903–912. doi: 10.1109/hicss.2013.571.
  • Mørch, Anders Irving (2013). Predecessor Artifacts: Evolutionary Perspectives on a Reflective Conversation with Design Materials. I Carroll, John M. (Red.), Creativity and Rationale: Enhancing Human Experience by Design. Springer. ISSN 978-1-4471-4110-5. s. 121–141. doi: 10.1007/978-1-4471-4111-2_7.
  • Mifsud, Mary Louise; Mørch, Anders Irving & Lieberg, Sigmund (2013). An Analysis of Teacher-Defined Activities with Mobile Technologies: Predecessor and Successor Tool Use in the Classroom. Learning, Media & Technology. ISSN 1743-9884. doi: 10.1080/17439884.2012.655746.
  • Andersen, Renate & Mørch, Anders Irving (2013). Problem-based learning and mutual development in software product development. I Christiansen, Ellen; Kuure, Leena; Mørch, Anders Irving & Lindstrøm, Berner (Red.), Problem-Based Learning for the 21st Century: New Practices and Learning Environments. Aalborg Universitetsforlag. ISSN 978-87-7112-117-9. doi: 10.1007/978-3-642-00427-8_3.
  • Prasolova-Førland, Ekaterina; Fominykh, Mikhail; Mørch, Anders Irving; Darisiro, Ramin & Hansen, David (2013). Preparing for International Operations in a Cyberworld: a Norwegian Army Example. I Mao, Xiaoyang & Hong, Lichan (Red.), 13th International Conference on Cyberworlds (CW). IEEE Press. ISSN 978-1-4799-2245-1. s. 163–170. doi: 10.1109/CW.2013.47.
  • Nygård, Kathrine Amundsen; Mørch, Anders Irving & Moen, Anne (2013). Adapting a learning tool for specialized nursing. Journal of Workplace Learning. ISSN 1366-5626. 25(7), s. 441–454. doi: 10.1108/jwl-01-2013-0046.
  • Mørch, Anders Irving & Zhu, Li (2013). Component-Based Design and Software Readymades. I Dittrich, Yvonne; Burnett, Margaret; Mørch, Anders Irving & Redmiles, David (Red.), End-User Development: Proceedings of the 4th International Symposium, IS-EUD 2013, Copenhagen, Denmark, June 10-13, 2013. Springer. ISSN 978-3-642-38705-0. s. 278–283. doi: 10.1007/978-3-642-38706-7_26.
  • Andersen, Renate & Mørch, Anders Irving (2013). Get Satisfaction: Customer Engagement in Collaborative Software Development. I Dittrich, Yvonne; Burnett, Margaret; Mørch, Anders & Redmiles, David (Red.), End-User Development. Springer. ISSN 978-3-642-38705-0. s. 235–240. doi: 10.1007/978-3-642-38706-7_19.

Se alle arbeider i Cristin

Se alle arbeider i Cristin

  • Mørch, Anders & Andersen, Renate (2023). Programming with Minecraft Bedrock Up: Modeling, Coding, and Computational Concepts.
  • Barricelli, Barbara Rita; Fischer, Gerhard; Fogli, Daniela; Mørch, Anders; Piccinno, Antonio & Valtolina, Stefano (2022). Proceedings of CoPDA2022 - Sixth International Workshop on Cultures of Participation in the Digital Age. CEUR Workshop Proceedings. ISSN 1613-0073. 3136.
  • Mørch, Anders & Andersen, Renate (2022). Toward a Method of Visual Artifact Analysis: Understanding Learners’ Design Activity in a Makerspace.
  • Andersen, Renate; Gjølstad, Eli & Mørch, Anders (2022). Integrating Human-Centered Artificial Intelligence in Programming Practices to Reduce Teachers’ Workload.
  • Mørch, Anders & Kafai, Yasmin (2022). Correction to: Computational Thinking as a Social Movement: Interview with Andy diSessa, UC Berkeley (KI - Künstliche Intelligenz, (2022), 10.1007/s13218-022-00754-w). Künstliche Intelligenz. ISSN 0933-1875. doi: 10.1007/s13218-022-00759-5.
  • Kaliisa, Rogers; Mørch, Anders & Kluge, Anders (2021). Correction to: ‘My Point of Departure for Analytics is Extreme Skepticism’: Implications Derived from An Investigation of University Teachers’ Learning Analytics Perspectives and Design Practices (Technology, Knowledge and Learning, (2021), 10.1007/s10758-020-09488-w). Technology, Knowledge and Learning. ISSN 2211-1662. doi: 10.1007/s10758-021-09574-7.
  • Andersen, Renate; Eie, Siv; Mørch, Anders Irving; Mifsud, Louise & Rustad, Mikkel Bertram (2021). Rebuilding the Industrial Revolution: Using Minecraft in Teacher Education in Social Studies.
  • Fischer, Gerhard; Fogli, Daniela; Mørch, Anders; Piccinno, Antonio & Valtolina, Stefano (2020). Design trade-offs in cultures of participation: empowering end users to improve their quality of life. Behaviour and Information Technology. ISSN 0144-929X. 39(1), s. 1–4. doi: 10.1080/0144929X.2020.1691346.
  • Mørch, Anders Irving; Andersen, Renate; Kaliisa, Rogers & Litherland, Kristina (2020). Mixed methods with social network analysis for networked learning: Lessons learned from three case studies.
  • Mørch, Anders Irving; Andersen, Renate; Kaliisa, Rogers & Kristina, Litherland (2020). Mixed methods with social network analysis for networked learning: Lessons learned from three case studies.
  • Valtolina, Stefano; Mørch, Anders; Malizia, Alessio; Serrano, Alan & Stratton, Andrew (2019). Preface. Lecture Notes in Computer Science (LNCS). ISSN 0302-9743. 11553, s. v–vi.
  • Mifsud, Louise; Mørch, Anders Irving; Eie, Siv; Rustad, Mikkel Bertram & Andersen, Renate (2019). Fagspesifikke og generiske ferdigheter i historie - å legge til rette for aktiv læring.
  • Mifsud, Louise; Eie, Siv; Andersen, Renate; Mørch, Anders Irving & Rustad, Mikkel Bertram (2019). Teaching History through Minecraft:Combining Generic and Content-Specific Skills in Teacher Education in a Digital Learning Environment.
  • Mifsud, Louise; Eie, Siv; Andersen, Renate; Mørch, Anders Irving; Rustad, Mikkel Bertram & Litherland, Kristina Torine (2019). Minecraft gir aktiv læring i samfunnsfag Den industrielle revolusjonen er tema når lærerstudentene bruker dataverktøyet Minecraft. [Internett]. https://www.oslomet.no/om/nyheter/minecraft-aktiv-lering-sam.
  • Mørch, Anders Irving; Mifsud, Louise; Eie, Siv & Andersen, Renate (2018). Issues and Methods for Inclusion in Collaborative Learning Activities with Integrated Domain-Oriented Digital Learning Environments: The Case of Minecraft in Social Studies in Teacher Education in Norway.
  • Mørch, Anders Irving (2018). Erfaringer med IKT i grupperådgiving av ammekubønder.
  • Mørch, Anders Irving (2018). Food and Information: A Brief Comparison.
  • Mørch, Anders Irving (2018). An Analysis of Participants’ Experiences from the First International MOOC Offered at the University of Oslo.
  • Eie, Siv; Mifsud, Louise & Mørch, Anders Irving (2018). Experiences in using Minecraft with student teachers in social studies: Preliminary reflections.
  • Mørch, Anders Irving; Eie, Siv & Mifsud, Louise (2018). Tradeoffs in Combining Domain-Specific and Generic Skills’ Practice in Minecraft in Social Studies in Teacher Education.
  • Mørch, Anders Irving (2017). Den store fordelen med e-læring er fleksibiliteten. [Internett]. Bioingeniøren.
  • Mørch, Anders Irving; Thomassen, Ingvill & Hvidsten, André V. (2017). Challenges and Opportunities of Online Advisory Services for Dairy Goat Farmers in Northern Norway.
  • Barricelli, Barbara Rita; Fogli, Daniela; Fischer, Gerhard; Mørch, Anders Irving; Piccinno, Antonio & Valtolina, Stefano (2016). Preface. CEUR Workshop Proceedings. ISSN 1613-0073. 1776, s. 1–2.
  • Mørch, Anders Irving & Thomassen, Ingvill (2016). From Wooden Blocks and Lego to Minecraft: Designing and Playing with Blocks to Learn in a 3D Virtual World.
  • Engeness, Irina & Mørch, Anders Irving (2016). The role of the teacher in facilitating writing process with peer feedback and automated feedback from EssayCritic.
  • Barricelli, Barbara Rita; Fischer, Gerhard; Mørch, Anders; Piccinno, Antonio & Valtolina, Stefano (2015). CEUR Workshop Proceedings: Preface. CEUR Workshop Proceedings. ISSN 1613-0073. 1641.
  • Engeness, Irina & Mørch, Anders Irving (2015). Development of English writing skills for upper secondary school students in Norway using computer-based scaffolding based on semantic analysis of text documents.
  • Mørch, Anders Irving; Mifsud, Louise & Engen, Bård Ketil (2015). Problembasert læring i synkrone læringsomgivelser: Pilot i Second Life.
  • Mørch, Anders Irving (2014). Second Life Research in Oslo.
  • Mørch, Anders Irving (2014). Toward Integrated Learning Environments: Evolution of Technology to Support Learning at Work.
  • Mørch, Anders Irving & Engeness, Irina (2014). EssayCritic Norway Trial 2014.
  • Engen, Bård Ketil & Mørch, Anders Irving (2014). FLEKSIBEL MASTERGRAD i "IKT OG LÆRING" - MIL-NETTVERKET.
  • Mørch, Anders Irving (2013). Virtuelle verdener som plattform for teknologistøttet læring gjennom rollespill.
  • Mørch, Anders Irving (2013). Newcomer Participation in Open, Online Collaborative Software Development and Learning Communities.
  • Dolonen, Jan Arild; Kluge, Anders; Litherland, Kristina & Mørch, Anders Irving (2019). Litteraturgjennomgang av programmering i skolen. Universitetet i Oslo. Fulltekst i vitenarkiv
  • Stræte, Egil Petter; Hårstad, Renate Marie Butli; Ystad, Eystein; Kvam, Gunn-Turid; Mørch, Anders Irving & Klev, Roger [Vis alle 7 forfattere av denne artikkelen] (2018). Kompetanse og rådgivning i jordbruket: Kunnskapsoversikt, aktuelle problemstillinger og analytiske perspektiver for studier av bønders kompetanse som samspill mellom bønder, rådgivning og forskning. RURALIS - Institutt for rural- og regionalforskning. Fulltekst i vitenarkiv
  • Gilje, Øystein; Ingulfsen, Line; Dolonen, Jan A.; Furberg, Anniken Larsen; Rasmussen, Ingvill & Kluge, Anders [Vis alle 10 forfattere av denne artikkelen] (2016). Med ARK&APP. Bruk av læremidler og ressurser for læring på tvers av arbeidsformer. Universitetet i Oslo.
  • Mørch, Anders Irving & Engeness, Irina (2015). Læremidler og arbeidsformer i prosessorientert skriving. Utdanningsdirektoratet. Fulltekst i vitenarkiv

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Publisert 31. aug. 2010 13:56 - Sist endret 18. mars 2024 21:29