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Mørch, Anders & Andersen, Renate
(2023).
Programming with Minecraft Bedrock Up: Modeling, Coding, and Computational Concepts.
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Barricelli, Barbara Rita; Fischer, Gerhard; Fogli, Daniela; Mørch, Anders; Piccinno, Antonio & Valtolina, Stefano
(2022).
Proceedings of CoPDA2022 - Sixth International Workshop on Cultures of Participation in the Digital Age.
CEUR Workshop Proceedings.
ISSN 1613-0073.
3136.
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Mørch, Anders & Andersen, Renate
(2022).
Toward a Method of Visual Artifact Analysis: Understanding
Learners’ Design Activity in a Makerspace.
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Andersen, Renate; Gjølstad, Eli & Mørch, Anders
(2022).
Integrating Human-Centered Artificial Intelligence in
Programming Practices to Reduce Teachers’ Workload.
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Mørch, Anders & Kafai, Yasmin
(2022).
Correction to: Computational Thinking as a Social Movement: Interview with Andy diSessa, UC Berkeley (KI - Künstliche Intelligenz, (2022), 10.1007/s13218-022-00754-w).
Künstliche Intelligenz.
ISSN 0933-1875.
doi:
10.1007/s13218-022-00759-5.
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Kaliisa, Rogers; Mørch, Anders & Kluge, Anders
(2021).
Correction to: ‘My Point of Departure for Analytics is Extreme Skepticism’: Implications Derived from An Investigation of University Teachers’ Learning Analytics Perspectives and Design Practices (Technology, Knowledge and Learning, (2021), 10.1007/s10758-020-09488-w).
Technology, Knowledge and Learning.
ISSN 2211-1662.
doi:
10.1007/s10758-021-09574-7.
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Mørch, Anders Irving; Andersen, Renate; Kaliisa, Rogers & Litherland, Kristina
(2020).
Mixed methods with social network analysis for networked
learning: Lessons learned from three case studies.
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Mifsud, Louise; Mørch, Anders Irving; Eie, Siv; Rustad, Mikkel Bertram & Andersen, Renate
(2019).
Fagspesifikke og generiske ferdigheter i historie - å legge til rette for aktiv læring.
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Mifsud, Louise; Eie, Siv; Andersen, Renate; Mørch, Anders Irving & Rustad, Mikkel Bertram
(2019).
Teaching History through Minecraft:Combining Generic and Content-Specific Skills in Teacher Education in a Digital Learning Environment.
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Mifsud, Louise; Eie, Siv; Andersen, Renate; Mørch, Anders Irving; Rustad, Mikkel Bertram & Litherland, Kristina Torine
(2019).
Minecraft gir aktiv læring i samfunnsfag
Den industrielle revolusjonen er tema når lærerstudentene bruker dataverktøyet Minecraft.
[Internet].
https://www.oslomet.no/om/nyheter/minecraft-aktiv-lering-sam.
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Mørch, Anders Irving; Mifsud, Louise; Eie, Siv & Andersen, Renate
(2018).
Issues and Methods for Inclusion in Collaborative Learning Activities with Integrated Domain-Oriented Digital Learning Environments: The Case of Minecraft in Social Studies in Teacher Education in Norway.
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Mørch, Anders Irving
(2018).
Erfaringer med IKT i grupperådgiving av ammekubønder.
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Mørch, Anders Irving
(2018).
An Analysis of Participants’ Experiences from the First International MOOC Offered at the University of Oslo.
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Eie, Siv; Mifsud, Louise & Mørch, Anders Irving
(2018).
Experiences in using Minecraft with student teachers in social studies: Preliminary reflections.
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Mørch, Anders Irving; Eie, Siv & Mifsud, Louise
(2018).
Tradeoffs in Combining Domain-Specific and Generic Skills’ Practice in Minecraft in Social Studies in Teacher Education.
Show summary
In this paper, we describe our efforts to combine generic (domain general) and domain-specific skills’ practice in the same digital learning environment. We have implemented part of the social studies subject curriculum for lower secondary education in Norway (grades 8 to 10) in Minecraft for pre-service teacher education. By leveraging Minecraft’s affordances for block building and roleplaying, we have created the first version of an integrated learning environment. We conducted a pilot study in an undergraduate pre-service teacher education program and discuss our findings by drawing on empirical data collected from 60 student teachers, using observations, questionnaires, and interviews. Our preliminary findings suggest that the student teachers perceive the use of Minecraft in their teaching as a possible threat to domain-specific knowledge. They also consider generic skills such as design and collaboration important and see the potential in Minecraft as a new way of reaching their students.
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Mørch, Anders Irving; Thomassen, Ingvill & Hvidsten, André V.
(2017).
Challenges and Opportunities of Online Advisory Services for Dairy Goat Farmers in Northern Norway.
Show summary
We present a case study of an online advisory service provided by a national dairy
cooperative in Norway and identify opportunities and challenges in using a synchronous
collaboration tool to support the service. The study involves a farmer and an advisor,
geographically separated by several hours of driving, who aimed to simulate face-to-face
dialogue in an online setting. We used a qualitative approach with participatory observation
and semi-structured interviews for data collection. A theoretical framework from a
sociocultural perspective informed our analysis, with a focus on communication, adaptation
and mediation. Our findings address strengths and weaknesses of the collaboration tool: two
modes of advising, challenges of adaptation in online learning, and the role of video. We
suggest three directions for further work in online advisory services: the recruitment of young
farmers, integrated services and automated analysis
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Barricelli, Barbara Rita; Fogli, Daniela; Fischer, Gerhard; Mørch, Anders Irving; Piccinno, Antonio & Valtolina, Stefano
(2016).
Preface.
CEUR Workshop Proceedings.
ISSN 1613-0073.
1776,
p. 1–2.
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Mørch, Anders Irving & Thomassen, Ingvill
(2016).
From Wooden Blocks and Lego to Minecraft: Designing and Playing with Blocks to Learn in a 3D Virtual World.
Show summary
Minecraft, a virtual 3D world game to fight nighttime monsters and a design environment for building shelters, strikes a balance between “want to” and “have to” participate, that is, students “want to” use it (self-directed learning) and educators can impose constraints by knowledge (curriculum- driven learning). These two goals often seen as contradictory are reconciled by taking advantage of the unlimited number of opportunities block building and role-playing provide, and treating learning as a constrained-based design process. We are in the midst of organizing a pilot study of using Minecraft in a university course in education. We are interested in understanding Minecraft’s capacity to engage students in learning and we conjecture there is a connection between building and playing in Minecraft and developing knowledge and skills. We survey related work and use a theoretical framework to guide our efforts. Our findings are preliminary with open issues for further research.
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Engeness, Irina & Mørch, Anders Irving
(2016).
The role of the teacher in facilitating writing process with peer feedback and automated feedback from EssayCritic.
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Barricelli, Barbara Rita; Fischer, Gerhard; Mørch, Anders; Piccinno, Antonio & Valtolina, Stefano
(2015).
CEUR Workshop Proceedings: Preface.
CEUR Workshop Proceedings.
ISSN 1613-0073.
1641.
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Engeness, Irina & Mørch, Anders Irving
(2015).
Development of English writing skills for upper secondary school students in Norway using computer-based scaffolding based on semantic analysis of text documents.
Show summary
Young people are quite apt in learning spoken English phrases but these abilities may have negative effect on vocabulary development. As
a consequence, students’ reading and writing skills do not keep pace with listening, viewing and speaking. This study addresses the issue
development of writing skills in English using computer-based scaffolding with the EssayCritic web application, and the work of adapting
the technology to the requirements of the Norwegian curriculum in English at the upper secondary school level. Theoretical/methodological
framework: Two types of theoretical framework inform this project: 1) a theory used to design the EssayCritic’s semantic matching
component (Latent semantic analysis), and 2) a theory to inform the adaptation of the ICT in the classroom (Scaffolded writing). Our overall
theoretical framework is rooted in both cognitive (LSA, HCI) and sociocultural (scaffolded writing) traditions. We collect data in October and
November 2014 in the Upper Secondary School in Norway. 70 students aged 16-17 will participate in the experiment, divided into two
groups – a focus group and a control group. The focus group will use EssayCritic to support their writing and the control group will not, but
use peer feedback. Both of the groups will be split into smaller subgroups. The research methods are researchers’ observation in the
classroom during the trial, video recording of students’ interactions, and interview with students after the experiment. We use interaction
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Abstract book | Wednesday Parallel Session 2, 16.30-18.00
analysis for analyzing video data. Tentative conclusions/findings: To be reported in March, 2015 Relevance to Nordic educational
research: Social learning theories are adopted in most Nordic schools and stress that learning occurs through interactions with others and
that learning is an aspect of all human activity (Säljö, 2005). We use novel scaffolding techniques for investigating development of writing
skills in English using subject-specific ICT support.
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Mørch, Anders Irving; Mifsud, Louise & Engen, Bård Ketil
(2015).
Problembasert læring i synkrone læringsomgivelser: Pilot i Second Life.
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Mørch, Anders Irving
(2014).
Second Life Research in Oslo.
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Mørch, Anders Irving
(2014).
Toward Integrated Learning Environments: Evolution of Technology to Support Learning at Work.
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Mørch, Anders Irving & Engeness, Irina
(2014).
EssayCritic Norway Trial 2014.
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Engen, Bård Ketil & Mørch, Anders Irving
(2014).
FLEKSIBEL MASTERGRAD i "IKT OG LÆRING" - MIL-NETTVERKET.
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Mørch, Anders Irving
(2013).
Virtuelle verdener som plattform for teknologistøttet læring gjennom rollespill.
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Mørch, Anders Irving
(2013).
Newcomer Participation in Open, Online Collaborative Software Development and Learning Communities.
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Dolonen, Jan Arild; Kluge, Anders; Litherland, Kristina & Mørch, Anders Irving
(2019).
Litteraturgjennomgang av programmering i skolen.
Universitetet i Oslo.
Full text in Research Archive
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Stræte, Egil Petter; Hårstad, Renate Marie Butli; Ystad, Eystein; Kvam, Gunn-Turid; Mørch, Anders Irving & Klev, Roger
[Show all 7 contributors for this article]
(2018).
Kompetanse og rådgivning i jordbruket: Kunnskapsoversikt, aktuelle problemstillinger og analytiske perspektiver for studier av bønders kompetanse som samspill mellom bønder, rådgivning og forskning.
RURALIS - Institutt for rural- og regionalforskning.
Full text in Research Archive
Show summary
Denne rapporten er utgitt som en del av arbeidet i prosjektet Kompetent Bonde. Vår intensjon har vært å hjelpe både oss selv og andre som er interessert i tema knyttet til kunnskap, kompetanse, innovasjon og rådgivning innenfor jordbrukssektoren. Det er et stort spekter av perspektiver og begreper som kan anvendes i studier og analyser av feltet. Vi peker i denne rapporten på e vi mener er mest aktuelle sett ut fra våre ståsteder. Rapporten er et fellesprodukt med bidrag fra alle forfatterne.
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Mørch, Anders Irving & Engeness, Irina
(2015).
Læremidler og arbeidsformer i prosessorientert skriving.
Utdanningsdirektoratet.
Full text in Research Archive