Anders Mørch

Image of Anders Mørch
Norwegian version of this page
Phone +47 22840713
Mobile phone +47-48021736
Room 4323
Available hours By appointment
Username
Visiting address Gaustadalléen 21 Oslo Research park 0349 Oslo-Norway
Postal address Postboks 1092 Blindern 0317 Oslo

Academic Interests

Tools and artifacts to help people learn together (3D virtual worlds, maker spaces, social media, distance education technology); interfaces supporting learning and computer-based scaffolding (critiquing systems; pedagogical agents; learning analytics); design-based models of collaborative learning (evolving artifacts framework; IRT-model; ABR-model); mixed methods research (individual vs. group; group vs. community; technology adaptation vs. knowledge adaptation). 

General areas: Human-computer interaction (HCI); computer-supported collaborative learning (CSCL); computer-supported cooperative work (CSCW); end-user development (EUD); virtual worlds (VW); open online education (OOE).

Research

Recent papers

Current projects

Completed projects

Demo videos of innovative technology (proof of concept, early prototypes)

  • EssayCritic: Automated feedback on student essays
  • Janus: An integrated design environment for constructive and argumentative design (applied AI, advice-giving system) 

Teaching

I teach in the areas HCI, CSCW, CSCL, and give specialized courses in human-computer interaction and educational technology.

Current courses

  • Technology-enhanced learning: Principles and tools: PED4540

Past courses

  • Social media and research methods: PED4502
  • Social media and network analysis, KDL master's program: PED4520
  • Learning, design and technology: PED2802
  • Learning, technology and work: PED4440
  • Introductory course for KDL and KUL students: PED4400
  • Practice seminar, KDL master's program: PED4580
  • PhD course: Collaborative use of interactive digital representations for learning (UV9918)
  • Researching MOOCs, PhD seminar: UV9914H2
  • ICT & Society, Faculty of Education, KUL master's program: PED4430
  • Topics in computer supported collaborative learning. Faculty of Education, PhD course

Supervision PhD:

  • Supervisor for Rogers Kaliisa (w/Anders Kluge), Kristina Litherland (w/Anders Kluge), and Ellen Egeland Flø (w/Joshua Lawrence)
  • Supervised (including co-supervision) 9 PhD students and more than 60 master students.

Higher education and employment history

Education

  • Ph.D. (Dr.Scient) in Informatics, University of Oslo (1997). Thesis on end-user tailoring of object-oriented applications.
  • M.S. in Computer Science, University of Colorado, Boulder, USA (1988). Specialization in HCI and AI.
  • B.S. in Electrical & Computer Engineering, University of California, Santa Barbara, USA (1985).

Employment history and administrative duties

  • Professor of Technology and Learning, Department of Education, University of Oslo, since 2010
    • Coordinator for master's program in communication, design and learning (KDL), since 2014
    • Member of board of study programs, Department of Education, since 2013
    • Research education coordinator for InterMedia, Faculty of Educational Sciences, 2008-2012
  • Co-Director of ICT & Learning at Work Research Cluster (2004 - 2010)
  • Associate Professor, InterMedia, University of Oslo (2001 - 2009)
  • Associate Professor II (20 %), Department of Information Science and Media Studies, University of Bergen (2000 - 2006)
  • Associate Professor, Oslo University College, School of Engineering (1999 - 2001)
  • Assistant Professor, Department of Information Science, University of Bergen (1997-2000)
  • Member of Technical Staff, NYNEX Science & Technology , White Plains, New York (now defunct) (1989 - 1992)
  • Professional Research Assistant, Department of Computer Science, University of Colorado, Boulder, CO (1988 - 1989)

Community work

Editorial board

  • Journal for Computer Supported Collaborative Learning (ijCSCL)
  • Knowledge Management & E-Learning: An International Journal (KM&EL)

Conferences (since 2016)

  • Organizing: EUD 2019 (program co-chair), CSCL 2019 (meta reviewer), NordiCHI 2018 (tutorials co-chair), CSCL 2017 (meta reviewer).
  • Reviewing: ISLS 2021, IS-EUD 2021, EC-TEL 2021, EC-TEL 2020, CSCL 2019, ICALT 2017, NordiCHI 2016.

Theses evaluation

  • PhD evaluator and opponent in areas of End-User Development, Technology-Enhanced Learning, CSCL, CSCW, HCI
  • Opponent on 13 PhD theses outside Norway (Denmark, Finland, France, Netherlands, Sweden, and Australia)

Cooperation

  • Center for LifeLong Learning and Design (L3D), University of Colorado, Boulder
  • Centre for E-Transformation Technology Research (CTR), Department of Computer Science, Hong Kong Baptist University
  • Laboratory for Knowledge Management and E-Learning (KM&EL lab), Faculty of Education, The University of Hong Kong
Tags: Education, ICT and learning

Publications

  • Mørch, Anders Irving; Eielsen, Carl Sebastian & Mifsud, Louise (2021). Using Minecraft to Reconstruct and Roleplay Local History: Intersubjectivity, Temporality, and Tension. In Hmelo-Silver, Cindy E.; De Wever, Bram & Oshima, Jun (Ed.), Proceedings of the 14th International Conference on Computer-Supported Collaborative Learning - CSCL 2021. International Society of the Learning Sciences, Inc.. ISSN 978-1-7373306-2-2. p. 27–34.
  • Kaliisa, Rogers; Mørch, Anders Irving & Kluge, Anders (2021). ‘My Point of Departure for Analytics is Extreme Skepticism’: Implications Derived from An Investigation of University Teachers’ Learning Analytics Perspectives and Design Practices. Technology, Knowledge and Learning. ISSN 2211-1662. doi: 10.1007/s10758-020-09488-w. Full text in Research Archive
  • Kaliisa, Rogers; Kluge, Anders & Mørch, Anders Irving (2021). Overcoming Challenges to the Adoption of Learning Analytics at the Practitioner Level: A Critical Analysis of 18 Learning Analytics Frameworks. Scandinavian Journal of Educational Research. ISSN 0031-3831. doi: 10.1080/00313831.2020.1869082?needAccess=true. Full text in Research Archive
  • Andersen, Renate; Eie, Siv; Mørch, Anders Irving; Mifsud, Louise & Rustad, Mikkel Bertram (2021). Rebuilding the Industrial Revolution: Using Minecraft in Teacher Education in Social Studies. Computer-Supported Collaborative Learning Conference. ISSN 1573-4552. p. 27–35.
  • Andersen, Renate; Mørch, Anders Irving & Litherland, Kristina (2021). Learning Domain Knowledge using Block-Based Programming: Design-Based Collaborative Learning. Lecture Notes in Computer Science (LNCS). ISSN 0302-9743. p. 119–136. doi: 10.1007/978-3-030-79840-6. Full text in Research Archive
  • Litherland, Kristina & Mørch, Anders Irving (2021). Instruction vs. emergence on r/place: Understanding the growth and control of evolving artifacts in mass collaboration. Computers in Human Behavior. ISSN 0747-5632. doi: 10.1016/j.chb.2021.106845. Full text in Research Archive
  • Litherland, Kristina Torine; Kluge, Anders & Mørch, Anders (2021). Interactive Screencasts as Learning Tools in Introductory Programming. In De Laet, Tinne; Klemke, Roland; Alario-Hoyos, Carlos; Hillinger, Isabel & Ortega-Arranz, Alejandro (Ed.), EC-TEL 2021: Technology-Enhanced Learning for a Free, Safe, and Sustainable World, Proceedings of the 16th European Conference on Technology Enhanced Learning. Springer Nature. ISSN 978-3-030-86435-4. doi: 10.1007/978-3-030-86436-1_32.
  • Mørch, Anders Irving (2020). Two 3D virtual worlds as domain-oriented design environments: closing the educational gap with the action-breakdown-repair model. The international journal of information and learning technology. ISSN 2056-4880. doi: 10.1108/IJILT-03-2020-0029. Full text in Research Archive
  • Kaliisa, Rogers; Kluge, Anders & Mørch, Anders Irving (2020). Combining Checkpoint and Process Learning Analytics to Support Learning Design Decisions in Blended Learning Environments. Journal of Learning Analytics. ISSN 1929-7750. 7(3), p. 33–47. doi: 10.18608/JLA.2020.73.4. Full text in Research Archive
  • Mørch, Anders Irving; Murad, Hani; Herstad, Jo; Seibt, Sjur & Kjelling, Morten Oveson (2019). Material Conditions of Collaborative Knowledge Construction: The Case of Monoplant. In Cerratto Pargman, Teresa & Jahnke, Isa (Ed.), Emergent Practices and Material Conditions in Learning and Teaching with Technologies. Springer. ISSN 978-3-030-10764-2. p. 147–162. doi: 10.1007/978-3-030-10764-2_9. Full text in Research Archive
  • Mørch, Anders Irving; Litherland, Kristina & Andersen, Renate (2019). End-User Development Goes to School: Collaborative Learning with Makerspaces in Subject Areas. In Malizia, Alessio; Valtolina, Stefano; Mørch, Anders Irving; Serrano, Alan & Stratton, Andrew (Ed.), End-User Development : 7th International Symposium, IS-EUD 2019, Hatfield, UK, July 10–12, 2019 : Proceedings. Springer. ISSN 978-3-030-24780-5. p. 200–208. doi: 10.1007/978-3-030-24781-2_16.
  • Mørch, Anders Irving; Mifsud, Louise & Eie, Siv (2019). Developing a Model of Collaborative Learning with Minecraft for Social Studies Classrooms Using Role-play Theory and Practice. In Lund, Kristine; Niccolai, G; Hmelo-Silver, Cindy E.; Gweon, G & Baker, Michael J. (Ed.), A Wide Lens: Combining Embodied, Enactive, Extended, and Embedded Learning in Collaborative Settings, 13th International Conference on Computer Supported Collaborative Learning (CSCL) 2019, Volume 1. International Society of the Learning Sciences. ISSN 978-1-7324672-3-1. p. 272–279. doi: 10.22318/cscl2019.272.
  • Kaliisa, Rogers; Mørch, Anders Irving & Kluge, Anders (2019). Exploring Social Learning Analytics to Support Teaching and Learning Decisions in Online Learning Environments. Lecture Notes in Computer Science (LNCS). ISSN 0302-9743. 11722 LNCS, p. 187–198. doi: 10.1007/978-3-030-29736-7_14. Full text in Research Archive
  • Engeness, Irina; Nohr, Magnus; Singh, Ammar Bahadur & Mørch, Anders Irving (2019). Use of videos in the Information and Communication Technology Massive Open Online Course: Insights for learning and development of transformative digital agency with pre- and in-service teachers in Norway. Policy Futures in Education. ISSN 1478-2103. 18(4), p. 497–516. doi: 10.1177/1478210319895189. Full text in Research Archive
  • Singh, Ammar Bahadur & Mørch, Anders Irving (2018). An Analysis of Participants’ Experiences from the First International MOOC Offered at the University of Oslo . Nordic Journal of Digital Literacy. ISSN 1891-943X. 13(1), p. 40–64. doi: 10.18261/issn.1891-943x-2018-01-04. Full text in Research Archive
  • Saplacan, Diana; Herstad, Jo; Mørch, Anders Irving; Kluge, Anders & Pajalic, Zada (2018). Inclusion through design and use of digital learning environments: issues, methods and stories. In Bratteteig, Tone & Sandnes, Frode Eika (Ed.), NordiCHI '18 - Proceedings of the 10th Nordic Conference on Human-Computer Interaction, Oslo, Norway — September 29 - October 03, 2018 . Association for Computing Machinery (ACM). ISSN 978-1-4503-6437-9. p. 956–959. doi: 10.1145/3240167.3240264.
  • Mørch, Anders Irving; Eie, Siv & Mifsud, Louise (2018). Tradeoffs in combining domain-specific and generic skills' practice in minecraft in social studies in teacher education. CEUR Workshop Proceedings. ISSN 1613-0073. 2101, p. 44–52. Full text in Research Archive
  • Mørch, Anders Irving; Caruso, Valentina; Hartley, Melissa D. & Ludlow, Barbara L. (2018). Creating Contexts for Collaborative Learning in a 3D Virtual World for Distance Education. In Qian, Yufeng (Eds.), Integrating Multi-User Virtual Environments in Modern Classrooms. IGI Global. ISSN 9781522537199. p. 137–164. doi: 10.4018/978-1-5225-3719-9.ch007. Full text in Research Archive
  • Barricelli, Barbara Rita; Fischer, Gerhard; Fogli, Daniela; Mørch, Anders Irving; Piccinno, Antonio & Valtolina, Stefano (2018). Cultures of participation in the digital age: Design trade-offs for an inclusive society. In Catarci, Tiziana; Norman, Kent & Mecella, Massimo (Ed.), Proceedings of the 2018 International Conference on Advanced Visual Interfaces (AVI'18). ACM Publications. ISSN 978-1-4503-5616-9. doi: 10.1145/3206505.3206599.
  • Mørch, Anders Irving; Caruso, Valentina & Hartley, Melissa D. (2017). End-User Development and Learning in Second Life: The Evolving Artifacts Framework with Application. In Paterno, Fabio & Wulf, Volker (Ed.), New Perspectives in End-User Development. Springer. ISSN 978-3-319-60290-5. p. 333–358. doi: 10.1007/978-3-319-60291-2_13.
  • Mørch, Anders Irving; Engeness, Irina; Cheng, Victor C.; Cheung, William K. & Wong, Kelvin C. (2017). EssayCritic: Writing to learn with a knowledge-based design critiquing system. Educational Technology & Society. ISSN 1176-3647. 20(2), p. 213–223. Full text in Research Archive
  • Andersen, Renate & Mørch, Anders Irving (2016). Mutual development in mass collaboration: Identifying interaction patterns in customer-initiated software product development. Computers in Human Behavior. ISSN 0747-5632. 65, p. 77–91. doi: 10.1016/j.chb.2016.08.005.
  • Engeness, Irina & Mørch, Anders Irving (2016). Developing Writing Skills in English Using Content-Specific Computer-Generated Feedback with EssayCritic. Nordic Journal of Digital Literacy. ISSN 1891-943X. 11(2), p. 118–135. doi: 10.18261/issn.1891-943x-2016-02-03.
  • Hetland, Per & Mørch, Anders Irving (2016). Ethnography for Investigating the Internet. Seminar.net - Media, technology and lifelong learning. ISSN 1504-4831. 12(1), p. 1–14. Full text in Research Archive
  • Mørch, Anders Irving (2016). End-user development and learning in Second Life: The “box” as multipurpose building block. In Blackwell, Alan; Plimmer, Beryl & Stapleton, Gem (Ed.), Proc. 2016 IEEE Symposium on Visual Languages and Human-Centric Computing (VL/HCC).. IEEE. ISSN 978-1-5090-0252-8. p. 208–212. doi: 10.1109/VLHCC.2016.7739686.
  • Mørch, Anders Irving & Thomassen, Ingvill (2016). From wooden blocks and Lego to Minecraft: Designing and playing with blocks to learn in a 3D virtual world. CEUR Workshop Proceedings. ISSN 1613-0073. 1776, p. 61–67.
  • Andersen, Renate & Mørch, Anders Irving (2016). Mass collaboration in software product development between developers and users: Champion as emergent role. CEUR Workshop Proceedings. ISSN 1613-0073. 1776, p. 14–20.
  • Barricelli, Barbara Rita; Fischer, Gerhard; Fogli, Daniela; Mørch, Anders Irving; Piccinno, Antonio & Valtolina, Stefano (2016). Cultures of Participation in the Digital Age: From "Have to" to "Want to" Participate. In Fjeld, Morten & Bødker, Susanne (Ed.), Proceedings of the 9th Nordic Conference on Human-Computer Interaction, NordiCHI '16. Association for Computing Machinery (ACM). ISSN 978-1-4503-4763-1. doi: 10.1145/2971485.2987668.
  • Mørch, Anders Irving; Mifsud, Louise & Engen, Bård Ketil (2016). Problem-Based Learning In Synchronous Networked Environments: Comparing Adobe Connect And Second Life . Seminar.net - Media, technology and lifelong learning. ISSN 1504-4831. 12(1), p. 49–65.
  • Barricelli, Barbara Rita; Fischer, Gerhard; Mørch, Anders Irving; Piccinno, Antonio & Valtolina, Stefano (2015). Cultures of participation in the digital age: Coping with information, participation, and collaboration overload. Lecture Notes in Computer Science (LNCS). ISSN 0302-9743. 9083, p. 271–275. doi: 10.1007/978-3-319-18425-8_28.
  • Caruso, Valentina; Hartley, Melissa D. & Mørch, Anders Irving (2015). End-user development in second life: Meta-design, Tailoring, and Appropriation. In Diaz, Paloma; Pipek, Volkmar & Ardito, Carmelo (Ed.), End-User Development: Proc. 5th International Symposium (IS-EUD 2015) Madrid, Spain, May 26-29, 2015. Springer. ISSN 978-3-319-18424-1. p. 92–108. doi: 10.1007/978-3-319-18425-8_7.
  • Mørch, Anders Irving (2015). Social media in the workplace. In Spector, J. Michael (Eds.), The SAGE Encyclopedia of Educational Technology. Sage Publications. ISSN 978-1-4522-5822-5. p. 667–669. doi: 10.4135/9781483346397.n274.
  • Mørch, Anders Irving; Hartley, Melissa D. & Caruso, Valentina (2015). Teaching Interpersonal Problem Solving Skills Using Roleplay in a 3D Virtual World for Special Education: A Case Study in Second Life. In Sampson, Demetrios G.; Huang, Ronghuai; Hwang, Gwo-Jen; Liu, Tzu-Chien; Chen, Nian-Shing; Kinshuk, Prof & Tsai, Chin-Chung (Ed.), Proceedings IEEE 15th International Conference on Advanced Learning Technologies (ICALT 2015). IEEE. ISSN 978-1-4673-7333-3. p. 464–468. doi: 10.1109/ICALT.2015.139.
  • Murad, Hani; Mørch, Anders Irving; Herstad, Jo; Seibt, Sjur & Kjelling, Morten Oveson (2015). Monoplant: Developing an Innovative CSCL Application for Teaching Photosynthesis Using Multiple Representations. In Lindwall, Oskar; Häkkinen, Päivi; Koschman, Timothy & Ludvigsen, Sten Runar (Ed.), Exploring the Material Conditions of Learning: Computer Supported Collaborative Learning (CSCL) Conference 2015. International Society of the Learning Sciences (ISLS). ISSN 978-0-9903550-6-9. p. 817–818.
  • Mørch, Anders Irving (2015). Ready-to-hand information and computer-mediated activity: Challenges, opportunities, and methods. CEUR Workshop Proceedings. ISSN 1613-0073. 1641, p. 17–21.
  • Prasolova-Førland, Ekaterina; Fominykh, Mikhail; Darisiro, Ramin; Mørch, Anders Irving & Hansen, David (2014). Preparing for International Operations and Developing Scenarios for Inter-cultural Communication in a Cyberworld: A Norwegian Army Example. In Gavrilova, Marina; Tan, C. J. Kenneth; Mao, Xiaoyang & Hong, Lichan (Ed.), Transactions on Computational Science XXIII. Springer. ISSN 978-3-662-43789-6. p. 118–138. doi: 10.1007/978-3-662-43790-2_7.
  • Mørch, Anders Irving; Hartley, Melissa D.; Ludlow, Barbara L.; Caruso, Valentina & Thomassen, Ingvill (2014). The Teacher as Designer: Preparations for Teaching in a Second Life Distance Education Course. In Sampson, Demetrios G.; Spector, J. Michael; Chen, Nian-Shing; Huang, Ronghuai & Kinshuk, Prof (Ed.), The 14th IEEE International Conference on Advanced Learning Technologies (ICALT2014). IEEE. ISSN 978-1-4799-4038-7. p. 691–693. doi: 10.1109/ICALT.2014.201.
  • Barricelli, Barbara Rita; Gheitasy, Ali; Mørch, Anders Irving; Piccinno, Antonio & Valtolina, Stefano (2014). Culture of Participation in the Digital Age: Social Computing for Learning, Working, and Living. In Paolini, Paolo & Garzotto, Franca (Ed.), Proceedings of the 2014 International Working Conference on Advanced Visual Interfaces (AVI 2014). ACM Publications. ISSN 978-1-4503-2775-6. p. 387–390. doi: 10.1145/2598153.2602223.
  • Caruso, Valentina; Mørch, Anders Irving; Thomassen, Ingvill; Hartley, Melissa & Ludlow, Barbara (2014). Practicing Collaboration Skills Through Role-Play Activities in a 3D Virtual World. In Huang, Ronghuai; Kinshuk, Prof & Chen, Nian-Shing (Ed.), The New Development of Technology Enhanced Learning. Springer. ISSN 978-3-642-38291-8. p. 165–184 . doi: 10.1007/978-3-642-38291-8_10.
  • Cheng, Bo; Wang, Minhong; Mørch, Anders Irving; Cheng, Nian-Shing; Kinshuk, Prof & Spector, J. Michael (2014). Research on e-learning in the workplace 2000-2012: A bibliographic analysis of the literature. Educational Research Review. ISSN 1747-938X. 11, p. 56–72. doi: 10.1016/j.edurev.2014.01.001.
  • Prasolova-Førland, Ekaterina; Fominykh, Mikhail; Darisiro, Ramin; Mørch, Anders Irving & Hansen, David (2014). Preparing for International Operations and Developing Scenarios for Inter-cultural Communication in a Cyberworld: A Norwegian Army Example. Lecture Notes in Computer Science (LNCS). ISSN 0302-9743. 8490, p. 118–138. doi: 10.1007/978-3-662-43790-2_7.
  • Mørch, Anders Irving (2013). Information seeking and collaborative knowledge creation: Exploring collaborative learning in customer service work and software product development. In Goggins, Sean P; Jahnke, Isa & Wulf, Volker (Ed.), Computer-Supported Collaborative Learning at the Workplace. Springer. ISSN 978-1-4614-1739-2. p. 293–313. doi: 10.1007/978-1-4614-1740-8_14.
  • Andersen, Renate & Mørch, Anders Irving (2013). Get Satisfaction: Customer Engagement in Collaborative Software Development. In Dittrich, Yvonne; Burnett, Margaret; Mørch, Anders & Redmiles, David (Ed.), End-User Development. Springer. ISSN 978-3-642-38705-0. p. 235–240. doi: 10.1007/978-3-642-38706-7_19.
  • Mørch, Anders Irving & Zhu, Li (2013). Component-Based Design and Software Readymades. In Dittrich, Yvonne; Burnett, Margaret; Mørch, Anders Irving & Redmiles, David (Ed.), End-User Development: Proceedings of the 4th International Symposium, IS-EUD 2013, Copenhagen, Denmark, June 10-13, 2013. Springer. ISSN 978-3-642-38705-0. p. 278–283. doi: 10.1007/978-3-642-38706-7_26.
  • Fugeli, Pål; Lahn, Leif Christian & Mørch, Anders Irving (2013). Shared prolepsis and intersubjectivity in open source development: expansive grounding in distributed work. In Bruckman, Amy; Counts, Scott; Lampe, Cliff & Terveen, Loren (Ed.), Proceedings of the 2013 conference on Computer supported cooperative work. ACM Publications. ISSN 978-1-4503-1331-5. p. 129–144 . doi: 10.1145/2441776.2441793.
  • Prasolova-Førland, Ekaterina; Fominykh, Mikhail; Darisiro, Ramin & Mørch, Anders Irving (2013). Training Cultural Awareness in Military Operations in a Virtual Afghan Village: A Methodology for Scenario Development. In Sprague, Ralph H. (Eds.), 46th Hawaii International Conference on System Sciences (HICSS). IEEE. ISSN 978-1-4577-1925-7. p. 903–912. doi: 10.1109/hicss.2013.571.
  • Nygård, Kathrine Amundsen; Mørch, Anders Irving & Moen, Anne (2013). Adapting a learning tool for specialized nursing. Journal of Workplace Learning. ISSN 1366-5626. 25(7), p. 441–454. doi: 10.1108/jwl-01-2013-0046.
  • Andersen, Renate & Mørch, Anders Irving (2013). Problem-based learning and mutual development in software product development. In Christiansen, Ellen; Kuure, Leena; Mørch, Anders Irving & Lindstrøm, Berner (Ed.), Problem-Based Learning for the 21st Century: New Practices and Learning Environments. Aalborg Universitetsforlag. ISSN 978-87-7112-117-9. doi: 10.1007/978-3-642-00427-8_3.
  • Prasolova-Førland, Ekaterina; Fominykh, Mikhail; Mørch, Anders Irving; Darisiro, Ramin & Hansen, David (2013). Preparing for International Operations in a Cyberworld: a Norwegian Army Example. In Mao, Xiaoyang & Hong, Lichan (Ed.), 13th International Conference on Cyberworlds (CW). IEEE Press. ISSN 978-1-4799-2245-1. p. 163–170. doi: 10.1109/CW.2013.47.
  • Mifsud, Mary Louise; Mørch, Anders Irving & Lieberg, Sigmund (2013). An Analysis of Teacher-Defined Activities with Mobile Technologies: Predecessor and Successor Tool Use in the Classroom. Learning, Media & Technology. ISSN 1743-9884. doi: 10.1080/17439884.2012.655746.
  • Mørch, Anders Irving (2013). Predecessor Artifacts: Evolutionary Perspectives on a Reflective Conversation with Design Materials. In Carroll, John M. (Eds.), Creativity and Rationale: Enhancing Human Experience by Design. Springer. ISSN 978-1-4471-4110-5. p. 121–141. doi: 10.1007/978-1-4471-4111-2_7.
  • Børte, Kristin; Ludvigsen, Sten Runar & Mørch, Anders Irving (2012). The role of social interaction in software effort estimation: Unpacking the "magic step" between reasoning and decision-making. Information and Software Technology. ISSN 0950-5849. 54(9), p. 985–996. doi: 10.1016/j.infsof.2012.03.002.
  • Batatia, Hadj; Hakkarainen, Kai & Mørch, Anders Irving (2012). Tacit Knowledge and Trialogical Learning: Towards a Conceptual Framework for Designing Innovative Tools. In Moen, Anne; Mørch, Anders Irving & Paavola, Sami (Ed.), Collaborative knowledge creation: Practices, tools, concepts. Brill|Sense. ISSN 978-94-6209-002-6. p. 15–30. doi: 10.1007/978-94-6209-004-0_2.
  • Mørch, Anders Irving (2011). Evolutionary Application Development: Tools to Make Tools and Boundary Crossing. In Isomäki, Hannakaisa & Pekkola, Samuli (Ed.), Reframing Humans in Information Systems Development. Springer. ISSN 978-1-84996-346-6. p. 151–171.
  • Mørch, Anders Irving & Skaanes, Mari Ann (2011). Design and use of an integrated work and learning system : information seeking as critical function. In Ludvigsen, Sten Runar; Lund, Andreas; Rasmussen, Ingvill & Säljö, Roger (Ed.), Learning across sites : new tools, infrastructures and practices. Cambridge University Press. ISSN 978-0-415-58176-9. p. 138–155.
  • Mørch, Anders Irving (2011). Externalized Design: Expressing Social Ideas in Software. In Coakes, Elayne (Eds.), Knowledge Development and Social Change through Technology: Emerging Studies. Information Science Reference. ISSN 1609605071. p. 64–84. doi: 10.4018/978-1-60960-507-0.ch005.
  • Ludvigsen, Sten Runar & Mørch, Anders Irving (2011). Theoretical bases of computer supported learning, Learning and cognition in education. Elsevier. ISSN 0123814383. p. 46–51.
  • Engeström, Yrjö; Sannino, Annalisa; Fischer, Gerhard; Mørch, Anders Irving & Bertelsen, Olav W. (2010). Grand challenges for future HCI research: cultures of participation, interfaces supporting learning, and expansive learning. In Hvannberg, Ebba Þóra; Lárusdóttir, Marta Kristín; Blandford, Ann & Gulliksen, Jan (Ed.), Proceedings of the 6th Nordic Conference on Human-Computer Interaction: Extending Boundaries. ACM Publications. ISSN 978-1-60558-934-3. p. 863–866.
  • Ludvigsen, Sten Runar & Mørch, Anders Irving (2010). Computer-Supported Collaborative Learning: Basic Concepts, Multiple Perspectives, and Emerging Trends. In Peterson, Penelope; Baker, Eva & McGaw, Barry (Ed.), International Encyclopedia of Education, Third edition, Volume 5. Elsevier. ISSN 978-0-08-044893-0. p. 290–296.

View all works in Cristin

  • Malizia, Alessio; Valtolina, Stefano; Mørch, Anders Irving; Serrano, Alan & Stratton, Andrew (2019). End-User Development : 7th International Symposium, IS-EUD 2019, Hatfield, UK, July 10–12, 2019 : Proceedings. Springer. ISBN 978-3-030-24780-5. 256 p.
  • Christiansen, Ellen; Kuure, Leena; Mørch, Anders Irving & Lindstrøm, Berner (2013). Problem-Based Learning for the 21st Century: New Practices and Learning Environments. Aalborg Universitetsforlag. ISBN 978-87-7112-117-9. 300 p.
  • Dittrich, Yvonne; Burnett, Margaret; Mørch, Anders Irving & Redmiles, David (2013). End-User Development: Proceedings of the 4th International Symposium, IS-EUD 2013, Copenhagen, Denmark, June 10-13, 2013. Springer. ISBN 978-3-642-38705-0. 315 p.
  • Moen, Anne; Mørch, Anders Irving & Paavola, Sami (2012). Collaborative knowledge creation: Practices, tools, concepts. Brill|Sense. ISBN 978-94-6209-002-6. 275 p.

View all works in Cristin

  • Andersen, Renate; Eie, Siv; Mørch, Anders Irving; Mifsud, Louise & Rustad, Mikkel Bertram (2021). Rebuilding the Industrial Revolution: Using Minecraft in Teacher Education in Social Studies.
  • Mørch, Anders Irving; Andersen, Renate; Kaliisa, Rogers & Litherland, Kristina (2020). Mixed methods with social network analysis for networked learning: Lessons learned from three case studies.
  • Mørch, Anders Irving; Andersen, Renate; Kaliisa, Rogers & Kristina, Litherland (2020). Mixed methods with social network analysis for networked learning: Lessons learned from three case studies.
  • Mifsud, Louise; Eie, Siv; Andersen, Renate; Mørch, Anders Irving; Rustad, Mikkel Bertram & Litherland, Kristina Torine (2019). Minecraft gir aktiv læring i samfunnsfag Den industrielle revolusjonen er tema når lærerstudentene bruker dataverktøyet Minecraft. [Internet]. https://www.oslomet.no/om/nyheter/minecraft-aktiv-lering-sam.
  • Mifsud, Louise; Eie, Siv; Andersen, Renate; Mørch, Anders Irving & Rustad, Mikkel Bertram (2019). Teaching History through Minecraft:Combining Generic and Content-Specific Skills in Teacher Education in a Digital Learning Environment.
  • Mifsud, Louise; Mørch, Anders Irving; Eie, Siv; Rustad, Mikkel Bertram & Andersen, Renate (2019). Fagspesifikke og generiske ferdigheter i historie - å legge til rette for aktiv læring.
  • Mørch, Anders Irving; Eie, Siv & Mifsud, Louise (2018). Tradeoffs in Combining Domain-Specific and Generic Skills’ Practice in Minecraft in Social Studies in Teacher Education.
  • Mørch, Anders Irving (2018). Erfaringer med IKT i grupperådgiving av ammekubønder.
  • Eie, Siv; Mifsud, Louise & Mørch, Anders Irving (2018). Experiences in using Minecraft with student teachers in social studies: Preliminary reflections.
  • Mørch, Anders Irving (2018). An Analysis of Participants’ Experiences from the First International MOOC Offered at the University of Oslo.
  • Mørch, Anders Irving (2018). Food and Information: A Brief Comparison.
  • Mørch, Anders Irving; Mifsud, Louise; Eie, Siv & Andersen, Renate (2018). Issues and Methods for Inclusion in Collaborative Learning Activities with Integrated Domain-Oriented Digital Learning Environments: The Case of Minecraft in Social Studies in Teacher Education in Norway.
  • Mørch, Anders Irving (2017). Den store fordelen med e-læring er fleksibiliteten. [Internet]. Bioingeniøren.
  • Mørch, Anders Irving; Thomassen, Ingvill & Hvidsten, André V. (2017). Challenges and Opportunities of Online Advisory Services for Dairy Goat Farmers in Northern Norway.
  • Engeness, Irina & Mørch, Anders Irving (2016). The role of the teacher in facilitating writing process with peer feedback and automated feedback from EssayCritic.
  • Mørch, Anders Irving & Thomassen, Ingvill (2016). From Wooden Blocks and Lego to Minecraft: Designing and Playing with Blocks to Learn in a 3D Virtual World.
  • Barricelli, Barbara Rita; Fogli, Daniela; Fischer, Gerhard; Mørch, Anders Irving; Piccinno, Antonio & Valtolina, Stefano (2016). Preface. CEUR Workshop Proceedings. ISSN 1613-0073. 1776, p. 1–2.
  • Engeness, Irina & Mørch, Anders Irving (2015). Development of English writing skills for upper secondary school students in Norway using computer-based scaffolding based on semantic analysis of text documents.
  • Mørch, Anders Irving; Mifsud, Louise & Engen, Bård Ketil (2015). Problembasert læring i synkrone læringsomgivelser: Pilot i Second Life.
  • Engen, Bård Ketil & Mørch, Anders Irving (2014). FLEKSIBEL MASTERGRAD i "IKT OG LÆRING" - MIL-NETTVERKET.
  • Mørch, Anders Irving (2014). Toward Integrated Learning Environments: Evolution of Technology to Support Learning at Work.
  • Mørch, Anders Irving (2014). Second Life Research in Oslo.
  • Mørch, Anders Irving & Engeness, Irina (2014). EssayCritic Norway Trial 2014.
  • Mørch, Anders Irving (2013). Virtuelle verdener som plattform for teknologistøttet læring gjennom rollespill.
  • Mørch, Anders Irving (2013). Newcomer Participation in Open, Online Collaborative Software Development and Learning Communities.
  • Stuedahl, Dagny & Mørch, Anders Irving (2012). Wiki-based Networks and Communities of Practice in Cultural Heritage.
  • Mørch, Anders Irving & Thomassen, Ingvill (2012). Evaluering av kulturforståelse gjennom et designeksperiment i Second Life.
  • Mørch, Anders Irving (2011). Collaborative learning: A double-edged sword.
  • Mørch, Anders Irving (2010). Kommenteringspraksis på web: Sosialt fenomen med teknologiske implikasjoner.
  • Mørch, Anders Irving (2010). E-learning at work: A complex design space for e-learning.
  • Dolonen, Jan Arild; Kluge, Anders; Litherland, Kristina & Mørch, Anders Irving (2019). Litteraturgjennomgang av programmering i skolen. Universitetet i Oslo. Full text in Research Archive
  • Stræte, Egil Petter; Hårstad, Renate Marie Butli; Ystad, Eystein; Kvam, Gunn-Turid; Mørch, Anders Irving & Klev, Roger [Show all 7 contributors for this article] (2018). Kompetanse og rådgivning i jordbruket: Kunnskapsoversikt, aktuelle problemstillinger og analytiske perspektiver for studier av bønders kompetanse som samspill mellom bønder, rådgivning og forskning. RURALIS - Institutt for rural- og regionalforskning. Full text in Research Archive
  • Gilje, Øystein; Ingulfsen, Line; Dolonen, Jan A.; Furberg, Anniken Larsen; Rasmussen, Ingvill & Kluge, Anders [Show all 10 contributors for this article] (2016). Med ARK&APP. Bruk av læremidler og ressurser for læring på tvers av arbeidsformer. Reprosentralen, Universitetet i Oslo.
  • Mørch, Anders Irving & Engeness, Irina (2015). Læremidler og arbeidsformer i prosessorientert skriving. Utdanningsdirektoratet. Full text in Research Archive

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Published Aug. 31, 2010 2:41 PM - Last modified Oct. 25, 2021 9:43 PM