My research focuses on learning and participation in museums and other informal learning contexts, with a particular focus on digital and social media environments. My background and research is interdisciplinary, and I work with perspectives from art and cultural history, the learning sciences, and new literacy studies. I am interested in how knowledge and collaborative practices are constructed at individual, group and institutional levels, and in how digital media and technologies may sustain and transform learning and participation across different physical and settings. I frequently work with design-based methods to explore the transformational role of technologies and media in knowledge practices.
Dr. Polit., Faculty of Educational Sciences, University of Oslo, 2006
Master of Arts, Art History, Art in Networks, University of Oslo, 1998
Bachelor of Applied Arts, Environmental Design, San Diego State University, 1983
Inremo (2011- 2014) National network contributing to innovation in digital representations and interactive models, The Research Council of Norway
MuSuCol (2011 - 2012) Multiple Surfaces for Collaborative Learning, EU NoE Stellar Theme Team
Kultrans (2009-2013) UiO strategic network, under the theme Kulturproduksjon: materialitet og estetikk
NordLearn - Nordic Center for Research and Learning (2009 - 2011), financed by NordForsk
Kaleidoscope (2004-2009) European Network of Exellence (NoE), 6th Framework
Funded Research Projects
2015–2019 Cultural Heritage Mediascapes: Innovation in Knowledge and Mediation Practices (The Research Council of Norway, KULMEDIA)
2013–2017 Visitor Engagement (The Research Council of Norway, BIA)
2013–2014 Observe. Understanding Visitor Engagement (The Research Council of Norway, VERDIKT)
2009–2013 CONTACT: Communicating Organizations in Networks of Art and Cultural Heritage (The Research Council of Norway, VERDIKT)
2007–2008 GIDDER: Groups in Digital Dialogues (UiO Strategic Initiative)
2007–2008 MUSTEL: Designing for Technology Enhanced Learning in Museums (EU Kaleidescope NoE project)
Funded Innovation Projects
2014–2015 VisiTracker, financed by VERDIKT innovate, strategic UV/UiO funding
Rolf Steier. (Completed 2014) Embodied Meaning Making and the Museum: Bodies, artifacts, and spaces in sociocultural approaches to museum learning and design. Department of Education. University of Oslo. Lead supervisor.
Emily Oswald. User Perspectives and Youth Engagement. Department of Education. University of Oslo. Lead supervisor.
Filipa de Sousa. A Multiliteracy Approach to the Use of Archetypal Narratives in Video Games. Department of Education, University of Oslo. Co-Supervisor.
I lecture at Master and PhD levels on methods in design-based research and interaction analysis; learning, creativity and innovation; and topics in CSCL. I am responsible for two courses in the 'Communication, Design and Learning' Master Program: Ped 4510 - Learning, Creativity and Innovation and Ped 4550 - Designbaserte metoder, medieetnografi og interaksjonsanalyse.
de Sousa, F., Rasmussen, I., and Pierroux, P. (submitted) Zombies, Ethic Theories and Moral Reasoning: Exploring Teacher Use of a Commercial Video Game in Citizenship Education in Two Countries.
Steier, R., Pierroux, P. and Krange, I. (2015) Embodied Interpretation: Gesture, Social Interaction, and Meaning Making in a National Art Museum. Learning, Culture and Social Interaction. 7: 28-42. pdf
Bakken, S. and Pierroux, P. (2015) Framing a Topic: Mobile Video Tasks in Museum Learning. Learning, Culture and Social Interaction, 5:54–65. pdf
Bauer, J. and Pierroux, P. (2014) Expert and Adolescent Interpretive Approaches in a National Art Museum, Museum Management and Curatorship.Vol 29 (3):260-279. Open access pdf
Andreassen, I. and Pierroux, P. (2013) “How do you know that?” A study of narrative and mediation at an archaeological excavation site, Nordisk Museologi.(1):67-85.
Pierroux (2012) Real Life Meaning in Second Life Art. In B. Gentikow, E. Skogseth, and Østerud, S. (Eds.) Literacy Practices in Late Modernity. Managing Technological and Cultural Convergencies, ( Chapter 10, pp. 177-198). Hampton Press: Cresskill NJ. pdf
Pierroux, P. and Skjulstad, S. (2011) Composing a public image online: Art museums and narratives of architecture in Web mediation, Computers & Composition, 28: 205-214. pdf
Pierroux, P., Krange, I. and Sem, I. (2011) Bridging Contexts and Interpretations: Mobile Blogging on Art Museum Field Trips, Mediekultur, 50: 25-44. pdf
Steier, R. and Pierroux, P. (2011) What is ‘the concept’? Sites of conceptual understanding in a touring architecture workshop, Nordic Journal of Digital Literacy, 6 (3): 138-156. pdf
Pierroux, P. (in press, 2017). Learning and Engagement in Museum Mediascapes. In R. Parry, K. C. Schrøder, V. Dziekan, & K. Drotner (Eds.) The Routledge Handbook of Museum Media and Communication.
Pierroux, P., Steier, R., and Sauge, B. (in press) Born Digital Architectural Projects: Imagining, Designing and Exhibiting Practices. In Å. Mäkitalo, T. Nicewonger & M. Elam (Eds.), Designs for Experimentation and Inquiry: Approaching Learning and Knowing in Digital Transformation.
Pierroux, P. and Steier, R. (2016). Making it Real: Transforming a University and Museum Research Collaboration into a Design Product. In V. Svihla & R. Reeve (Eds.), Design as Scholarship in the Learning Sciences, Chapter 9, pp. 115-129, London: Routledge.
Crowley, K., Pierroux, P. and Knutson, K. (2014) Informal Learning in Museums. In K. Sawyer (Ed.) Cambridge Handbook of the Learning Sciences, Chapter 23, Cambridge University Press. pp. 461-478. pdf
Pierroux, P. and Ludvigsen, S. (2013) Communication Interrupted: Textual Practices and Digital Interactives in Art Museums. In Schrøder, K. & Drotner, K. (Eds.) The Connected Museum: Social Media and Museum Communication. Chapter 8, pp. 153-176. Routledge: London. pdf
Pierroux, P. (2010) Guiding Meaning on Guided Tours. In Morrison, A. (Ed.) Inside Multimodal Composition, (Chapter 14, pp. 417-450). Hampton Press: Cresskill, NJ. pdf
Rudi, J. and Pierroux, P. (2009) Framing Learning Perspectives in Computer Music Education. In Dean, R. (Ed.) Oxford Handbook of Computer Music and Digital Sound Culture, (Chapter 26, pp. 536-556). Oxford University Press: Oxford. pdf
'Creativity and Collaboration in Architectural Modeling.' Art Learning Conference, University of Tokyo, Japan, November 19-20th, 2016.
'Digital Curation and Expert Practices in Museums: A case study of archiving and exhibiting architectural design,' LETStuio Seminar, University of Gothenburg, Sweden, October 27-28, 2016.
'Visitracker: Et nytt verktøy til kvalitetssikring i museumspraksis.' Kvalitet. Program for Det nasjonale museumsmøtet i Molde, September 14th-16th, 2016.
'Embodied Interpretation: Gesture, Social Interaction and Meaning Making'. Kunsten å dele. Forskning på kunstformidling til barn og unge. Nasjonalmuseet, Scenekunstbruket og Rikskonsertene. Oslo, Nasjonalgalleriet, December 1st, 2014.
'Digital innovasjon i kultursektoren'. Forskningsrådets IKT-konferanse. Oslo, Norges forskningsråd, November 12th, 2014.
‘Social and Physical Dimensions of Meaning Making in Art Museums,’ Activating Inspiration and Creativity, The Tokyo International Symposium for Informal Learning in Art, Science, and Technology, University of Tokyo, November 9th-10th, 2013.
‘Digital Media and Meaning Making in Contexts of Art and Cultural Heritage.’ DIGHUMLAB Opening Seminar, Århus University, Denmark, Sept. 10, 2012.
Conference Paper and Poster Presentations
Pierroux, P. Analyzing Embodied Interpretation and Touch in a Sculpture Gallery / Multisensory Digital Curatorship as Experimental Practice, College Art Association (CAA) Conference, New York, NY, February 15-19th, 2017.
Pierroux, P. and Qvale, A. Studying Group Interactions with Visitracker: A Design-Based Research-Practice Partnership. Visitor Studies Association Annual Conference, Boston, July 19-23, 2016.
Pinto, S. and Pierroux, P. Developing an interactive tabletop application for ‘creative interpretation’ in art museums. CSCL 2015, Gothenburg, Sweden, June 8-12, 2015.
de Sousa, F., Rasmussen, I. and Pierroux, P. Teaching Ethics and Moral Reasoning Using Commercial Video Games in School. EARLI 2015, Limassol, Cyprus, August 25-29, 2015.
Sanchez, E. and Pierroux, P. Gamifying the Museum: Teaching for Games Based ‘Informal’ Learning. European Conference on Games Based Learning, Steinkjer, Norway, October 8-9, 2015.
Smørdal, O., Nesnass, R., Pierroux, P., and Sem, I. 'Snøkult: Designing a multitouch table for co-composition in an educational setting.' FabLearn. Conference on Creativity and Fabrication in Education, Stanford University, 25-26 October, 2014. pdf
Steier, R. & Pierroux, P. 'Designing Interactives in Art Museums: Situating Learning Technologies and Interactions in Gallery Space.' AERA Annual Meeting, Philadelphia, April 3-7, 2014.
Pierroux, P., Qvale, A., Steier, R. & Sauge, B. 'Posing with Art: Researching and Designing for Performative Acts of Interpretation.' In N. Proctor and R. Cherry (Eds.), Museums and the Web 2014: Proceedings, pp. 233-248. Baltimore, MD., April 2-5, 2014.
NRK Radio, 'Ut i kulturen: Håndspåleggelse', December 11, 2016
Stavanger Aftenblad, 'Kom nærmere og kjenn på skulpturen', December 9, 2016
Uniforum, Nasjonalmuseet får gode råd frå studentar, June 14, 2016
Ballade, Rikskonsertene satser millioner på onlinespill, May 14, 2015
Kunstløftet, 'Digital Dannelse,' November 7, 2014
TUforskning (Teknisk Ukeblad), 'CONTACT – Munch selv var veldig opptatt av ny teknologi. Norske museer og vitensentre tar i bruk digital innovasjon,' June 9, 2014
Forskningsrådet, 'Teknologisk rom for tolkning,' June 2, 2014
Forskerprofilen, December 2011
Uniforum, 'Kunstmuseum jaktar på ungdomskoden', November 22, 2011
Forskningsrådet, 'Vil lokke unge til kunstmuseer', November 14, 2011
Aftenposten, 'Poserer som Munch', November 9, 2011
Uniforum, ‘Brukar arkitektur i ny læringsteknologi’, September 24, 2010
VG, Norsk Forskningsråd, ‘Forskningsdagene,’ September 22, 2010, p. 20
Lettere å lære med ny teknologi? i Forskning.no, September 30, 2008