Anders Mørch

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Telefon +47 22840713
Mobiltelefon +47-48021736
Rom 4323
Treffetider Etter avtale
Brukernavn
Besøksadresse Gaustadalléen 21 Forskningsparken 0349 Oslo
Postadresse Postboks 1092 Blindern 0317 Oslo

Faglige interesser

Teknologi & Læring. Mer spesifikt: Samarbeidslæring i sosiale medier og virtuelle verdener (Second Life, Minecraft) (CSCL); brukergrensesnitt som støtter læring (critiquing systems; pedagogiske agenter; lærings-analyse) (HCI, AI); aktiv læring gjennom å skape, gjenbruke, modifisere og tilpasse objekter; programmering i skolen (EUD, skaperverksted); design-inspirerte modeller av samarbeidslæring (evolving artifacts rammeverket; IRT modellen; ABR modellen); brukermedvirkning i design av ny teknologi (PD); fjernundervisning.

Fagfelter: Computer-supported collaborative learning (CSCL); Human-computer interaction (HCI); End-user development (EUD); Computer-supported cooperative work (CSCW); Virtual worlds (VW); Participatory design (PD); Applied AI;

Forskning

Forskninsfri

Nåværende prosjekter

Tidligere prosjekter

Visuelle bidrag (eksperimentelle prototyper, proof of concept)

  • EssayCritic: Automatiske tilbakemeldinger på elevers tekster ved hjelp av AI og maskinlæring
  • Janus: Integrasjon av konstruktiv og argumentativ design med bruk av regelbasert AI system  

Undervisning

Jeg underviser i fagområdene : HCI, CSCW og CSCL og gir skreddersydde seminarer (fra nybegynner til PhD) i teknologi & læring.

Dette semester (v2022):

  • Sosiale medier og forskningsmetoder (PED4502)
  • Læring, design og teknologi, seminar 2 (PED2802)
  • Masteroppgave - KDL (PED4591)

Tidligere:

  • Teknologistøttet læring (PED4540)
  • Sosiale medier og nettverksanalyse (PED4520)
  • Læring, teknologi og arbeid (PED4440)
  • Introduksjons emne for KDL og KUL studenter (PED4400)
  • Praksisseminar for KDL (PED4580)
  • PhD emne: Collaborative use of interactive digital representations for learning (UV9918)
  • Open Online Education: Research approaches to investigating organizational and learning aspects of the MOOC phenomenon (UV9914H2)

Veiledning PhD:

  • Veileder for Rogers Kaliisa (m/Anders Kluge hovedveileder), Kristina Litherland (m/Anders Kluge), Ammar Singh (m/Irina Engeness/HiOF, hovedveileder)
  • Veiledet (inkl. bi-veileder/med-veileder) 9 PhD studenter og mer enn 70 master studenter  

Bakgrunn

  • Dr.scient i Informatikk, UiO, 1997.
  • M.S i Computer Science, University of Colorado, Boulder, 1988.
  • B.S i Electrical Engineering, University of California, Santa Barbara, 1985.

Verv

  • Programkoordinator for KDL master, siden 2014
  • Medlem av programrådet for studier, IPED, siden 2013
  • Professor, siden 2010
  • InterMedias forskerutdanningskoordinator ved UV-fakultetet  2008-2012
  • Forskningsleder for IKT & Læring i Arbeid (m/Anne Moen), 2004-2010
  • Medlem av redaksjonen (editorial board) i følgende tidskrifter:
    • Journal for Computer Supported Collaborative Learning (ijCSCL)
    • Knowledge Management & E-Learning: An International Journal (KM&EL)

Samarbeid

  • Center for LifeLong Learning and Design (L3D), University of Colorado, Boulder
  • Centre for E-Transformation Technology Research (CTR), Department of Computer Science, Hong Kong Baptist University
  • Laboratory for Knowledge Management and E-Learning (KM&EL lab), Faculty of Education, The University of Hong Kong
Emneord: Pedagogikk, IKT og læring, Arbeidslivslæring, Læring gjennom design, Samarbeidslæring, Programmering i skolen, Læringsanalyse, Forskerutdanning

Publikasjoner

  • Baricelli, Barbara Rita; Fischer, Gerhard; Fogli, Daniela; Mørch, Anders; Piccinno, Antonio & Valtolina, Stefano (2022). CoPDA 2022 - Cultures of Participation in the Digital Age: AI for Humans or Humans for AI? I Bottoni, Paolo (Red.), AVI 2022: Proceedings of the 2022 International Conference on Advanced Visual Interfaces. ACM Publications. ISSN 978-1-4503-9719-3. s. 1–3. doi: 10.1145/3531073.3535262.
  • Mørch, Anders & Andersen, Renate (2022). Toward a Method of Visual Artifact Analysis: Understanding Learners’ Design Activity in a Makerspace. CEUR Workshop Proceedings. ISSN 1613-0073. 3136, s. 86–92.
  • Andersen, Renate; Gjølstad, Eli & Mørch, Anders (2022). Integrating Human-Centered Artificial Intelligence in Programming Practices to Reduce Teachers’ Workload. CEUR Workshop Proceedings. ISSN 1613-0073. 3136, s. 30–35.
  • Dohn, Nina Bonderup; Kafai, Yasmin; Mørch, Anders & Ragni, Marco (2022). Survey: Artificial Intelligence, Computational Thinking and Learning. Künstliche Intelligenz. ISSN 0933-1875. 36, s. 5–16. doi: 10.1007/s13218-021-00751-5.
  • Kaliisa, Rogers; Rienties, Bart; Mørch, Anders & Kluge, Anders (2022). Social learning analytics in computer-supported collaborative learning environments: A systematic review of empirical studies. Computers & Education Open (CAEO). doi: 10.1016/j.caeo.2022.100073. Fulltekst i vitenarkiv
  • Andersen, Renate; Mørch, Anders Irving & Litherland, Kristina Torine (2021). Learning Domain Knowledge Using Block-Based Programming: Design-Based Collaborative Learning. I Fogli, Daniela; Tetteroo, Daniel; Barricelli, Barbara Rita; Markopoulos, Panos & Papadopoulos, George A. (Red.), End-User Development. 8th International Symposium, IS-EUD 2021.. Springer. ISSN 978-3-030-79839-0. s. 119 –135. doi: 10.1007/978-3-030-79840-6_8.
  • Andersen, Renate; Eie, Siv; Mørch, Anders Irving; Mifsud, Louise & Rustad, Mikkel Bertram (2021). Rebuilding the Industrial Revolution: Using Minecraft in Teacher Education in Social Studies. I de Vries, Erica; Hod, Yotam & Ahn, June (Red.), Proceedings of the 15th International Conference of the Learning Sciences - ICLS 2021. International Society of the Learning Sciences. ISSN 978-1-7373306-1-5. s. 27–35. doi: 10.22318/icls2021.27.
  • Litherland, Kristina Torine; Kluge, Anders & Mørch, Anders (2021). Interactive Screencasts as Learning Tools in Introductory Programming. I De Laet, Tinne; Klemke, Roland; Alario-Hoyos, Carlos; Hillinger, Isabel & Ortega-Arranz, Alejandro (Red.), EC-TEL 2021: Technology-Enhanced Learning for a Free, Safe, and Sustainable World, Proceedings of the 16th European Conference on Technology Enhanced Learning. Springer Nature. ISSN 978-3-030-86435-4. doi: 10.1007/978-3-030-86436-1_32.
  • Mørch, Anders Irving; Eielsen, Carl Sebastian & Mifsud, Louise (2021). Using Minecraft to Reconstruct and Roleplay Local History: Intersubjectivity, Temporality, and Tension. I Hmelo-Silver, Cindy E.; De Wever, Bram & Oshima, Jun (Red.), Proceedings of the 14th International Conference on Computer-Supported Collaborative Learning - CSCL 2021. International Society of the Learning Sciences, Inc.. ISSN 978-1-7373306-2-2. s. 27–34. Fulltekst i vitenarkiv
  • Litherland, Kristina & Mørch, Anders Irving (2021). Instruction vs. emergence on r/place: Understanding the growth and control of evolving artifacts in mass collaboration. Computers in Human Behavior. ISSN 0747-5632. doi: 10.1016/j.chb.2021.106845. Fulltekst i vitenarkiv
  • Kaliisa, Rogers; Kluge, Anders & Mørch, Anders (2021). Overcoming Challenges to the Adoption of Learning Analytics at the Practitioner Level: A Critical Analysis of 18 Learning Analytics Frameworks. Scandinavian Journal of Educational Research. ISSN 0031-3831. doi: 10.1080/00313831.2020.1869082. Fulltekst i vitenarkiv
  • Kaliisa, Rogers; Mørch, Anders Irving & Kluge, Anders (2021). ‘My Point of Departure for Analytics is Extreme Skepticism’: Implications Derived from An Investigation of University Teachers’ Learning Analytics Perspectives and Design Practices. Technology, Knowledge and Learning. ISSN 2211-1662. doi: 10.1007/s10758-020-09488-w. Fulltekst i vitenarkiv
  • Kaliisa, Rogers; Kluge, Anders & Mørch, Anders Irving (2020). Combining Checkpoint and Process Learning Analytics to Support Learning Design Decisions in Blended Learning Environments. Journal of Learning Analytics. ISSN 1929-7750. 7(3), s. 33–47. doi: 10.18608/JLA.2020.73.4. Fulltekst i vitenarkiv
  • Mørch, Anders Irving (2020). Two 3D virtual worlds as domain-oriented design environments: closing the educational gap with the action-breakdown-repair model. The international journal of information and learning technology. ISSN 2056-4880. doi: 10.1108/IJILT-03-2020-0029. Fulltekst i vitenarkiv
  • Engeness, Irina; Nohr, Magnus; Singh, Ammar Bahadur & Mørch, Anders Irving (2019). Use of videos in the Information and Communication Technology Massive Open Online Course: Insights for learning and development of transformative digital agency with pre- and in-service teachers in Norway. Policy Futures in Education. ISSN 1478-2103. 18(4), s. 497–516. doi: 10.1177/1478210319895189. Fulltekst i vitenarkiv
  • Kaliisa, Rogers; Mørch, Anders Irving & Kluge, Anders (2019). Exploring Social Learning Analytics to Support Teaching and Learning Decisions in Online Learning Environments. Lecture Notes in Computer Science (LNCS). ISSN 0302-9743. 11722 LNCS, s. 187–198. doi: 10.1007/978-3-030-29736-7_14. Fulltekst i vitenarkiv
  • Mørch, Anders Irving; Litherland, Kristina & Andersen, Renate (2019). End-User Development Goes to School: Collaborative Learning with Makerspaces in Subject Areas. I Malizia, Alessio; Valtolina, Stefano; Mørch, Anders Irving; Serrano, Alan & Stratton, Andrew (Red.), End-User Development : 7th International Symposium, IS-EUD 2019, Hatfield, UK, July 10–12, 2019 : Proceedings. Springer. ISSN 978-3-030-24780-5. s. 200–208. doi: 10.1007/978-3-030-24781-2_16.
  • Mørch, Anders Irving; Mifsud, Louise & Eie, Siv (2019). Developing a Model of Collaborative Learning with Minecraft for Social Studies Classrooms Using Role-play Theory and Practice. I Lund, Kristine; Niccolai, G; Hmelo-Silver, Cindy E.; Gweon, G & Baker, Michael J. (Red.), A Wide Lens: Combining Embodied, Enactive, Extended, and Embedded Learning in Collaborative Settings, 13th International Conference on Computer Supported Collaborative Learning (CSCL) 2019, Volume 1. International Society of the Learning Sciences. ISSN 978-1-7324672-3-1. s. 272–279. doi: 10.22318/cscl2019.272.
  • Mørch, Anders Irving; Murad, Hani; Herstad, Jo; Seibt, Sjur & Kjelling, Morten Oveson (2019). Material Conditions of Collaborative Knowledge Construction: The Case of Monoplant. I Cerratto Pargman, Teresa & Jahnke, Isa (Red.), Emergent Practices and Material Conditions in Learning and Teaching with Technologies. Springer. ISSN 978-3-030-10764-2. s. 147–162. doi: 10.1007/978-3-030-10764-2_9. Fulltekst i vitenarkiv
  • Saplacan, Diana; Herstad, Jo; Mørch, Anders Irving; Kluge, Anders & Pajalic, Zada (2018). Inclusion through design and use of digital learning environments: issues, methods and stories. I Bratteteig, Tone; Sandnes, Frode Eika & Berget, Gerd (Red.), NordiCHI '18 - Proceedings of the 10th Nordic Conference on Human-Computer Interaction, Oslo, Norway — September 29 - October 03, 2018 . Association for Computing Machinery (ACM). ISSN 978-1-4503-6437-9. s. 956–959. doi: 10.1145/3240167.3240264.
  • Mørch, Anders Irving; Eie, Siv & Mifsud, Louise (2018). Tradeoffs in combining domain-specific and generic skills' practice in minecraft in social studies in teacher education. CEUR Workshop Proceedings. ISSN 1613-0073. 2101, s. 44–52. Fulltekst i vitenarkiv
  • Barricelli, Barbara Rita; Fischer, Gerhard; Fogli, Daniela; Mørch, Anders Irving; Piccinno, Antonio & Valtolina, Stefano (2018). Cultures of participation in the digital age: Design trade-offs for an inclusive society. I Catarci, Tiziana; Norman, Kent & Mecella, Massimo (Red.), Proceedings of the 2018 International Conference on Advanced Visual Interfaces (AVI'18). ACM Publications. ISSN 978-1-4503-5616-9. doi: 10.1145/3206505.3206599.
  • Singh, Ammar Bahadur & Mørch, Anders Irving (2018). An Analysis of Participants’ Experiences from the First International MOOC Offered at the University of Oslo . Nordic Journal of Digital Literacy. ISSN 1891-943X. 13(1), s. 40–64. doi: 10.18261/issn.1891-943x-2018-01-04. Fulltekst i vitenarkiv
  • Mørch, Anders Irving; Caruso, Valentina; Hartley, Melissa D. & Ludlow, Barbara L. (2018). Creating Contexts for Collaborative Learning in a 3D Virtual World for Distance Education. I Qian, Yufeng (Red.), Integrating Multi-User Virtual Environments in Modern Classrooms. IGI Global. ISSN 9781522537199. s. 137–164. doi: 10.4018/978-1-5225-3719-9.ch007. Fulltekst i vitenarkiv
  • Mørch, Anders Irving; Engeness, Irina; Cheng, Victor C.; Cheung, William K. & Wong, Kelvin C. (2017). EssayCritic: Writing to learn with a knowledge-based design critiquing system. Educational Technology & Society. ISSN 1176-3647. 20(2), s. 213–223. Fulltekst i vitenarkiv
  • Mørch, Anders Irving; Caruso, Valentina & Hartley, Melissa D. (2017). End-User Development and Learning in Second Life: The Evolving Artifacts Framework with Application. I Paterno, Fabio & Wulf, Volker (Red.), New Perspectives in End-User Development. Springer. ISSN 978-3-319-60290-5. s. 333–358. doi: 10.1007/978-3-319-60291-2_13.
  • Andersen, Renate & Mørch, Anders Irving (2016). Mass collaboration in software product development between developers and users: Champion as emergent role. CEUR Workshop Proceedings. ISSN 1613-0073. 1776, s. 14–20.
  • Mørch, Anders Irving & Thomassen, Ingvill (2016). From wooden blocks and Lego to Minecraft: Designing and playing with blocks to learn in a 3D virtual world. CEUR Workshop Proceedings. ISSN 1613-0073. 1776, s. 61–67.
  • Mørch, Anders Irving (2016). End-user development and learning in Second Life: The “box” as multipurpose building block. I Blackwell, Alan; Plimmer, Beryl & Stapleton, Gem (Red.), Proc. 2016 IEEE Symposium on Visual Languages and Human-Centric Computing (VL/HCC).. IEEE. ISSN 978-1-5090-0252-8. s. 208–212. doi: 10.1109/VLHCC.2016.7739686.
  • Barricelli, Barbara Rita; Fischer, Gerhard; Fogli, Daniela; Mørch, Anders Irving; Piccinno, Antonio & Valtolina, Stefano (2016). Cultures of Participation in the Digital Age: From "Have to" to "Want to" Participate. I Fjeld, Morten & Bødker, Susanne (Red.), Proceedings of the 9th Nordic Conference on Human-Computer Interaction, NordiCHI '16. Association for Computing Machinery (ACM). ISSN 978-1-4503-4763-1. doi: 10.1145/2971485.2987668.
  • Andersen, Renate & Mørch, Anders Irving (2016). Mutual development in mass collaboration: Identifying interaction patterns in customer-initiated software product development. Computers in Human Behavior. ISSN 0747-5632. 65, s. 77–91. doi: 10.1016/j.chb.2016.08.005.
  • Engeness, Irina & Mørch, Anders Irving (2016). Developing Writing Skills in English Using Content-Specific Computer-Generated Feedback with EssayCritic. Nordic Journal of Digital Literacy. ISSN 1891-943X. 11(2), s. 118–135. doi: 10.18261/issn.1891-943x-2016-02-03.
  • Mørch, Anders Irving; Mifsud, Louise & Engen, Bård Ketil (2016). Problem-Based Learning In Synchronous Networked Environments: Comparing Adobe Connect And Second Life . Seminar.net - Media, technology and lifelong learning. ISSN 1504-4831. 12(1), s. 49–65.
  • Hetland, Per & Mørch, Anders Irving (2016). Ethnography for Investigating the Internet. Seminar.net - Media, technology and lifelong learning. ISSN 1504-4831. 12(1), s. 1–14. Fulltekst i vitenarkiv
  • Mørch, Anders Irving (2015). Ready-to-hand information and computer-mediated activity: Challenges, opportunities, and methods. CEUR Workshop Proceedings. ISSN 1613-0073. 1641, s. 17–21.
  • Murad, Hani; Mørch, Anders Irving; Herstad, Jo; Seibt, Sjur & Kjelling, Morten Oveson (2015). Monoplant: Developing an Innovative CSCL Application for Teaching Photosynthesis Using Multiple Representations. I Lindwall, Oskar; Häkkinen, Päivi; Koschman, Timothy & Ludvigsen, Sten Runar (Red.), Exploring the Material Conditions of Learning: Computer Supported Collaborative Learning (CSCL) Conference 2015. International Society of the Learning Sciences (ISLS). ISSN 978-0-9903550-6-9. s. 817–818.
  • Mørch, Anders Irving; Hartley, Melissa D. & Caruso, Valentina (2015). Teaching Interpersonal Problem Solving Skills Using Roleplay in a 3D Virtual World for Special Education: A Case Study in Second Life. I Sampson, Demetrios G.; Huang, Ronghuai; Hwang, Gwo-Jen; Liu, Tzu-Chien; Chen, Nian-Shing; Kinshuk, Prof & Tsai, Chin-Chung (Red.), Proceedings IEEE 15th International Conference on Advanced Learning Technologies (ICALT 2015). IEEE. ISSN 978-1-4673-7333-3. s. 464–468. doi: 10.1109/ICALT.2015.139.
  • Barricelli, Barbara Rita; Fischer, Gerhard; Mørch, Anders Irving; Piccinno, Antonio & Valtolina, Stefano (2015). Cultures of participation in the digital age: Coping with information, participation, and collaboration overload. Lecture Notes in Computer Science (LNCS). ISSN 0302-9743. 9083, s. 271–275. doi: 10.1007/978-3-319-18425-8_28.
  • Caruso, Valentina; Hartley, Melissa D. & Mørch, Anders Irving (2015). End-user development in second life: Meta-design, Tailoring, and Appropriation. I Diaz, Paloma; Pipek, Volkmar & Ardito, Carmelo (Red.), End-User Development: Proc. 5th International Symposium (IS-EUD 2015) Madrid, Spain, May 26-29, 2015. Springer. ISSN 978-3-319-18424-1. s. 92–108. doi: 10.1007/978-3-319-18425-8_7.
  • Mørch, Anders Irving (2015). Social media in the workplace. I Spector, J. Michael (Red.), The SAGE Encyclopedia of Educational Technology. Sage Publications. ISSN 978-1-4522-5822-5. s. 667–669. doi: 10.4135/9781483346397.n274.
  • Prasolova-Førland, Ekaterina; Fominykh, Mikhail; Darisiro, Ramin; Mørch, Anders Irving & Hansen, David (2014). Preparing for International Operations and Developing Scenarios for Inter-cultural Communication in a Cyberworld: A Norwegian Army Example. Lecture Notes in Computer Science (LNCS). ISSN 0302-9743. 8490, s. 118–138. doi: 10.1007/978-3-662-43790-2_7.
  • Mørch, Anders Irving; Hartley, Melissa D.; Ludlow, Barbara L.; Caruso, Valentina & Thomassen, Ingvill (2014). The Teacher as Designer: Preparations for Teaching in a Second Life Distance Education Course. I Sampson, Demetrios G.; Spector, J. Michael; Chen, Nian-Shing; Huang, Ronghuai & Kinshuk, Prof (Red.), The 14th IEEE International Conference on Advanced Learning Technologies (ICALT2014). IEEE. ISSN 978-1-4799-4038-7. s. 691–693. doi: 10.1109/ICALT.2014.201.
  • Barricelli, Barbara Rita; Gheitasy, Ali; Mørch, Anders Irving; Piccinno, Antonio & Valtolina, Stefano (2014). Culture of Participation in the Digital Age: Social Computing for Learning, Working, and Living. I Paolini, Paolo & Garzotto, Franca (Red.), Proceedings of the 2014 International Working Conference on Advanced Visual Interfaces (AVI 2014). ACM Publications. ISSN 978-1-4503-2775-6. s. 387–390. doi: 10.1145/2598153.2602223.
  • Prasolova-Førland, Ekaterina; Fominykh, Mikhail; Darisiro, Ramin; Mørch, Anders Irving & Hansen, David (2014). Preparing for International Operations and Developing Scenarios for Inter-cultural Communication in a Cyberworld: A Norwegian Army Example. I Gavrilova, Marina; Tan, C. J. Kenneth; Mao, Xiaoyang & Hong, Lichan (Red.), Transactions on Computational Science XXIII. Springer. ISSN 978-3-662-43789-6. s. 118–138. doi: 10.1007/978-3-662-43790-2_7.
  • Caruso, Valentina; Mørch, Anders Irving; Thomassen, Ingvill; Hartley, Melissa & Ludlow, Barbara (2014). Practicing Collaboration Skills Through Role-Play Activities in a 3D Virtual World. I Huang, Ronghuai; Kinshuk, Prof & Chen, Nian-Shing (Red.), The New Development of Technology Enhanced Learning. Springer. ISSN 978-3-642-38291-8. s. 165–184 . doi: 10.1007/978-3-642-38291-8_10.
  • Cheng, Bo; Wang, Minhong; Mørch, Anders Irving; Cheng, Nian-Shing; Kinshuk, Prof & Spector, J. Michael (2014). Research on e-learning in the workplace 2000-2012: A bibliographic analysis of the literature. Educational Research Review. ISSN 1747-938X. 11, s. 56–72. doi: 10.1016/j.edurev.2014.01.001.
  • Prasolova-Førland, Ekaterina; Fominykh, Mikhail; Darisiro, Ramin & Mørch, Anders Irving (2013). Training Cultural Awareness in Military Operations in a Virtual Afghan Village: A Methodology for Scenario Development. I Sprague, Ralph H. (Red.), 46th Hawaii International Conference on System Sciences (HICSS). IEEE. ISSN 978-1-4577-1925-7. s. 903–912. doi: 10.1109/hicss.2013.571.
  • Mørch, Anders Irving (2013). Predecessor Artifacts: Evolutionary Perspectives on a Reflective Conversation with Design Materials. I Carroll, John M. (Red.), Creativity and Rationale: Enhancing Human Experience by Design. Springer. ISSN 978-1-4471-4110-5. s. 121–141. doi: 10.1007/978-1-4471-4111-2_7.
  • Mifsud, Mary Louise; Mørch, Anders Irving & Lieberg, Sigmund (2013). An Analysis of Teacher-Defined Activities with Mobile Technologies: Predecessor and Successor Tool Use in the Classroom. Learning, Media & Technology. ISSN 1743-9884. doi: 10.1080/17439884.2012.655746.
  • Andersen, Renate & Mørch, Anders Irving (2013). Problem-based learning and mutual development in software product development. I Christiansen, Ellen; Kuure, Leena; Mørch, Anders Irving & Lindstrøm, Berner (Red.), Problem-Based Learning for the 21st Century: New Practices and Learning Environments. Aalborg Universitetsforlag. ISSN 978-87-7112-117-9. doi: 10.1007/978-3-642-00427-8_3.
  • Prasolova-Førland, Ekaterina; Fominykh, Mikhail; Mørch, Anders Irving; Darisiro, Ramin & Hansen, David (2013). Preparing for International Operations in a Cyberworld: a Norwegian Army Example. I Mao, Xiaoyang & Hong, Lichan (Red.), 13th International Conference on Cyberworlds (CW). IEEE Press. ISSN 978-1-4799-2245-1. s. 163–170. doi: 10.1109/CW.2013.47.
  • Nygård, Kathrine Amundsen; Mørch, Anders Irving & Moen, Anne (2013). Adapting a learning tool for specialized nursing. Journal of Workplace Learning. ISSN 1366-5626. 25(7), s. 441–454. doi: 10.1108/jwl-01-2013-0046.
  • Mørch, Anders Irving & Zhu, Li (2013). Component-Based Design and Software Readymades. I Dittrich, Yvonne; Burnett, Margaret; Mørch, Anders Irving & Redmiles, David (Red.), End-User Development: Proceedings of the 4th International Symposium, IS-EUD 2013, Copenhagen, Denmark, June 10-13, 2013. Springer. ISSN 978-3-642-38705-0. s. 278–283. doi: 10.1007/978-3-642-38706-7_26.
  • Andersen, Renate & Mørch, Anders Irving (2013). Get Satisfaction: Customer Engagement in Collaborative Software Development. I Dittrich, Yvonne; Burnett, Margaret; Mørch, Anders & Redmiles, David (Red.), End-User Development. Springer. ISSN 978-3-642-38705-0. s. 235–240. doi: 10.1007/978-3-642-38706-7_19.
  • Mørch, Anders Irving (2013). Information seeking and collaborative knowledge creation: Exploring collaborative learning in customer service work and software product development. I Goggins, Sean P; Jahnke, Isa & Wulf, Volker (Red.), Computer-Supported Collaborative Learning at the Workplace. Springer. ISSN 978-1-4614-1739-2. s. 293–313. doi: 10.1007/978-1-4614-1740-8_14.
  • Fugeli, Pål; Lahn, Leif Christian & Mørch, Anders Irving (2013). Shared prolepsis and intersubjectivity in open source development: expansive grounding in distributed work. I Bruckman, Amy; Counts, Scott; Lampe, Cliff & Terveen, Loren (Red.), Proceedings of the 2013 conference on Computer supported cooperative work. ACM Publications. ISSN 978-1-4503-1331-5. s. 129–144 . doi: 10.1145/2441776.2441793.
  • Batatia, Hadj; Hakkarainen, Kai & Mørch, Anders Irving (2012). Tacit Knowledge and Trialogical Learning: Towards a Conceptual Framework for Designing Innovative Tools. I Moen, Anne; Mørch, Anders Irving & Paavola, Sami (Red.), Collaborative knowledge creation: Practices, tools, concepts. Brill|Sense. ISSN 978-94-6209-002-6. s. 15–30. doi: 10.1007/978-94-6209-004-0_2.

Se alle arbeider i Cristin

  • Malizia, Alessio; Valtolina, Stefano; Mørch, Anders Irving; Serrano, Alan & Stratton, Andrew (2019). End-User Development : 7th International Symposium, IS-EUD 2019, Hatfield, UK, July 10–12, 2019 : Proceedings. Springer. ISBN 978-3-030-24780-5. 256 s.
  • Christiansen, Ellen; Kuure, Leena; Mørch, Anders Irving & Lindstrøm, Berner (2013). Problem-Based Learning for the 21st Century: New Practices and Learning Environments. Aalborg Universitetsforlag. ISBN 978-87-7112-117-9. 300 s.
  • Dittrich, Yvonne; Burnett, Margaret; Mørch, Anders Irving & Redmiles, David (2013). End-User Development: Proceedings of the 4th International Symposium, IS-EUD 2013, Copenhagen, Denmark, June 10-13, 2013. Springer. ISBN 978-3-642-38705-0. 315 s.
  • Moen, Anne; Mørch, Anders Irving & Paavola, Sami (2012). Collaborative knowledge creation: Practices, tools, concepts. Brill|Sense. ISBN 978-94-6209-002-6. 275 s.

Se alle arbeider i Cristin

  • Mørch, Anders & Andersen, Renate (2022). Toward a Method of Visual Artifact Analysis: Understanding Learners’ Design Activity in a Makerspace.
  • Andersen, Renate; Gjølstad, Eli & Mørch, Anders (2022). Integrating Human-Centered Artificial Intelligence in Programming Practices to Reduce Teachers’ Workload.
  • Mørch, Anders & Kafai, Yasmin (2022). Correction to: Computational Thinking as a Social Movement: Interview with Andy diSessa, UC Berkeley (KI - Künstliche Intelligenz, (2022), 10.1007/s13218-022-00754-w). Künstliche Intelligenz. ISSN 0933-1875. doi: 10.1007/s13218-022-00759-5.
  • Kaliisa, Rogers; Mørch, Anders & Kluge, Anders (2021). Correction to: ‘My Point of Departure for Analytics is Extreme Skepticism’: Implications Derived from An Investigation of University Teachers’ Learning Analytics Perspectives and Design Practices (Technology, Knowledge and Learning, (2021), 10.1007/s10758-020-09488-w). Technology, Knowledge and Learning. ISSN 2211-1662. doi: 10.1007/s10758-021-09574-7.
  • Andersen, Renate; Eie, Siv; Mørch, Anders Irving; Mifsud, Louise & Rustad, Mikkel Bertram (2021). Rebuilding the Industrial Revolution: Using Minecraft in Teacher Education in Social Studies.
  • Fischer, Gerhard; Fogli, Daniela; Mørch, Anders; Piccinno, Antonio & Valtolina, Stefano (2020). Design trade-offs in cultures of participation: empowering end users to improve their quality of life. Behaviour and Information Technology. ISSN 0144-929X. 39(1), s. 1–4. doi: 10.1080/0144929X.2020.1691346.
  • Mørch, Anders Irving; Andersen, Renate; Kaliisa, Rogers & Litherland, Kristina (2020). Mixed methods with social network analysis for networked learning: Lessons learned from three case studies.
  • Mørch, Anders Irving; Andersen, Renate; Kaliisa, Rogers & Kristina, Litherland (2020). Mixed methods with social network analysis for networked learning: Lessons learned from three case studies.
  • Valtolina, Stefano; Mørch, Anders; Malizia, Alessio; Serrano, Alan & Stratton, Andrew (2019). Preface. Lecture Notes in Computer Science (LNCS). ISSN 0302-9743. 11553, s. v–vi.
  • Mifsud, Louise; Mørch, Anders Irving; Eie, Siv; Rustad, Mikkel Bertram & Andersen, Renate (2019). Fagspesifikke og generiske ferdigheter i historie - å legge til rette for aktiv læring.
  • Mifsud, Louise; Eie, Siv; Andersen, Renate; Mørch, Anders Irving & Rustad, Mikkel Bertram (2019). Teaching History through Minecraft:Combining Generic and Content-Specific Skills in Teacher Education in a Digital Learning Environment.
  • Mifsud, Louise; Eie, Siv; Andersen, Renate; Mørch, Anders Irving; Rustad, Mikkel Bertram & Litherland, Kristina Torine (2019). Minecraft gir aktiv læring i samfunnsfag Den industrielle revolusjonen er tema når lærerstudentene bruker dataverktøyet Minecraft. [Internett]. https://www.oslomet.no/om/nyheter/minecraft-aktiv-lering-sam.
  • Mørch, Anders Irving; Mifsud, Louise; Eie, Siv & Andersen, Renate (2018). Issues and Methods for Inclusion in Collaborative Learning Activities with Integrated Domain-Oriented Digital Learning Environments: The Case of Minecraft in Social Studies in Teacher Education in Norway.
  • Mørch, Anders Irving (2018). Erfaringer med IKT i grupperådgiving av ammekubønder.
  • Mørch, Anders Irving (2018). Food and Information: A Brief Comparison.
  • Mørch, Anders Irving (2018). An Analysis of Participants’ Experiences from the First International MOOC Offered at the University of Oslo.
  • Eie, Siv; Mifsud, Louise & Mørch, Anders Irving (2018). Experiences in using Minecraft with student teachers in social studies: Preliminary reflections.
  • Mørch, Anders Irving; Eie, Siv & Mifsud, Louise (2018). Tradeoffs in Combining Domain-Specific and Generic Skills’ Practice in Minecraft in Social Studies in Teacher Education.
  • Mørch, Anders Irving (2017). Den store fordelen med e-læring er fleksibiliteten. [Internett]. Bioingeniøren.
  • Mørch, Anders Irving; Thomassen, Ingvill & Hvidsten, André V. (2017). Challenges and Opportunities of Online Advisory Services for Dairy Goat Farmers in Northern Norway.
  • Barricelli, Barbara Rita; Fogli, Daniela; Fischer, Gerhard; Mørch, Anders Irving; Piccinno, Antonio & Valtolina, Stefano (2016). Preface. CEUR Workshop Proceedings. ISSN 1613-0073. 1776, s. 1–2.
  • Mørch, Anders Irving & Thomassen, Ingvill (2016). From Wooden Blocks and Lego to Minecraft: Designing and Playing with Blocks to Learn in a 3D Virtual World.
  • Engeness, Irina & Mørch, Anders Irving (2016). The role of the teacher in facilitating writing process with peer feedback and automated feedback from EssayCritic.
  • Engeness, Irina & Mørch, Anders Irving (2015). Development of English writing skills for upper secondary school students in Norway using computer-based scaffolding based on semantic analysis of text documents.
  • Mørch, Anders Irving; Mifsud, Louise & Engen, Bård Ketil (2015). Problembasert læring i synkrone læringsomgivelser: Pilot i Second Life.
  • Mørch, Anders Irving (2014). Second Life Research in Oslo.
  • Mørch, Anders Irving (2014). Toward Integrated Learning Environments: Evolution of Technology to Support Learning at Work.
  • Mørch, Anders Irving & Engeness, Irina (2014). EssayCritic Norway Trial 2014.
  • Engen, Bård Ketil & Mørch, Anders Irving (2014). FLEKSIBEL MASTERGRAD i "IKT OG LÆRING" - MIL-NETTVERKET.
  • Mørch, Anders Irving (2013). Virtuelle verdener som plattform for teknologistøttet læring gjennom rollespill.
  • Mørch, Anders Irving (2013). Newcomer Participation in Open, Online Collaborative Software Development and Learning Communities.
  • Mørch, Anders Irving & Thomassen, Ingvill (2012). Evaluering av kulturforståelse gjennom et designeksperiment i Second Life.
  • Dolonen, Jan Arild; Kluge, Anders; Litherland, Kristina & Mørch, Anders Irving (2019). Litteraturgjennomgang av programmering i skolen. Universitetet i Oslo. Fulltekst i vitenarkiv
  • Stræte, Egil Petter; Hårstad, Renate Marie Butli; Ystad, Eystein; Kvam, Gunn-Turid; Mørch, Anders Irving & Klev, Roger [Vis alle 7 forfattere av denne artikkelen] (2018). Kompetanse og rådgivning i jordbruket: Kunnskapsoversikt, aktuelle problemstillinger og analytiske perspektiver for studier av bønders kompetanse som samspill mellom bønder, rådgivning og forskning. RURALIS - Institutt for rural- og regionalforskning. Fulltekst i vitenarkiv
  • Gilje, Øystein; Ingulfsen, Line; Dolonen, Jan A.; Furberg, Anniken Larsen; Rasmussen, Ingvill & Kluge, Anders [Vis alle 10 forfattere av denne artikkelen] (2016). Med ARK&APP. Bruk av læremidler og ressurser for læring på tvers av arbeidsformer. Reprosentralen, Universitetet i Oslo.
  • Mørch, Anders Irving & Engeness, Irina (2015). Læremidler og arbeidsformer i prosessorientert skriving. Utdanningsdirektoratet. Fulltekst i vitenarkiv

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Publisert 31. aug. 2010 13:56 - Sist endret 26. juni 2022 18:49