Scientific publications
Ahmadian, S., & Brevik, L. M. (2024). This Land Is My Land: Teachers’ integration of game and novel in English instruction. Journal of Computer Assisted Learning. https://doi.org/10.1111/jcal.13012
Ahmadian, S., Brevik, L. M., & Öhrn, E. (2024). Adventures with Anxiety: Gender bias in gameplay in vocational English classes. Journal of Computer Assisted Learning. https://doi.org/10.1111/jcal.13006
Brevik, L. M. (2023). Game-based mixed methods research integrations. In C. Poth (Ed.), SAGE Handbook of Mixed Methods Research Designs. Sage.
Brevik, L. M., & Buchholtz, N. F. (2023). The use of mixed methods to study language learning beyond the classroom. In H. Reinders, C. Lai, & P. Sundqvist (Eds.), The Routledge Handbook of Language Learning and Teaching Beyond the Classroom (ch. 24). Routledge.
Brevik, L. M. (2022). The emergent multiphase design: Demonstrating a fully integrated approach in the context of language research in education. In J. Hitchcock, & A. Onwugbuzie. (Eds.), The Routledge Handbook for Advancing Integration in Mixed Methods Research (ch. 13). Routledge.
Beiler, I. R., Brevik, L. M., & Christensen, T. (2021). Skjermopptak som forskningsmetode i og utenfor klasserommet. I E. Andersson-Bakken. & C. Dalland (Eds.), Metoder i klasseromsforskning: Forskningsdesign, datainnsamling og analyse (pp. 239-260). Universitetsforlaget.
Brevik, L. M. & Mathé, N. E. H. (2021). Mixed methods forskningsdesign. I E. Andersson-Bakken. & C. Dalland (red.), Metoder i klasseromsforskning: Forskningsdesign, datainnsamling og analyse (kap. 2, s. 47-70). Universitetsforlaget.
Brevik, L. M., Ahmadian, S., & Garvoll, K. K. (2020). English use outside of school: Gamers, Surfers and Social Media Users, In L. M. Brevik & U. Rindal (eds.), Teaching English in Norwegian classrooms: From research to practice (ch. 8, pp. 190-216). Universitetsforlaget.
Brevik, L. M. (2019). Gamers, surfers, social media users: Unpacking the role of interest in English. Journal of Computer Assisted Learning. doi: 10.1111/jcal.12362
Brevik, L.M. & Hellekjær, G.O. (2018). Outliers: Upper Secondary School Students Who Read Better in the L2 than in L1. International Journal of Educational Research, 89, 80–91. Published online 2017. doi: https://doi.org/10.1016/j.ijer.2017.10.001
Brevik, L.M. (2016). The Gaming Outliers: Does out-of-school gaming improve boys’ reading skills in English as a second language? In Elstad, E. (Ed.). Educational technology and Polycontextual bridging (pp. 39-61). Sense Publishers. ResearchGate
Popular scientific presentations and publications
Ahmadian, S. (2024). Skolens tilstand: Hva skjer i norske klasserom? Scene Domus Bibliotheca, 31. januar 2024.
Brevik, L. M. & Ahmadian, S. (2022). Gamere gjør det ikke dårligere på skolen. Kronikk, VG, 17. august 2022.
Ahmadian, S., Brevik, L. M., & Sundqvist, P. (2019). Jenter på yrkesfag: De akademiske stemmene i engelsktimene. Bedre Skole, 3, 82-87.
Brevik, L. M. & Garvoll, K. K. (2019). Engelsk og onlinespill. Bedre Skole, 2, 67-71.
Skarpaas, K.G. & Brevik, L.M. (2018). Relevans som forutsetning for god yrkesretting i engelskfaget. Bedre Skole, 4, 74-79.
Brevik, L.M. (2016). Tre myter om engelsk på yrkesfag. Betydningen av å se elevenes helhetlige kompetanse. Bedre Skole, 2, 82-88.
Brevik, L.M. & Skarpaas, K.G. (2016). Digitale ferdigheter i engelsk: Forskning og praksiseksempler fra seks klasserom. Bedre Skole, 3, 64-69.
Conference presentations
Brevik, L. M. & Ahmadian, S. (2024, May). Teachers’ integration of game and novel in English instruction: A video-observation study. Paper at the RidEL 2024 conference, Bodø, Norway.
Ahmadian, S. (2023, July). Classroom integration of Game-based L2 English learning in Norwegian lower secondary school. Paper at the AILA 2023 world congress, Lyon, France.
Ahmadian, S. (2023, July). Commercial video game as social interaction in L2 English learning in Norwegian secondary school. How boys and girls perceive the combination of gameplay and reading. Paper at the AILA world congress, Lyon, France.
Ahmadian, S. (2023, July). Game-based L2 English learning in Norwegian secondary school. How students in gender defined classrooms were included in classroom activities through the use of a commercial game. Paper at the AILA world congress, Lyon, France.
Ahmadian, S. & Brevik, L. M. (2022, June). Benefits and challenges in operationalizing the PLATO element “Use of Authentic Texts in Instruction” in English lessons covering both printed novels and multimodal games. QUINT PhD Summer Institute & Conference, Akureyri, Iceland.
Kure, A. E. & Ahmadian, S. (2022, June). Digital skills critical for education: Video analysis of students’ use of technology in English secondary classrooms in Norway. NERA 2022 conference, Reykjavik, Iceland.
Kure, A. E., Ahmadian, S. & Brevik, L. M. (2022, May). Time, narrative and technology in English classrooms in Norway. Panel at the NEAS2022 conference, Stockholm, Sweden.
Brevik, L. M. (2019, April). The role of interest in English language learning. Paper at the AAAL conference, Atlanta, USA.
Brevik, L. M. (2018, August). The Mixed Methods Emergent Multiphase Design; about the research design for the VOGUE project. Presentation at the MMIRA global conference, Vienna, Austria.
Brevik, L. M. (2018, April). The Emergent Multiphase Design: Using mixed methods research to consider the status of English; about the research design for the VOGUE project. Presentation at the AERA conference, New York, USA.
Brevik, L. M. (2016, May). How can we educate future English teachers for developing reading proficiency among students in general and vocational studies? Symposium at NAES conference, Kristinsand, Norway.
Invited talks
Brevik, L.M. (2020). Gutter, gaming og lesing.
Brevik, L.M. (2019). Gamers, Surfers and Social Media Users. The role of interest in English language learning and teaching.
Brevik, L.M. (2019). Gutter, gaming og lesing.
Brevik, L.M. (2018, October). How teachers teach and readers read: Developing reading comprehension in English in Norwegian upper secondary school. Invited speaker for the annual Washington University Foreign Language Learning Colloquium Speaker Series, Washington University in St Louis, USA
Brevik, L.M. (2018, April). Gamers, surfers and social media users: The role of interest to prevent dropout. Keynote presented at the COURAGE Conference (Erasmus+ project, EU programme for education, training, youth and sport), Ennis, Ireland.
Brevik, L. M. (2018, February). Digital Technologies: The Lives and Learning of Young People New Research Developments with English L2 Readers. Invited open lecture at Kellogg College, Oxford University, UK.
Brevik, L. M. (2017, December). Med yrkesfageleven i sentrum. FYR national conference, Gardermoen, Norway.
Brevik, L. M. (2017, March). Tre myter om elever på yrkesfag. Betydningen av å se elevenes helhetlige kompetanse. FYR regional conference, Bergen, Norway.
Brevik, L. M. (2016, May). Online gaming and English skills in Norway. Reykholt, Iceland.
In the media
Dataspel er ei engelskspråklig verd
22.5.2020: Dag og Tid
Ungdom som spiller dataspill, surfer på nettet og bruker sosiale medier leser engelsk bedre enn norsk
21.3.2019: Forskning.no
21.3.2019: Forskningsnytt, Universitetet i Oslo
15.3.2019: NRK Nyhetsmorgen (01:50:00-01:54:30)
06.3.2019: Lektorprogrammet UiO
10.2.2019: NRK Språkteigen
08.2.2019: NRK P1 Sørlandet
08.2.2019: NRK P1 Telemark
Guttene tar igjen jentene i engelsk lesing
09.12.2016: Aftenposten.no
17.12.2016: Forskning.no
19.12.2016: Forskningsaktuelt, Universitetet i Oslo
10.1.2017: NRK P1 Telemark
10.1.2017: NRK.no Telemark
Dataspillere er gode i engelsk
29.1.2016: P2 Nyhetsmorgen (0:29:00-0:35:12)
29.1.2016: NRK Nyheter (09:20-11:10)
29.1.2016: NRK.no
29.1.2016: Forskningsaktuelt, Universitetet i Oslo
02.2.2016: Forskning.no
25.2.2016: Barnevakten.no
02.3.2016: Fritt Ord (paneldebatt del 1 og del 2)