Kenneth Silseth

Image of Kenneth Silseth
Norwegian version of this page
Phone +47 22857637
Room 4324
Available hours Appointments
Username
Visiting address Gaustadalléen 21 Forskningsparken 0349 Oslo
Postal address Postboks 1092 Blindern 0317 Oslo

Academic Interests

  • Situated and dialogic perspectives on learning and identity
  • Learning Sciences
  • Classroom interaction
  • Learning across contexts
  • Technology and learning
  • Interaction analysis
  • Game-based learning

Current activities

Completed projects

Teaching

  • PED1001: Læring og undervisning
  • PED1010: Metode 1
  • PED2201: Skole, danning og didaktikk
  • PED2202: Barn og ungdom - oppvekst og opplæring
  • PED3090: Bachelorfordypning i pedagogikk
  • PED4302: Perspektiver på barn og unge i utdanning
  • PED4540: Teknologistøttet læring - Prinsipper og verktøy

  • UV9102: General course in Qualitative Research Methodology

  • Supervising Master and PhD-students

Background (education and work)

  • 2019 – d. d.: Professor, Department of Education, University of Oslo.
  • 2018 – 2019: Associate Professor, Department of Education, University of Oslo.
  • 2016 – 2017: Associate Professor, Department of Education, University of South-Eastern Norway.
  • 2013 – 2015: Postdoc, Department of Education, University of Oslo.
  • 2007 – 2012: Research Fellow, Department of Education, University of Oslo.
Tags: sociocultural-perspective, Dialogic education, ICT and learning, identity

Publications

  • Silseth, Kenneth; Steier, Rolf Erik Jorgenson & Arnseth, Hans Christian (2024). Exploring students’ immersive VR experiences as resources for collaborative meaning making and learning. International Journal of Computer-Supported Collaborative Learning. ISSN 1556-1607. doi: 10.1007/s11412-023-09413-0.
  • Silseth, Kenneth & Furberg, Anniken (2023). Bridging group work and whole-class activities through responsive teaching in science education. European Journal of Psychology of Education. ISSN 0256-2928. doi: 10.1007/s10212-023-00770-w. Full text in Research Archive
  • Erstad, Ola Andres & Silseth, Kenneth (2023). Rethinking the boundaries of learning in a digital age. Learning, Media & Technology. ISSN 1743-9884. 48(4), p. 557–565. doi: 10.1080/17439884.2023.2260977.
  • Hontvedt, Magnus; Prøitz, Tine Sophie & Silseth, Kenneth (2022). Collaborative display of competence: A case study of process-oriented video-based assessment in schools. Teaching and Teacher Education : An International Journal of Research and Studies. ISSN 0742-051X. 121(January 2023). doi: 10.1016/j.tate.2022.103948. Full text in Research Archive
  • Pettersen, Kenneth; Silseth, Kenneth & Arnseth, Hans Christian (2022). Rethinking boundaries: Sociomaterial perspectives on digital technologies and early childhoods. In Kumpulainen, Kristiina; Kajamaa, Anu; Erstad, Ola Andres; Mäkitalo, Åsa; Drotner, Kirsten & Jakobsdottir, Solveig (Ed.), Nordic Childhoods in the Digital Age. Insights into Contemporary Research on Communication, Learning and Education.. Routledge. ISSN 978-0-367-70252-6. doi: 10.4324/9781003145257-19.
  • Erstad, Ola Andres & Silseth, Kenneth (2022). Transformations and unresolved tensions: Children, school and technology. In Kumpulainen, Kristiina; Kajamaa, Anu; Erstad, Ola Andres; Mäkitalo, Åsa; Drotner, Kirsten & Jakobsdottir, Solveig (Ed.), Nordic Childhoods in the Digital Age. Insights into Contemporary Research on Communication, Learning and Education.. Routledge. ISSN 978-0-367-70252-6. p. 30–40.
  • Pettersen, Kenneth; Arnseth, Hans Christian & Silseth, Kenneth (2022). Playing Minecraft: Young children’s postdigital play. Journal of Early Childhood Literacy. ISSN 1468-7984. p. 1–25. doi: 10.1177/14687984221118977. Full text in Research Archive
  • Damsa, Crina I.; Erstad, Ola Andres; Sefton-Green, Julian; hillman, Thomas; Araos Moya, Andres Arturo & Richter, Christoph [Show all 12 contributors for this article] (2022). Platformization in and of education ̶Exploring a new research agenda . Computer-Supported Collaborative Learning Series (CSCL). ISSN 1573-4552.
  • Silseth, Kenneth & Erstad, Ola Andres (2022). Exploring opportunities, complexities, and tensions when invoking students' everyday experiences as resources in educational activities. Teaching and Teacher Education : An International Journal of Research and Studies. ISSN 0742-051X. doi: 10.1016/j.tate.2022.103633.
  • Silseth, Kenneth; Hontvedt, Magnus & Mäkitalo, Åsa (2022). Teachers’ enactment of policy in classrooms: making students accountable through inscriptions from the curriculum in classroom interactions. European Journal of Psychology of Education. ISSN 0256-2928. 38(2), p. 881–902. doi: 10.1007/s10212-022-00610-3.
  • Furberg, Anniken Larsen & Silseth, Kenneth (2022). Invoking student resources in whole-class conversations in science education: A sociocultural perspective. The Journal of the Learning Sciences. ISSN 1050-8406. doi: 10.1080/10508406.2021.1954521. Full text in Research Archive
  • Hanghøj, Thorkild; Silseth, Kenneth & Arnseth, Hans Christian (2021). Games, dialogue and learning: Exploring research perspectives. In Fotaris, Panagiotis (Eds.), Proceedings of the 15th European Conference on Game Based Learning ECGBL 2021. Academic Conferences and Publishing International Limited. ISSN 978-1-914587-12-2. doi: 10.34190/GBL.21.111.
  • Rusk, Fredrik Karl Henry; Ståhl, Matilda & Silseth, Kenneth (2021). Player Agency, Team Responsibility, and Self-Initiated Change: An Apprentice’s Learning Trajectory and Peer Mentoring in Esports. In Harvey, Miles & Marlatt, Rick (Ed.), Esports Research and Its Integration in Education. IGI Global. ISSN 9781799870692. p. 103–126.
  • Silseth, Kenneth & Arnseth, Hans Christian (2021). Weaving together the past, present and future in whole class conversations: Analyzing the emergence of a hybrid educational chronotope connecting everyday experiences and school science. Mind, Culture, and Activity. ISSN 1074-9039. doi: 10.1080/10749039.2021.1964534. Full text in Research Archive
  • Sandberg, Magnus H. & Silseth, Kenneth (2021). Being Peer Gynt: How students collaboratively make meaning of a digital game about a literature classic. E-Learning and Digital Media. ISSN 2042-7530. 18(6), p. 581–598. doi: 10.1177/20427530211022928. Full text in Research Archive
  • Rusk, Fredrik; Ståhl, Matilda & Silseth, Kenneth (2020). Exploring Peer Mentoring and Learning Among Experts and Novices in Online in-Game Interactions. Proceedings of the European Conference on Games Based Learning (ECGBL). ISSN 2049-0992. p. 461–468. doi: 10.34190/GBL.20.021. Full text in Research Archive
  • Erstad, Ola & Silseth, Kenneth (2019). Futuremaking and digital engagement: From everyday interests to educational trajectories. Mind, Culture, and Activity. ISSN 1074-9039. 26(4), p. 309–322. doi: 10.1080/10749039.2019.1646290. Full text in Research Archive
  • Hontvedt, Magnus; Silseth, Kenneth & Wittek, Anne Line (2019). Professional Collaboration in Teacher Support Teams—A Study of Teacher and Nurse Educators’ Creative Problem-Solving in a Shared Space for Professional Development. Scandinavian Journal of Educational Research. ISSN 0031-3831. 65(2), p. 240–257. doi: 10.1080/00313831.2019.1665098. Full text in Research Archive
  • Lofthus, Liv Gardsjord & Silseth, Kenneth (2019). Students choosing digital sources: Studying students' information literacy in group work with tablets. E-Learning and Digital Media. ISSN 2042-7530. 16(4), p. 284–300. doi: 10.1177/2042753019835882. Full text in Research Archive
  • Steier, Rolf; Kersting, Magdalena & Silseth, Kenneth (2019). Imagining with improvised representations in CSCL environments. International Journal of Computer-Supported Collaborative Learning. ISSN 1556-1607. 14(1), p. 109–136. doi: 10.1007/s11412-019-09295-1. Full text in Research Archive
  • Krange, Ingeborg; Silseth, Kenneth & Pierroux, Palmyre (2019). Peers, teachers and guides: A study of three conditions for scaffolding conceptual learning in science centers. Cultural Studies of Science Education. ISSN 1871-1502. doi: 10.1007/s11422-018-9905-x. Full text in Research Archive
  • Gilje, Øystein & Silseth, Kenneth (2019). Unpacking FIFA play as text and action in literacy practices in and out of school. Learning, Media & Technology. ISSN 1743-9884. 44(2), p. 180–192. doi: 10.1080/17439884.2018.1563105. Full text in Research Archive
  • Arnseth, Hans Christian; Hanghøj, Thorkild & Silseth, Kenneth (2018). Games as Tools for Dialogic Teaching and Learning. In Arnseth, Hans Christian; Hanghøj, Thorkild; Henriksen, Thomas Duus; Misfeldt, Morten; Ramberg, Robert & Selander, Staffan (Ed.), Games and Education: Designs in and for Learning. Brill Academic Publishers. ISSN 978-90-04-38882-6. p. 123–139. doi: 10.1163/9789004388826_008.
  • Furberg, Anniken Larsen & Silseth, Kenneth (2018). Students’ everyday experiences as resources in whole-class conversations. Proceedings (International Conference of the Learning Sciences). ISSN 1814-9316. 2(2018-), p. 989–992.
  • Silseth, Kenneth & Erstad, Ola (2018). Connecting to the outside: Cultural resources teachers use when contextualizing instruction. Learning, Culture and Social Interaction. ISSN 2210-6561. 17, p. 56–68. doi: 10.1016/j.lcsi.2017.12.002. Full text in Research Archive
  • Wiig, Astrid Camilla; Silseth, Kenneth & Erstad, Ola (2018). Creating intercontextuality in students learning trajectories: Opportunities and difficulties. Language and Education. ISSN 0950-0782. 32(1), p. 43–59. doi: 10.1080/09500782.2017.1367799. Full text in Research Archive
  • Silseth, Kenneth & Gilje, Øystein (2017). Multimodal composition and assessment: a sociocultural perspective. Assessment in Education: Principles, Policy & Practice. ISSN 0969-594X. 26(1), p. 26–42. doi: 10.1080/0969594X.2017.1297292. Full text in Research Archive
  • Silseth, Kenneth (2017). Students’ everyday knowledge and experiences as resources in educational dialogues. Instructional Science. ISSN 0020-4277. 46(2), p. 291–313. doi: 10.1007/s11251-017-9429-x.
  • Gilje, Øystein & Silseth, Kenneth (2017). Mobiltelefonens lange vei fra fritid til skole. In Erstad, Ola & Smette, Ingrid (Ed.), Ungdomsskole og ungdomsliv. Læring i skole, hjem og fritid. Cappelen Damm Akademisk. ISSN 978-82-02-53333-5. p. 55–73.
  • Silseth, Kenneth; Wiig, Camilla & Erstad, Ola (2017). Elevers hverdagserfaringer og kunnskaper som ressurser for læring. In Erstad, Ola & Smette, Ingrid (Ed.), Ungdomsskole og ungdomsliv. Læring i skole, hjem og fritid. Cappelen Damm Akademisk. ISSN 978-82-02-53333-5. p. 37–54.
  • Silseth, Kenneth & Smette, Ingrid (2017). Utviklingssamtalen. Elevens ansvar mellom skole og hjem. In Erstad, Ola & Smette, Ingrid (Ed.), Ungdomsskole og ungdomsliv. Læring i skole, hjem og fritid. Cappelen Damm Akademisk. ISSN 978-82-02-53333-5. p. 94–112.
  • Smette, Ingrid; Stefansen, Kari & Silseth, Kenneth (2017). Å koble seg på elevers livsverden - betraktninger fra lærere. In Erstad, Ola & Smette, Ingrid (Ed.), Ungdomsskole og ungdomsliv. Læring i skole, hjem og fritid. Cappelen Damm Akademisk. ISSN 978-82-02-53333-5. p. 23–36.
  • Aagaard, Toril & Silseth, Kenneth (2017). Teachers’ assessment of digital stories: challenges and dilemmas. Nordic Studies in Education. ISSN 1891-5914. 37(3-4), p. 231–242. doi: 10.18261/issn.1891-5949-2017-03-04-08.
  • Silseth, Kenneth & Arnseth, Hans Christian (2016). Frames for learning science: analyzing learner positioning in a technology-enhanced science project. Learning, Media & Technology. ISSN 1743-9884. 41(2), p. 396–415. doi: 10.1080/17439884.2015.1100636.
  • Erstad, Ola; Silseth, Kenneth & Gilje, Øystein (2014). Mediekompetanse i spenningsfeltet mellom skole, hjem og fritid. In Carlsson, Ulla (Eds.), Medie- och informationskunnighet i Norden: En nyckel till demokrati och yttrandefrihet. Nordicom. ISSN 978-91-86523-88-6. p. 123–129.
  • Silseth, Kenneth (2014). Dialogisme som tilnærming til læring. In Wittek, Line & Stray, Janicke Heldal (Ed.), Pedagogikk - en grunnbok. Cappelen Damm Akademisk. ISSN 978-82-02-41424-5. p. 149–161.
  • Swensen, Kaja Vembe; Silseth, Kenneth & Krange, Ingeborg (2014). Tweeting as a tool for learning science: The credibility of student-produced knowledge content in educational contexts. In Sánchez, Inmaculada Arnedillo & Isaías, Pedro (Ed.), Proceedings of the 10th international conferences on Mobile Learning 2014. IADIS Press. ISSN 978-989-8704-02-3. p. 247–251.
  • Vasbø, Kristin Beate; Silseth, Kenneth & Erstad, Ola (2014). Being a Learner Using Social Media in School: The Case of Space2cre8. Scandinavian Journal of Educational Research. ISSN 0031-3831. 58(1), p. 110–126. doi: 10.1080/00313831.2013.773555.
  • Arnseth, Hans Christian & Silseth, Kenneth (2013). Tracing learning and identity across sites: Tensions, connections and transformations in and between everyday and institutional practices. In Erstad, Ola & Sefton-Green, Julian (Ed.), Identity, Community, and Learning Lives in the Digital Age. Cambridge University Press. ISSN 978-1-107-00591-4. p. 23–38. doi: 10.1017/cbo9781139026239.003.
  • Hontvedt, Magnus; Sandberg, Magnus & Silseth, Kenneth (2013). På spill for læring: Om dataspill som læringsressurs i skolen. In Knudsen, Susanne V (Eds.), Pedagogiske tekster og ressurser i praksis. Cappelen Damm Akademisk. ISSN 978-82-02-42696-5. p. 199–221.
  • Silseth, Kenneth (2013). Surviving the impossible: Studying students' constructions of digital stories on World War II. Learning, Culture and Social Interaction. ISSN 2210-6561. 2(3), p. 155–170. doi: 10.1016/j.lcsi.2013.04.004.
  • Silseth, Kenneth; Vasbø, Kristin Beate & Erstad, Ola (2012). Sosiale medier i undervisningen: Space2cre8 i et multietnisk klasserom. In Hauge, Trond Eiliv & Lund, Andreas (Ed.), Små skritt eller store sprang? Om digitale tilstander i skolen. Cappelen Damm Akademisk. ISSN 978-82-0236438-0. p. 156–178.
  • Silseth, Kenneth (2012). The multivoicedness of game play: Exploring the unfolding of a student's learning trajectory in a gaming context at school. International Journal of Computer-Supported Collaborative Learning. ISSN 1556-1607. 7(1), p. 63–84. doi: 10.1007/s11412-011-9132-x.
  • Silseth, Kenneth & Erstad, Ola (2012). Mirroring the surfaces of the self: Exploring literacy practices of digital storytelling. In Østerud, Svein; Gentikow, Barbara & Skogseth, Egil G. (Ed.), Literacy practices in late modernity: Mastering technological and cultural convergences. Hampton Press. ISSN 978-1612890678. p. 225–244.
  • Silseth, Kenneth & Arnseth, Hans Christian (2011). Learning and identity construction across sites: A dialogical approach to analysing the construction of learning selves. Culture & Psychology. ISSN 1354-067X. 17(1), p. 65–80. doi: 10.1177/1354067X10388842.
  • Erstad, Ola & Silseth, Kenneth (2008). Agency in digital storytelling: Challenging the educational context. In Lundby, Knut (Eds.), Digital Storytelling, Mediatized Stories: Self-representations in New Media. Peter Lang Publishing Group. ISSN 978-1-4331-0273-8. p. 213–232.

View all works in Cristin

  • Furberg, Anniken & Silseth, Kenneth (2023). Læreres undervisning om tverrfaglige tema - erfaringer fra en klasseromsstudie. Bedre Skole. ISSN 0802-183X.
  • Domanchin, Morgane Barbara; Arnseth, Hans Christian; Silseth, Kenneth & Steier, Rolf (2023). Co-designing for Immersive Learning Experiences in the Classroom .
  • Silseth, Kenneth; Domanchin, Morgane Barbara & Arnseth, Hans Christian (2022). Engasjerende dybdelæring med AR og VR​ .
  • Arnseth, Hans Christian; Silseth, Kenneth & Steier, Rolf (2022). Co-developing Immersive Learning Experiences in Interdisciplinary Projects in Upper Secondary Education.
  • Vasbø, Kristin Beate; Silseth, Kenneth & Arnseth, Hans Christian (2022). Building community in the classroom through interdisciplinary health and life skills education.
  • Fundingsrud, Marthe Wiseth; Silseth, Kenneth & Furberg, Anniken (2022). Teachers' orientation to students' personal experiences in an instructional design about life skills and well-being.
  • Silseth, Kenneth & Furberg, Anniken (2022). Bridging group work and whole-class activities through responsive teaching.
  • Pettersen, Kenneth; Arnseth, Hans Christian & Silseth, Kenneth (2021). Ecotones and connected block play in a Nordic pre-school .
  • Furberg, Anniken & Silseth, Kenneth (2021). Invoking student resources in whole-class conversations in science education.
  • Silseth, Kenneth (2021). Dialogisme som tilnærming til læring, Pedagogikk - en grunnbok. Cappelen Damm Akademisk. ISSN 9788202710248.
  • Rusk, Fredrik Karl Henry; Ståhl, Matilda & Silseth, Kenneth (2021). Peer mentoring and learning in esports: An apprentice’s learning in online in-game interactions.
  • Rusk, Fredrik; Ståhl, Matilda & Silseth, Kenneth (2020). Exploring peer mentoring and learning among experts and novices in online in-game interactions.
  • Silseth, Kenneth & Furberg, Anniken (2019). Interactive whiteboard activities as means for facilitating productive whole-class conversations.
  • Silseth, Kenneth & Hontvedt, Magnus (2019). Studying assessment practices from an interactional perspective.
  • Silseth, Kenneth & Arnseth, Hans Christian (2019). Chronotope and narrative in classroom dialogue: Aspects of meaning making in science education.
  • Arnseth, Hans Christian; Silseth, Kenneth & Hanghøj, Thorkild (2018). Chronotope, identity and science learning.
  • Hontvedt, Magnus; Silseth, Kenneth & Prøitz, Tine Sophie (2018). How are learning outcomes enacted and negotiated in process-oriented assessment?
  • Hontvedt, Magnus; Silseth, Kenneth & Prøitz, Tine Sophie (2018). How are learning outcomes enacted and negotiated in process-oriented assessment?
  • Hegna, Kristinn & Silseth, Kenneth (2018). Det grenseløse klasserommet: Ungdom i og utenfor - og på tvers .
  • Hontvedt, Magnus; Prøitz, Tine Sophie & Silseth, Kenneth (2018). Tracing Learning Activities Across Policy and Practice.
  • Furberg, Anniken & Silseth, Kenneth (2017). “So, what do you know about genetics?” - A dialogic approach to consolidating activities in an inquiry-based learning project in science.
  • Hontvedt, Magnus; Prøitz, Tine Sophie & Silseth, Kenneth (2017). Tracing learning outcomes across policy and practice.
  • Silseth, Kenneth (2016). Analyzing teachers' use of students' everyday knowledge and experiences as resources for learning in classroom interactions.
  • Wiig, Camilla; Erstad, Ola & Silseth, Kenneth (2016). Creating Intercontextuality in Students Learning Trajectories: Opportunities and Difficulties.
  • Wittek, Anne Line; Silseth, Kenneth & Hontvedt, Magnus (2016). Professional Collaboration in teacher Support Teams - a study of creative problem-solving processes among teacher and nurse educators.
  • Wittek, Anne Line; Thompson, Ian; Daniels, Harry; Makitalo, Åsa; Hontvedt, Magnus & Silseth, Kenneth [Show all 10 contributors for this article] (2016). Collaboration matters - symposium.
  • Krange, Ingeborg; Silseth, Kenneth & Pierroux, Palmyre (2016). Facilitating Students’ Conceptual Learning on Science Center Fieldtrips.
  • Silseth, Kenneth; Gilje, Øystein & Erstad, Ola Andres (2015). Negotiating assessment interactionally in a school project on multimodal writing.
  • Wiig, Astrid Camilla; Silseth, Kenneth & Erstad, Ola Andres (2015). Teacher’s use of student’s everyday knowledge and experiences as resources in classroom interaction.
  • Gilje, Øystein & Silseth, Kenneth (2015). Continuities and discontinuities between gamers lives inside and outside school: Knowledge and identity in game-related practices.
  • Pierroux, Palmyre; Krange, Ingeborg; Silseth, Kenneth; Jornet, Alfredo & Arnseth, Hans Christian (2014). Field Trips to Science Museums: A Study of Students’ Sense-Making when Interacting with Exhibits.
  • Silseth, Kenneth (2013). Spillbasert læring i skolen: Muligheter og utfordringer for læreren.
  • Silseth, Kenneth (2013). Knowledge in Motion across Contexts of Learning (KnowMo): Investigating Knowledge Practices In and Out of School.
  • Silseth, Kenneth (2011). Expressing “oneself” in school: A dialogical approach to studying digital storytelling in educational settings.
  • Erstad, Ola; Silseth, Kenneth & Vasbø, Kristin Beate (2011). Negotiating cultural identity in school: When a social networking site enters a multiethnic classroom.
  • Silseth, Kenneth; Vasbø, Kristin Beate & Erstad, Ola (2010). Space2cre8: Sosiale medier i klasserommet. [Internet]. www.uio.no.
  • Silseth, Kenneth; Vasbø, Kristin Beate & Erstad, Ola (2010). The Multiple Voices of Space2cre8: Negotiating Cultural Identity in the Classroom.
  • Silseth, Kenneth (2010). Mixed Voices in the Classroom: Exploring Digital Storytelling for Learning in School.
  • Silseth, Kenneth & Vasbø, Kristin Beate (2010). Bruk av nettsamfunnet Space2cre8 i norsk skole.
  • Silseth, Kenneth (2009). Digital Storytelling i klasserommet. In Mangen, Anne (Eds.), Lesing på skjerm. Nasjonalt senter for leseopplæring og leseforsking. ISSN 9788276490633. p. 42–45.
  • Silseth, Kenneth (2009). The multivoicedness of game play: Computer games as facilitators for learning in educational contexts.
  • Silseth, Kenneth (2008). Dialogue and Conflict: The Case of Using Computer Games for Learning in Schools.
  • Furberg, Anniken; Rødnes, Kari Anne; Silseth, Kenneth; Arnseth, Hans Christian; Kvamme, Ole Andreas & Lund, Andreas [Show all 12 contributors for this article] (2023). Fagfornyelsen i møte med klasseromspraksiser: Læreres planlegging og gjennomføring av undervisning om tverrfaglige tema. Universitetet i Oslo. ISSN 978-82-93847-11-3. Full text in Research Archive
  • Erstad, Ola; Amdam, Synnøve Hedemann; Arnseth, Hans Christian & Silseth, Kenneth (2014). Om fremtidens kompetansebehov: En systematisk gjennomgang av internasjonale og nasjonale initiativ. Kunnskapsdepartementet.
  • Gilje, Øystein; Silseth, Kenneth & Ingulfsen, Line (2014). Tømmerfløtingens tradisjoner som digital historie - En casestudie i prosjektet ARK&APP, samfunnsfag, 8. klasse. Universitetet i Oslo.
  • Silseth, Kenneth (2013). Constructing learning dialogically; learners, contexts and Resources: Exploring how students and teachers participate in game-based learning and digital storytelling in educational settings. Universitetet i Oslo. ISSN 1501-8962.
  • Erstad, Ola; Silseth, Kenneth & Vasbø, Kristin Beate (2011). Sosiale medier, flerkulturell ungdom og læring - Brukerstyrt medieproduksjon og navigering med 'Space2cre8'. Medietilsynet.
  • Erstad, Ola & Silseth, Kenneth (2007). Et digitalt kompetanseløft for alle? En midtveisrapport for Program for digital kompetanse 2004-2008. Utdanningsdirektoratet.
  • Erstad, Ola; Silseth, Kenneth & Dalaaker, Dina (2007). Evaluation of the Youth community action programme 2000-2006 - Norway. Ministry of Children and Equality.
  • Silseth, Kenneth (2006). Unge, Medier & Intersubjektivitet: filosofiske refleksjoner. Universitetet i Oslo.

View all works in Cristin

Published Feb. 9, 2018 4:32 PM - Last modified Mar. 4, 2024 9:42 AM