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Immersive Learning across School and Community (ILASC) (completed)

How can AR and VR support students’ deep learning? and What role might organizations in the local community play in students' learning and competence development in science education?

Elever med vr briller i klasserom

Illustration photo: Colourbox

About the project

In the project Immersive Learning Across Contexts (ILASC), we will develop interdisciplinary learning designs targeting the topic Public Health and Life Competence (Folkehelse og Livsmestring) where new digital technologies, such as virtual and augmented reality (VR/AR), play an important part as learning resources. We will create learning environments that enable students to experience abstract knowledge in engaging and meaningful ways by connecting the classroom to relevant knowledge practices in the local community. We will employ design-based methods that involve close collaboration between researchers, schools and organizations in the local community. 

Background

This is a three-year project, which involves researchers at, students and teachers in an upper secondary school in Oslo, youth which is engaged in a sports club and the local community in which the school is situated. We employ design-based methods in the project, as well as sociocultural and situated perspectives on learning and technology-use. 

Financing

Innovation in Public Innovation, The Norwegian Research Council

Colaboration partners

The Education Agency of the City of Oslo (project owner), Department of Education, University of Oslo (project leader), Faculty of Education and International Studies, OsloMet, a sports club and an upper secondary school in Oslo.

Publications

  • Arnseth, Hans Christian; Silseth, Kenneth; Steier, Rolf & Domanchin, Morgane (2026). Learning Across Virtual and Real Bodies: Analysing Students Meaning Making of Anatomy Models. Journal of Computer Assisted Learning (JCAL). ISSN 0266-4909. 42(6). doi: 10.1002/jcal.70346. Full text in Research Archive
  • Domanchin, Morgane; Silseth, Kenneth; Arnseth, Hans Christian & Steier, Rolf (2025). Collaborative learning with tablets: Analysing students' meaning making of 3D body models in upper secondary education. British Journal of Educational Technology (BJET). ISSN 0007-1013. 57(2), p. 482–507. doi: 10.1111/bjet.70019. Full text in Research Archive
  • Silseth, Kenneth; Steier, Rolf Erik Jorgenson & Arnseth, Hans Christian (2024). Exploring students’ immersive VR experiences as resources for collaborative meaning making and learning. International Journal of Computer-Supported Collaborative Learning. ISSN 1556-1607. doi: 10.1007/s11412-023-09413-0. Full text in Research Archive

View all works in NVA

  • Arnseth, Hans Christian & Domanchin, Morgane Barbara (2024). The role of prototyping in the co-design of innovative immersive learning experiences. Full text in Research Archive
  • Arnseth, Hans Christian; Silseth, Kenneth; Domanchin, Morgane Barbara & Steier, Rolf (2024). Learning about Anatomy across Virtual and Real Bodies. Full text in Research Archive
  • Domanchin, Morgane Barbara; Arnseth, Hans Christian; Silseth, Kenneth & Steier, Rolf (2024). Co-constructing an interdisciplinary VR learning activity in upper secondary education. Full text in Research Archive
  • Arnseth, Hans Christian (2024). DigiLiv. Digital teknologi og livsmestring i fremtidens skole. Full text in Research Archive
  • Domanchin, Morgane Barbara; Arnseth, Hans Christian; Silseth, Kenneth & Steier, Rolf (2023). Co-designing for Immersive Learning Experiences in the Classroom. Full text in Research Archive
  • Arnseth, Hans Christian; Silseth, Kenneth & Steier, Rolf (2022). Co-developing Immersive Learning Experiences in Interdisciplinary Projects in Upper Secondary Education. Full text in Research Archive
  • Silseth, Kenneth; Domanchin, Morgane Barbara & Arnseth, Hans Christian (2022). Engasjerende dybdelæring med AR og VR​. Full text in Research Archive
  • Arnseth, Hans Christian & Domanchin, Morgane Barbara (2022). Pedagogisk innovasjon med AR og VR: Muligheter og utfordringer​. Full text in Research Archive
  • Arnseth, Hans Christian & Peterson, Thomas Fjeldvik (2022). Engasjerende dybdelæring med AR og VR. Full text in Research Archive
  • Arnseth, Hans Christian (2022). Pedagogisk innovasjon med AR og VR. Full text in Research Archive
  • Arnseth, Hans Christian; Silseth, Kenneth & Steier, Rolf (2022). Co-developing Immersive Learning Experiences - Pedagogic Innovation with new Digital Technologies. Full text in Research Archive
  • Alfarnes, Vidar; Arnseth, Hans Christian & Silseth, Kenneth (2022). Om å gjøre det abstrakte forståelig. [Journal]. Skolemagasinet. Full text in Research Archive

View all works in NVA

Published Apr. 6, 2020 2:48 PM - Last modified Feb. 5, 2026 2:56 PM

Contact

Participants

Detailed list of participants