Tapet - Development & reseach into digital dance performance (completed)
About the project
The interactive performance space contains of a 3x3 m square projected canvas opposite a wall covered with a landscape mural. The projected image is the dancer keyed onto a video image of the empty audience space. As the audience interacts with the artwork, the technical layer articulates pre-recorded videos of dance movements and live audience recordings into a narrative performance.
- What are the main challenges/advances of the multidisciplinary collaboration between the choreographer, scenographer, multimedia designer, programmer and technical support?
- How will the audience experience the performance when the role of the audience changes from passive consumer of content to interactive trigger of content and finally into a visual and recorded part of the content?
- What are the intersecting concepts whcih assist in understand this performance and the production processes behind it?
Theory and methods
A range of theories are brought to bear in this project. They include:
- meditated performance (live/meditated, immediacy/hypermediacy)
- embodied interaction
- theory based creative processes and digital scenography
- deconstructed audience experience
- multidisciplinary production process
- synthetic-analytic research.
Synthetic-analytic research into expressive communication is central to this project. This approach applied to digital media enables the developemnent and study of close and dynamic relations between the ways 'new' media are produced and analysed. The use of experimental and expressive content in this synthetic analytic context provides a freedom to create material that challenges our uses and understandings of communicative and analytical tools in tems of performativity.
Empirical data in Tapet (video/photo/printed documents from the production process, video from installation/audience situations) is analysed using in terms of creative and expressive discourse perfomrance. This supplemented by practical experience and reflection from the project in terms of creating and adapting digital scenography.
Outcomes for the Tapet project include:
- enhanced competence and knowledge of multidisciplinary collaborative processes
- experience and knowledge of analytical approach to new digital expressions
- explored and enhanced technical knowledge about digital media, and MPEG4-technology in particular
- the creation of an art piece that expands the experience of a performance and notion of time/space into a virtual one, thereby confronting and extending the role of the audience/user in an interactive installation.
Publications, presentations, exhibition
Morrison, A., Sem, I. & Havnør, M. (in press). ‘Behind the wallpaper: performativity in mixed reality arts’. In Morrison, A. (Ed.) Inside Multimodal Composition. Hampton Press: Cresskill NJ.
Morrison, A. ‘Unsettling the setting? Reflections on digital scenography’. Inivited presentation at Research Seminar on Digital Scenography. 24 January 2005. CAVI, Aarhus University, Denmark.
Morrison, A. (2005). ‘Peeling back the wallpaper’. Invited speaker. RE:FORM Studio, Interactive Institute. 20 April 2005. Malmo, Sweden.
Morrison, A. & Skjulstad, S. 2004. ‘Towards embodied interaction’. Designing Design Seminar Series. Electronic arts: Dance and Technology. InterMedia, University of Oslo. 7 December.
Morrison, A. Skjulstad; S. & Smørdal, O. 2004 ‘Choreographing augmented space’. Paper presented at Future Ground Conference 2004, Melbourne Australia, 17-21 November (to appear in refereed proceedings).
Sem, I. 2003. Mediert protagonist i en live performance. Master's Term Paper, Dept. of Media & Communication, University of Olso. The Extended Project.
Sem, I. 2004. 'Making and analysing multimediated dance'. Designing Design Seminar Series. Electronic arts: Dance and Technology. InterMedia, University of Oslo. 7 December.
Sem, I. & Havnør, M. 2007. Art installation (Tapet project): Grenseflater. Commissioned for ITU Conference 2007. Supported by InterMediaLab.
Related master's theses
Havnør, Martin. 2006. A Conceptual Framework for Development Iterations of Digital, Interactive Art; System Response Patterns and Multi-Narrative Temporal Data Based Presentation. Unpublished Master’s thesis. Department of Informatics: University of Oslo.
Sem, Idunn. 2006. Practice-based Method. Exploring Digital Media through the Dynamics of Practice, Theory, and Collaborative, Multimedia Performance. Department of Media and Communication. University of Oslo: Oslo.