Senior researchers from LiDA lead and participate in national and international research projects and networks.
In the project Immersive Learning Across Contexts (ILAC), we will develop interdisciplinary learning designs targeting the topic Public Health and Life Competence (Folkehelse og Livsmestring) where new digital technologies, such as virtual and augmented reality (VR/AR), play an important part as learning resources. We will create learning environments that enable students to experience abstract knowledge in engaging and meaningful ways by connecting the classroom to relevant knowledge practices in the local community. We will employ design-based methods that involve close collaboration between researchers, schools and organizations in the local community.
This interdisciplinary project brings together scholars to study institutionalized childhoods of the Nordic countries. Through the lens of the “Nordic childhoods” and its institutions, the aim is to understand the history, present challenges and future sustainability of the lived Nordic model by contrastive and comparative research on the “Nordic institutionalized childhoods.” By “Nordic institutionalised childhoods” we mean both the values (ideals) of the Nordic model as related to upbringing and formation of future citizens, but also the perception and the lived implementation of these values by families and formal institutions (i.e. kindergartens, schools, other state institutions and media—increasingly digital technologies). Understanding the ideals and describing the processes of socialisation of the Nordic model citizen require a critical focus on the individual practices that take place within significant welfare institutions of the Nordic countries, within the family, and in the relations between them.
In the “Kodesnakk” (“code talk”) project we are studying how interactive “screencasts” can be produced and used by students and teachers in programming subjects in years 8-10 (ungdomsskole) and 11-13 (videregående skole).
This project aims to further knowledge of the way in which early years settings and non-formal learning spaces can offer meaningful digital experiences that develop children’s digital literacy and creative knowledge and skills. The emphasis is on digital makerspaces, spaces in which young children can use a range of digital technologies, in addition to non-digital tools and hardware, to create new artefacts and also to reconstruct exisiting artefacts – thus, making, hacking and tinkering. The project explores the potential of makerspaces for the development of young children’s digital literacy learning and for enhancing children’s creativity and creative design skills.
Co-constructing city futures (3C) address participation in the construction of ideas and visions for city futures. The project was initiated in a sandpit process addressing the green shift by developing projects that lead to radical and bold solutions and concepts for future cities.
The DiDiAC project commenced in April 2016 to develop new knowledge to help understand how students learn in contemporary digitalised schools and across three key knowledge domains – language, social science and natural science.
The aim of the Cultural Heritage Mediascapes project is to deepen our understanding of how digitization and participatory models are transforming knowledge practices in museums and archives. A shared focus in the project is on young people's contributions to digital cultural heritage, and on the implications of interest-driven learning environments for policy and research in the cultural sector.c