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Anders Mørch

Professor, Deputy Head and Head of Studies
Image of Anders Mørch
Mobile phone +47 48 02 17 36
Room 577
Available hours By appointment
Username
Visiting address Sem Sælands vei 7 Helga Engs hus 0371 Oslo
Postal address Postboks 1092 Blindern 0317 Oslo

Academic Interests

Tools and artifacts to help people learn together (3D virtual worlds, maker spaces, social media, distance education technologies); Interfaces supporting learning and computer-supported scaffolding (critiquing systems; pedagogical agents; human-centered AI); Externalized (theory-driven and empirically tested) design methods for human–computer interaction; Evolutionary and design-based models of collaborative learning, including the Evolving Artifacts framework and the IRT (Introduction–Reconstruction–Transformation) and ABR (Action–Breakdown–Repair) models; I conduct mixed methods research on learning and interdependence at multiple levels, including individual creative acts, group interaction, and sociotechnical networks, grounded in educational complexity theory.

General areas: Human-computer interaction (HCI); computer-supported collaborative learning (CSCL); computer-supported cooperative work (CSCW); end-user development (EUD); virtual worlds (VW); applied AI (HCAI).

Research

Current projects

Completed projects

Videos of innovative (early) technology prototypes (proof of concept)

  • EssayCritic: Automated feedback on student essays, using applied AI and machine learning

  • Janus: An integrated design environment for constructive and argumentative design (rule-based AI, advice-giving expert system) 

Teaching

I teach in the areas HCI, CSCW, CSCL, and give specialized courses in human-computer interaction, educational technology, and applied AI.

Current courses (spring 2026)

  • Artificial Intelligence in Education: PED4503
  • Learning, design and technology, Seminar 2: PED2802
  • Learning science research in the AI age: UV9416

Past courses

  • Learning and teaching (PED1001)
  • Technology-enhanced learning: Principles and tools: PED4540
  • Social media and network analysis, KDL master's program: PED4520
  • Learning, technology and work: PED4440
  • Introductory course for KDL and KUL students: PED4400
  • Practice seminar, KDL master's program: PED4580
  • PhD course: Collaborative use of interactive digital representations for learning (UV9918)
  • Researching MOOCs, PhD seminar: UV9914H2
  • ICT & Society, Faculty of Education, KUL master's program: PED4430
  • Topics in computer supported collaborative learning. Faculty of Education, PhD course

Supervision PhD:

  • Co-supervisor for Henrik Tjønn (w/Sten Ludvigsen)
  • Supervised (including co-supervision) 12 PhD students and 85 master students.

Higher education and employment history

Education

  • Ph.D. (Dr.Scient) in Informatics, University of Oslo (1997). Thesis on end-user tailoring of object-oriented applications.
  • M.S. in Computer Science, University of Colorado, Boulder, USA (1988). Specialization in HCI and AI.
  • B.S. in Electrical & Computer Engineering, University of California, Santa Barbara, USA (1985).

Employment history and administrative duties

  • Deputy Head of Department and Director of Studies, 2025-2028
    • Coordinator of revision of Bachelor program in Education
  • Professor of Technology and Learning, Department of Education, University of Oslo, since 2010
    • Coordinator for master's program in communication, design and learning (KDL), since 2014
    • Member of board of study programs, Department of Education, since 2013
    • Research education coordinator for InterMedia, Faculty of Educational Sciences, 2008-2012
  • Co-Director of ICT & Learning at Work Research Cluster (2004 - 2010)
  • Associate Professor, InterMedia, University of Oslo (2001 - 2009)
  • Associate Professor II (20 %), Department of Information Science and Media Studies, University of Bergen (2000 - 2006)
  • Associate Professor, Oslo University College, School of Engineering (1999 - 2001)
  • Assistant Professor, Department of Information Science, University of Bergen (1997-2000)
  • Member of Technical Staff, NYNEX Science & Technology , White Plains, New York (now defunct) (1989 - 1992)
  • Professional Research Assistant, Department of Computer Science, University of Colorado, Boulder, CO (1988 - 1989)

Community work

Editorial board

  • Learning, Culture and Social Interaction (LCSI)
  • Journal for Computer Supported Collaborative Learning (ijCSCL)
  • Knowledge Management & E-Learning: An International Journal (KM&EL)

Conferences (since 2017)

  • Organizing: EUD 2023 (workshop co-chair), EUD 2019 (program co-chair), CSCL 2019 (meta reviewer), NordiCHI 2018 (tutorials co-chair), CSCL 2017 (meta reviewer).
  • Reviewing: ISLS 2021, IS-EUD 2021, EC-TEL 2021, EC-TEL 2020, CSCL 2019, ICALT 2017

Theses evaluation

  • PhD evaluator and opponent in areas of End-User Development, Technology-Enhanced Learning, CSCL, CSCW, HCI
  • Opponent on 21 PhD theses outside Norway (Denmark, Finland, France, Netherlands, Sweden, and Australia)
Tags: Education, ICT and learning

Publications

  • Mørch, Anders; Andersen, Marianne Eidsaune & Tjønn, Henrik (2026). Talking with Cody: How Middle School Students Enact AI as a Tool, Conversational Partner, and Tutee in Mathematics Programming Activities. CEUR Workshop Proceedings. 4216. doi: https:/ceur-ws.org/Vol-4216/paper9.pdf. Full text in Research Archive
  • Tjønn, Henrik; Ludvigsen, Sten Runar & Mørch, Anders (2026). Exploring variations in teacher modelling and scaffolding through chatbot interactions in middle school classrooms. In Rosé, Carolyn; Gweon, Gahgene; Asterhan, Christa & Keune, Anna (Ed.), Proceedings of the 19th International Conference on Computer-Supported Collaborative Learning - CSCL 2026. International Society of the Learning Sciences (ISLS). ISSN 9798990698062. p. 61–69. doi: 10.22318/cscl2026.941552. Full text in Research Archive
  • Skåland, Gro; Litherland, Kristina Torine & Mørch, Anders (2026). Kreativ praksis i teoretiske fag: En sammenliknende case-analyse av undervisning i to skaperverksteder. Norsk pedagogisk tidsskrift. ISSN 0029-2052. 110(2), p. 149–149. doi: 10.18261/npt.110.2.4. Full text in Research Archive
  • Mørch, Anders & Engeness, Irina (2026). EssayCritic: enhancing student essays with locally trained AI feedback. In Tømte, Cathrine Edelhard; Barman, Linda & Wasson, Barbara (Ed.), Handbook of Learning Analytics and Adaptive Learning in Schools. Edward Elgar Publishing. ISSN 9781035330669. p. 191–209. doi: 10.4337/9781035330676.00022. Full text in Research Archive
  • Mørch, Anders & Litherland, Kristina Torine (2025). Exploring Collaborative Learning in Makerspaces Through a Complex Systems Lens: Aligning Theory and Method for Deeper Insights. British Journal of Educational Technology (BJET). ISSN 0007-1013. p. 1–23. doi: 10.1111/bjet.70027. Full text in Research Archive
  • Dahl, Jan Erik & Mørch, Anders (2025). A theoretical and empirical analysis of tensions between learning objects and constructivism. Education and Information Technologies: The Official Journal of the IFIP Technical Committee on Education. ISSN 1360-2357. 30, p. 22101–22150. doi: 10.1007/s10639-025-13636-z. Full text in Research Archive
  • Litherland, Kristina Torine & Mørch, Anders (2025). A Complex Systems Perspective on Educational Makerspaces: Leveraging Mixed Methods for Enhanced System Insights. In Oshima, Jun; Chen, Bodong; Vogel, Freydis & Järvelä, Sanna (Ed.), 18th International Conference on Computer-Supported Collaborative Learning (CSCL) 2025: CSCL Proceedings. International Society of the Learning Sciences (ISLS). ISSN 9798990698048. p. 316–320. doi: 10.22318/cscl2025.552390. Full text in Research Archive
  • Mørch, Anders; Ludvigsen, Sten Runar & Gilje, Øystein (2025). Teachers as End-User Developers: Two Case Studies of Adapting Language Models for Education. CEUR Workshop Proceedings. doi: 10.1007/978-3-031-95452-8. Full text in Research Archive
  • Tjønn, Henrik; Ludvigsen, Sten Runar & Mørch, Anders (2025). Generative AI in Norwegian Classrooms: Differences in Teaching About, With and Through GAI. In Oshima, Jun; Chen, Bodong; Vogel, Freydis & Järvelä, Sanna (Ed.), 18th International Conference on Computer-Supported Collaborative Learning (CSCL) 2025: CSCL Proceedings. International Society of the Learning Sciences (ISLS). ISSN 9798990698048. doi: 10.22318/cscl2025.654541. Full text in Research Archive
  • Pagano, Alessandro; Mørch, Anders; Barletta, Vita Santa & Andersen, Renate (2024). AI for Humans and Humans for AI: Towards Cultures of Participation in the Digital Age with Human-Centered Artificial Intelligence. ID&A Interaction design & architecture(s). ISSN 1826-9745. p. 5–16. doi: 10.55612/s-5002-059-001psi. Full text in Research Archive
  • Mørch, Anders; Andersen, Renate; Eie, Siv & Mifsud, Louise (2024). Emergent group understanding: Investigating intersubjectivity in sociotechnical interdependencies. International Journal of Computer-Supported Collaborative Learning. ISSN 1556-1607. doi: 10.1007/s11412-024-09432-5. Full text in Research Archive
  • Singh, Ammar Bahadur & Mørch, Anders (2024). Instructors’ Epistemic Intervention Strategies in MOOC Discussion Forums. Journal of Educators Online. 21(1). doi: 10.9743/JEO.2024.21.1.5. Full text in Research Archive
  • Mirmotahari, Omid; Mørch, Anders & Berg, Yngvar (2024). Evolution of Technological Innovations, User Experiences, and Literacies. CEUR Workshop Proceedings. 3685. Full text in Research Archive
  • Litherland, Kristina Torine & Mørch, Anders (2024). Towards a method for understanding collaborative learning in makerspaces using dynamic sociotechnical networks. International Journal of Research & Method in Education. ISSN 1743-727X. doi: 10.1080/1743727X.2024.2420171. Full text in Research Archive
  • Mørch, Anders & Andersen, Renate (2023). Programming with Minecraft Bedrock Up: Modeling, Coding, and Computational Concepts. In Spano, Lucio Davide; Schmidt, Albrecht; Santoro, Carmen & Stumpf, Simone (Ed.), End-User Development. 9th International Symposium, IS-EUD 2023, Cagliari, Italy, June 6–8, 2023, Proceedings. Springer. ISSN 9783031344336. p. 230–240. doi: 10.1007/978-3-031-34433-6_15. Full text in Research Archive
  • Eie, Siv; Andersen, Renate; Mifsud, Louise; Mørch, Anders & Rustad, Mikkel Bertram (2023). Kritisk tenkning og Minecraft i lærerutdanningen: en studie av samfunnsfagundervisning om det industrielle gjennombruddet i Norge. Nordidactica. ISSN 2000-9879. Full text in Research Archive
  • Mørch, Anders; Flø, Ellen Egeland; Litherland, Kristina Torine & Andersen, Renate (2023). Makerspace activities in a school setting: Top-down and bottom-up approaches for teachers to leverage pupils' making in science education. Learning, Culture and Social Interaction. ISSN 2210-6561. 39, p. 1–16. doi: 10.1016/j.lcsi.2023.100697. Full text in Research Archive
  • Mørch, Anders & Andersen, Renate (2023). Human-Centred AI in Education in the Age of Generative AI Tools. CEUR Workshop Proceedings. Full text in Research Archive
  • Baricelli, Barbara Rita; Fischer, Gerhard; Fogli, Daniela; Mørch, Anders; Piccinno, Antonio & Valtolina, Stefano (2022). CoPDA 2022 - Cultures of Participation in the Digital Age: AI for Humans or Humans for AI? In Bottoni, Paolo (Eds.), AVI 2022: Proceedings of the 2022 International Conference on Advanced Visual Interfaces. ACM Publications. ISSN 9781450397193. p. 1–3. doi: 10.1145/3531073.3535262. Full text in Research Archive
  • Andersen, Renate; Mørch, Anders & Litherland, Kristina Torine (2022). Collaborative learning with block-based programming: investigating human-centered artificial intelligence in education. Behaviour and Information Technology. ISSN 0144-929X. 41(9), p. 1830–1847. doi: 10.1080/0144929X.2022.2083981. Full text in Research Archive
  • Mørch, Anders & Andersen, Renate (2022). Toward a Method of Visual Artifact Analysis: Understanding Learners’ Design Activity in a Makerspace. CEUR Workshop Proceedings. 3136, p. 86–92. Full text in Research Archive
  • Andersen, Renate; Gjølstad, Eli & Mørch, Anders (2022). Integrating Human-Centered Artificial Intelligence in Programming Practices to Reduce Teachers’ Workload. CEUR Workshop Proceedings. 3136, p. 30–35. Full text in Research Archive
  • Kaliisa, Rogers; Rienties, Bart; Mørch, Anders & Kluge, Anders (2022). Social learning analytics in computer-supported collaborative learning environments: A systematic review of empirical studies. Computers and Education Open (CAEO). doi: 10.1016/j.caeo.2022.100073. Full text in Research Archive
  • Dohn, Nina Bonderup; Kafai, Yasmin; Mørch, Anders & Ragni, Marco (2022). Survey: Artificial Intelligence, Computational Thinking and Learning. Künstliche Intelligenz. ISSN 0933-1875. 36, p. 5–16. doi: 10.1007/s13218-021-00751-5. Full text in Research Archive
  • Mørch, Anders Irving; Eielsen, Carl Sebastian & Mifsud, Louise (2021). Using Minecraft to Reconstruct and Roleplay Local History: Intersubjectivity, Temporality, and Tension. In Hmelo-Silver, Cindy E.; Wever, Bram De & Oshima, Jun (Ed.), Proceedings of the 14th International Conference on Computer-Supported Collaborative Learning - CSCL 2021. International Society of the Learning Sciences, Inc.. ISSN 9781737330622. p. 27–34. Full text in Research Archive
  • Kaliisa, Rogers; Mørch, Anders Irving & Kluge, Anders (2021). ‘My Point of Departure for Analytics is Extreme Skepticism’: Implications Derived from An Investigation of University Teachers’ Learning Analytics Perspectives and Design Practices. Technology, Knowledge and Learning. ISSN 2211-1662. doi: 10.1007/s10758-020-09488-w. Full text in Research Archive
  • Andersen, Renate; Mørch, Anders Irving & Litherland, Kristina Torine (2021). Learning Domain Knowledge Using Block-Based Programming: Design-Based Collaborative Learning. In Fogli, Daniela; Tetteroo, Daniel; Barricelli, Barbara Rita; Markopoulos, Panos & Papadopoulos, George A. (Ed.), End-User Development. 8th International Symposium, IS-EUD 2021.. Springer. ISSN 9783030798390. p. 119–135. doi: 10.1007/978-3-030-79840-6_8. Full text in Research Archive
  • Andersen, Renate; Eie, Siv; Mørch, Anders Irving; Mifsud, Louise & Rustad, Mikkel Bertram (2021). Rebuilding the Industrial Revolution: Using Minecraft in Teacher Education in Social Studies. In Vries, Erica de; Hod, Yotam & Ahn, June (Ed.), Proceedings of the 15th International Conference of the Learning Sciences - ICLS 2021. International Society of the Learning Sciences (ISLS). ISSN 9781737330615. p. 27–35. Full text in Research Archive
  • Litherland, Kristina Torine; Kluge, Anders & Mørch, Anders (2021). Interactive Screencasts as Learning Tools in Introductory Programming. In Laet, Tinne De; Klemke, Roland; Alario-Hoyos, Carlos; Hillinger, Isabel & Ortega-Arranz, Alejandro (Ed.), EC-TEL 2021: Technology-Enhanced Learning for a Free, Safe, and Sustainable World, Proceedings of the 16th European Conference on Technology Enhanced Learning. Springer Nature. ISSN 9783030864354. doi: 10.1007/978-3-030-86436-1_32. Full text in Research Archive
  • Litherland, Kristina & Mørch, Anders Irving (2021). Instruction vs. emergence on r/place: Understanding the growth and control of evolving artifacts in mass collaboration. Computers in Human Behavior. ISSN 0747-5632. 122. doi: 10.1016/j.chb.2021.106845. Full text in Research Archive
  • Kaliisa, Rogers; Kluge, Anders & Mørch, Anders (2021). Overcoming Challenges to the Adoption of Learning Analytics at the Practitioner Level: A Critical Analysis of 18 Learning Analytics Frameworks. Scandinavian Journal of Educational Research. ISSN 0031-3831. doi: 10.1080/00313831.2020.1869082. Full text in Research Archive
  • Kaliisa, Rogers; Kluge, Anders & Mørch, Anders Irving (2020). Combining Checkpoint and Process Learning Analytics to Support Learning Design Decisions in Blended Learning Environments. Journal of Learning Analytics. 7(3), p. 33–47. doi: 10.18608/JLA.2020.73.4. Full text in Research Archive
  • Mørch, Anders Irving (2020). Two 3D virtual worlds as domain-oriented design environments: closing the educational gap with the action-breakdown-repair model. The international journal of information and learning technology. ISSN 2056-4880. doi: 10.1108/IJILT-03-2020-0029. Full text in Research Archive
  • Kaliisa, Rogers; Mørch, Anders Irving & Kluge, Anders (2019). Exploring Social Learning Analytics to Support Teaching and Learning Decisions in Online Learning Environments. Lecture Notes in Computer Science (LNCS). ISSN 0302-9743. 11722 LNCS, p. 187–198. doi: 10.1007/978-3-030-29736-7_14. Full text in Research Archive
  • Mørch, Anders Irving; Murad, Hani; Herstad, Jo; Seibt, Sjur & Kjelling, Morten Oveson (2019). Material Conditions of Collaborative Knowledge Construction: The Case of Monoplant. In Pargman, Teresa Cerratto & Jahnke, Isa (Ed.), Emergent Practices and Material Conditions in Learning and Teaching with Technologies. Springer. ISSN 9783030107642. p. 147–162. doi: 10.1007/978-3-030-10764-2_9. Full text in Research Archive
  • Engeness, Irina; Nohr, Magnus; Singh, Ammar Bahadur & Mørch, Anders Irving (2019). Use of videos in the Information and Communication Technology Massive Open Online Course: Insights for learning and development of transformative digital agency with pre- and in-service teachers in Norway. Policy Futures in Education. 18(4), p. 497–516. doi: 10.1177/1478210319895189. Full text in Research Archive
  • Mørch, Anders Irving; Litherland, Kristina & Andersen, Renate (2019). End-User Development Goes to School: Collaborative Learning with Makerspaces in Subject Areas. In Malizia, Alessio; Valtolina, Stefano; Mørch, Anders Irving; Serrano, Alan & Stratton, Andrew (Ed.), End-User Development : 7th International Symposium, IS-EUD 2019, Hatfield, UK, July 10–12, 2019 : Proceedings. Springer. ISSN 9783030247805. p. 200–208. doi: 10.1007/978-3-030-24781-2_16. Full text in Research Archive
  • Mørch, Anders Irving; Mifsud, Louise & Eie, Siv (2019). Developing a Model of Collaborative Learning with Minecraft for Social Studies Classrooms Using Role-play Theory and Practice. In Lund, Kristine; Niccolai, G; Hmelo-Silver, Cindy E.; Gweon, G & Baker, Michael J. (Ed.), A Wide Lens: Combining Embodied, Enactive, Extended, and Embedded Learning in Collaborative Settings, 13th International Conference on Computer Supported Collaborative Learning (CSCL) 2019, Volume 1. International Society of the Learning Sciences (ISLS). ISSN 9781732467231. p. 272–279. Full text in Research Archive
  • Mørch, Anders Irving; Eie, Siv & Mifsud, Louise (2018). Tradeoffs in combining domain-specific and generic skills' practice in minecraft in social studies in teacher education. CEUR Workshop Proceedings. 2101, p. 44–52. Full text in Research Archive
  • Barricelli, Barbara Rita; Fischer, Gerhard; Fogli, Daniela; Mørch, Anders Irving; Piccinno, Antonio & Valtolina, Stefano (2018). Cultures of participation in the digital age: Design trade-offs for an inclusive society. In Catarci, Tiziana; Norman, Kent & Mecella, Massimo (Ed.), Proceedings of the 2018 International Conference on Advanced Visual Interfaces (AVI'18). ACM Publications. ISSN 9781450356169. doi: 10.1145/3206505.3206599. Full text in Research Archive
  • Singh, Ammar Bahadur & Mørch, Anders Irving (2018). An Analysis of Participants’ Experiences from the First International MOOC Offered at the University of Oslo. Nordic Journal of Digital Literacy. 13(1), p. 40–64. doi: 10.18261/issn.1891-943x-2018-01-04. Full text in Research Archive
  • Mørch, Anders Irving; Caruso, Valentina; Hartley, Melissa D. & Ludlow, Barbara L. (2018). Creating Contexts for Collaborative Learning in a 3D Virtual World for Distance Education. In Qian, Yufeng (Eds.), Integrating Multi-User Virtual Environments in Modern Classrooms. IGI Global. ISSN 9781522537199. p. 137–164. doi: 10.4018/978-1-5225-3719-9.ch007. Full text in Research Archive
  • Saplacan, Diana; Herstad, Jo; Mørch, Anders Irving; Kluge, Anders & Pajalic, Zada (2018). Inclusion through design and use of digital learning environments: issues, methods and stories. In Bratteteig, Tone; Sandnes, Frode Eika & Berget, Gerd (Ed.), NordiCHI '18 - Proceedings of the 10th Nordic Conference on Human-Computer Interaction, Oslo, Norway — September 29 - October 03, 2018. Association for Computing Machinery (ACM). ISSN 9781450364379. p. 956–959. doi: 10.1145/3240167.3240264. Full text in Research Archive
  • Mørch, Anders Irving; Engeness, Irina; Cheng, Victor C.; Cheung, William K. & Wong, Kelvin C. (2017). EssayCritic: Writing to learn with a knowledge-based design critiquing system. Educational Technology & Society. ISSN 1176-3647. 20(2), p. 213–223. Full text in Research Archive
  • Mørch, Anders Irving; Caruso, Valentina & Hartley, Melissa D. (2017). End-User Development and Learning in Second Life: The Evolving Artifacts Framework with Application. In Paterno, Fabio & Wulf, Volker (Ed.), New Perspectives in End-User Development. Springer. ISSN 9783319602905. p. 333–358. doi: 10.1007/978-3-319-60291-2_13. Full text in Research Archive
  • Hetland, Per & Mørch, Anders Irving (2016). Ethnography for Investigating the Internet. Seminar.net - Media, technology and lifelong learning. 12(1), p. 1–14. Full text in Research Archive
  • Engeness, Irina & Mørch, Anders Irving (2016). Developing Writing Skills in English Using Content-Specific Computer-Generated Feedback with EssayCritic. Nordic Journal of Digital Literacy. 11(2), p. 118–135. doi: 10.18261/issn.1891-943x-2016-02-03. Full text in Research Archive
  • Mørch, Anders Irving; Mifsud, Louise & Engen, Bård Ketil (2016). Problem-Based Learning In Synchronous Networked Environments: Comparing Adobe Connect And Second Life. Seminar.net - Media, technology and lifelong learning. 12(1), p. 49–65. Full text in Research Archive
  • Andersen, Renate & Mørch, Anders Irving (2016). Mutual development in mass collaboration: Identifying interaction patterns in customer-initiated software product development. Computers in Human Behavior. ISSN 0747-5632. 65, p. 77–91. doi: 10.1016/j.chb.2016.08.005. Full text in Research Archive
  • Andersen, Renate & Mørch, Anders Irving (2016). Mass collaboration in software product development between developers and users: Champion as emergent role. CEUR Workshop Proceedings. 1776, p. 14–20. Full text in Research Archive
  • Mørch, Anders Irving (2016). End-user development and learning in Second Life: The “box” as multipurpose building block. In Blackwell, Alan; Plimmer, Beryl & Stapleton, Gem (Ed.), Proc. 2016 IEEE Symposium on Visual Languages and Human-Centric Computing (VL/HCC).. IEEE (Institute of Electrical and Electronics Engineers). ISSN 9781509002528. p. 208–212. doi: 10.1109/VLHCC.2016.7739686. Full text in Research Archive
  • Barricelli, Barbara Rita; Fischer, Gerhard; Fogli, Daniela; Mørch, Anders Irving; Piccinno, Antonio & Valtolina, Stefano (2016). Cultures of Participation in the Digital Age: From "Have to" to "Want to" Participate. In Fjeld, Morten & Bødker, Susanne (Ed.), Proceedings of the 9th Nordic Conference on Human-Computer Interaction, NordiCHI '16. Association for Computing Machinery (ACM). ISSN 9781450347631. doi: 10.1145/2971485.2987668. Full text in Research Archive
  • Mørch, Anders Irving & Thomassen, Ingvill (2016). From wooden blocks and Lego to Minecraft: Designing and playing with blocks to learn in a 3D virtual world. CEUR Workshop Proceedings. 1776, p. 61–67. Full text in Research Archive
  • Mørch, Anders Irving; Hartley, Melissa D. & Caruso, Valentina (2015). Teaching Interpersonal Problem Solving Skills Using Roleplay in a 3D Virtual World for Special Education: A Case Study in Second Life. In Sampson, Demetrios G.; Huang, Ronghuai; Hwang, Gwo-Jen; Liu, Tzu-Chien; Chen, Nian-Shing; Kinshuk, Prof & Tsai, Chin-Chung (Ed.), Proceedings IEEE 15th International Conference on Advanced Learning Technologies (ICALT 2015). IEEE (Institute of Electrical and Electronics Engineers). ISSN 9781467373333. p. 464–468. doi: 10.1109/ICALT.2015.139. Full text in Research Archive
  • Mørch, Anders Irving (2015). Social media in the workplace. In Spector, J. Michael (Eds.), The SAGE Encyclopedia of Educational Technology. Sage Publications. ISSN 9781452258225. p. 667–669. doi: 10.4135/9781483346397.n274. Full text in Research Archive
  • Caruso, Valentina; Hartley, Melissa D. & Mørch, Anders Irving (2015). End-user development in second life: Meta-design, Tailoring, and Appropriation. In Diaz, Paloma; Pipek, Volkmar & Ardito, Carmelo (Ed.), End-User Development: Proc. 5th International Symposium (IS-EUD 2015) Madrid, Spain, May 26-29, 2015. Springer. ISSN 9783319184241. p. 92–108. doi: 10.1007/978-3-319-18425-8_7. Full text in Research Archive
  • Barricelli, Barbara Rita; Fischer, Gerhard; Mørch, Anders Irving; Piccinno, Antonio & Valtolina, Stefano (2015). Cultures of participation in the digital age: Coping with information, participation, and collaboration overload. Lecture Notes in Computer Science (LNCS). ISSN 0302-9743. 9083, p. 271–275. doi: 10.1007/978-3-319-18425-8_28. Full text in Research Archive
  • Murad, Hani; Mørch, Anders Irving; Herstad, Jo; Seibt, Sjur & Kjelling, Morten Oveson (2015). Monoplant: Developing an Innovative CSCL Application for Teaching Photosynthesis Using Multiple Representations. In Lindwall, Oskar; Häkkinen, Päivi; Koschman, Timothy & Ludvigsen, Sten Runar (Ed.), Exploring the Material Conditions of Learning: Computer Supported Collaborative Learning (CSCL) Conference 2015. International Society of the Learning Sciences (ISLS). ISSN 9780990355069. p. 817–818. Full text in Research Archive

View all works in NVA

  • Malizia, Alessio; Valtolina, Stefano; Mørch, Anders Irving; Serrano, Alan & Stratton, Andrew (2019). End-User Development : 7th International Symposium, IS-EUD 2019, Hatfield, UK, July 10–12, 2019 : Proceedings. Springer. ISBN 9783030247805. 256 p. Full text in Research Archive

View all works in NVA

  • Tjønn, Henrik; Ludvigsen, Sten Runar & Mørch, Anders (2026). Generativ kunstig intelligens i skolen – ulike fag krever ulik tilnærming. Bedre Skole. ISSN 0802-183X. Full text in Research Archive
  • Mørch, Anders (2024). AI in education: History, current trends, and implications. Full text in Research Archive
  • Olafsen, Marie Ydstie; Ludvigsen, Sten Runar & Mørch, Anders (2024). Pre-prompting as AI-didactics:  Building AI-literacy in dialogue with subject-specific chatbots. Full text in Research Archive
  • Koch, Susanne Anette Kjekshus & Mørch, Anders (2024). Pedagogisk snakkis 19: Stillasbygging: Hjelp studentene dine til mestring. [Internet]. Pedagogisk snakkis. Full text in Research Archive
  • Mørch, Anders (2024). Generativ KI i utdanning: Muligheter og begrensninger. Full text in Research Archive
  • Mørch, Anders (2024). Generativ KI i utdanning: Et tveegget sverd av motsetninger. Full text in Research Archive
  • Mørch, Anders (2024). Generativ KI i utdanning: Et tveegget sverd. Full text in Research Archive
  • Tjønn, Henrik; Ludvigsen, Sten Runar & Mørch, Anders (2024). Bruk av KI i grunnskolen − hvordan utforme undervisningsopplegg. Bedre Skole. ISSN 0802-183X. p. 73–78. Full text in Research Archive
  • Mørch, Anders; Goodwin, Morten & Molnes, Geir (2024). De flinke studentene blir bedre med KI. [Journal]. Utdanningsnytt. Full text in Research Archive
  • Mørch, Anders & Andersen, Renate (2023). Programming with Minecraft Bedrock Up: Modeling, Coding, and Computational Concepts. Full text in Research Archive
  • Barricelli, Barbara Rita; Fischer, Gerhard; Fogli, Daniela; Mørch, Anders; Piccinno, Antonio & Valtolina, Stefano (2022). Proceedings of CoPDA2022 - Sixth International Workshop on Cultures of Participation in the Digital Age. CEUR Workshop Proceedings. 3136. Full text in Research Archive
  • Mørch, Anders & Kafai, Yasmin (2022). Correction to: Computational Thinking as a Social Movement: Interview with Andy diSessa, UC Berkeley (KI - Künstliche Intelligenz, (2022), 10.1007/s13218-022-00754-w). Künstliche Intelligenz. ISSN 0933-1875. doi: 10.1007/s13218-022-00759-5. Full text in Research Archive
  • Mørch, Anders & Andersen, Renate (2022). Toward a Method of Visual Artifact Analysis: Understanding Learners’ Design Activity in a Makerspace. Full text in Research Archive
  • Andersen, Renate; Gjølstad, Eli & Mørch, Anders (2022). Integrating Human-Centered Artificial Intelligence in Programming Practices to Reduce Teachers’ Workload. Full text in Research Archive
  • Kaliisa, Rogers; Mørch, Anders & Kluge, Anders (2021). Correction to: ‘My Point of Departure for Analytics is Extreme Skepticism’: Implications Derived from An Investigation of University Teachers’ Learning Analytics Perspectives and Design Practices (Technology, Knowledge and Learning, (2021), 10.1007/s10758-020-09488-w). Technology, Knowledge and Learning. ISSN 2211-1662. doi: 10.1007/s10758-021-09574-7. Full text in Research Archive
  • Andersen, Renate; Eie, Siv; Mørch, Anders Irving; Mifsud, Louise & Rustad, Mikkel Bertram (2021). Rebuilding the Industrial Revolution: Using Minecraft in Teacher Education in Social Studies. Full text in Research Archive
  • Mørch, Anders Irving; Andersen, Renate; Kaliisa, Rogers & Kristina, Litherland (2020). Mixed methods with social network analysis for networked learning: Lessons learned from three case studies. Full text in Research Archive
  • Mørch, Anders Irving; Andersen, Renate; Kaliisa, Rogers & Litherland, Kristina (2020). Mixed methods with social network analysis for networked learning: Lessons learned from three case studies. Full text in Research Archive
  • Fischer, Gerhard; Fogli, Daniela; Mørch, Anders; Piccinno, Antonio & Valtolina, Stefano (2020). Design trade-offs in cultures of participation: empowering end users to improve their quality of life. Behaviour and Information Technology. ISSN 0144-929X. 39(1), p. 1–4. doi: 10.1080/0144929X.2020.1691346. Full text in Research Archive
  • Mifsud, Louise; Mørch, Anders Irving; Eie, Siv; Rustad, Mikkel Bertram & Andersen, Renate (2019). Fagspesifikke og generiske ferdigheter i historie - å legge til rette for aktiv læring. Full text in Research Archive
  • Mifsud, Louise; Eie, Siv; Andersen, Renate; Mørch, Anders Irving & Rustad, Mikkel Bertram (2019). Teaching History through Minecraft:Combining Generic and Content-Specific Skills in Teacher Education in a Digital Learning Environment. Full text in Research Archive
  • Valtolina, Stefano; Mørch, Anders; Malizia, Alessio; Serrano, Alan & Stratton, Andrew (2019). Preface. Lecture Notes in Computer Science (LNCS). ISSN 0302-9743. 11553, p. v–vi. Full text in Research Archive
  • Mifsud, Louise; Eie, Siv; Andersen, Renate; Mørch, Anders Irving; Rustad, Mikkel Bertram & Litherland, Kristina Torine (2019). Minecraft gir aktiv læring i samfunnsfag Den industrielle revolusjonen er tema når lærerstudentene bruker dataverktøyet Minecraft. [Internet]. https://www.oslomet.no/om/nyheter/minecraft-aktiv-lering-sam. Full text in Research Archive
  • Mørch, Anders Irving (2018). Erfaringer med IKT i grupperådgiving av ammekubønder. Full text in Research Archive
  • Kaliisa, Rogers; Kluge, Anders & Mørch, Anders Irving (2018). How Learning Analytics supports Teachers to make good design choices and provide timely personalized feedback to students. Full text in Research Archive
  • Eie, Siv; Mifsud, Louise & Mørch, Anders Irving (2018). Experiences in using Minecraft with student teachers in social studies: Preliminary reflections. Full text in Research Archive
  • Mørch, Anders Irving (2018). An Analysis of Participants’ Experiences from the First International MOOC Offered at the University of Oslo. Full text in Research Archive
  • Mørch, Anders Irving (2018). Food and Information: A Brief Comparison. Full text in Research Archive
  • Mørch, Anders Irving; Eie, Siv & Mifsud, Louise (2018). Tradeoffs in Combining Domain-Specific and Generic Skills’ Practice in Minecraft in Social Studies in Teacher Education. Full text in Research Archive
  • Mørch, Anders Irving; Mifsud, Louise; Eie, Siv & Andersen, Renate (2018). Issues and Methods for Inclusion in Collaborative Learning Activities with Integrated Domain-Oriented Digital Learning Environments: The Case of Minecraft in Social Studies in Teacher Education in Norway. Full text in Research Archive
  • Mørch, Anders Irving (2017). Den store fordelen med e-læring er fleksibiliteten. [Internet]. Bioingeniøren. Full text in Research Archive
  • Mørch, Anders Irving; Thomassen, Ingvill & Hvidsten, André V. (2017). Challenges and Opportunities of Online Advisory Services for Dairy Goat Farmers in Northern Norway. Full text in Research Archive
  • Engeness, Irina & Mørch, Anders Irving (2016). The role of the teacher in facilitating writing process with peer feedback and automated feedback from EssayCritic. Full text in Research Archive
  • Mørch, Anders Irving & Thomassen, Ingvill (2016). From Wooden Blocks and Lego to Minecraft: Designing and Playing with Blocks to Learn in a 3D Virtual World. Full text in Research Archive
  • Barricelli, Barbara Rita; Fogli, Daniela; Fischer, Gerhard; Mørch, Anders Irving; Piccinno, Antonio & Valtolina, Stefano (2016). Preface. CEUR Workshop Proceedings. 1776, p. 1–2. Full text in Research Archive
  • Barricelli, Barbara Rita; Fischer, Gerhard; Mørch, Anders; Piccinno, Antonio & Valtolina, Stefano (2015). CEUR Workshop Proceedings: Preface. CEUR Workshop Proceedings. 1641. Full text in Research Archive
  • Mørch, Anders Irving; Mifsud, Louise & Engen, Bård Ketil (2015). Problembasert læring i synkrone læringsomgivelser: Pilot i Second Life. Full text in Research Archive
  • Engeness, Irina & Mørch, Anders Irving (2015). Development of English writing skills for upper secondary school students in Norway using computer-based scaffolding based on semantic analysis of text documents. Full text in Research Archive
  • Dolonen, Jan Arild; Kluge, Anders; Litherland, Kristina & Mørch, Anders Irving (2019). Litteraturgjennomgang av programmering i skolen. Universitetet i Oslo. Full text in Research Archive
  • Stræte, Egil Petter; Hårstad, Renate Marie Butli; Ystad, Eystein; Kvam, Gunn-Turid; Mørch, Anders Irving & Klev, Roger [Show all 7 contributors for this article] (2018). Kompetanse og rådgivning i jordbruket: Kunnskapsoversikt, aktuelle problemstillinger og analytiske perspektiver for studier av bønders kompetanse som samspill mellom bønder, rådgivning og forskning. RURALIS - Institutt for rural- og regionalforskning. Full text in Research Archive
  • Gilje, Øystein; Ingulfsen, Line; Dolonen, Jan A.; Furberg, Anniken Larsen; Rasmussen, Ingvill & Kluge, Anders [Show all 10 contributors for this article] (2016). Med ARK&APP. Bruk av læremidler og ressurser for læring på tvers av arbeidsformer. Universitetet i Oslo. Full text in Research Archive

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Published Aug. 31, 2010 2:41 PM - Last modified July 21, 2026 2:41 PM